Ridley's Cohort said:
That is a very superficial analysis.
I recognize that the cleric now has a good mix of spells including many options in combat that it previously lacked. However, the wizard still completely dominates in spells that "rewrite the rules". Low level spells like Invisibility, Spider Climb, Disguise, Alter Self, and Fly potentially eliminate obstacles in a way that spells on the standard cleric list cannot hold a candle to. Look at higher level spells and we see Polymorph, Dimension Door, Teleport, Wall of Force, and Disintegrate.
The Cleric (and Druid) spells are competitive in fair fight. The Wizard holds the cards that make the fight unfair.
Yes, the Wizard can do things the Cleric cant, and the Cleric can do things the Wizard cant. My point is, the whole concept of "arcane" spell failure (along with the fact that Clerics are given so many other benefits such as double the hit points of a Wizard, full armor profciency, medium BAB and good Fort saves) is based on the idea that Wizard type magic is vastly more powerful and useful than Cleric type magic. And once, this was somewhat true. Now, it isnt. Clerics have 9 levels of spells just like Wizards, and they are capable of effective offense, defense, and support, just like a Wizard. A Wizard can cast Fly and Polymorph and Wall of Force, but a Cleric can cast Find the Path, Commune, Spell Resistance, Heal, Harm etc etc.
Going off topic for a moment, the big thing as far as class balance that makes the Cleric the strongest class in the game is the fact that while they dont have some of the interesting options a Wizard has in terms of playing with reality, the Cleric between their AC and HP, there spells such as Death Ward, Freedom of Movement, Spell Resistance and the energy resistance spells, coupled finally with their incredibly Will and Fort saves have basically no weaknesses once they hit a certain level, and they still have enough offense/removal options to make good use of it.
Again...there are different in there strengths and weaknesses, but overall roughly equal...especially since, again, even though theres a case to be made for a wizard having somewhat broader options, thats compensated for even just in terms of spellcasting by the fact that they can cast more spells than a Wizard, and they automatically have access to every spell on their list, for free.
The big point as far as the topic of this thread is, Wizard magic is not by any means superior enough to Cleric magic to warrant one being able to wear armor freely and the other not. Especially considering that the Wizard is going to have to expend resources to even be able to use the armor properly anyway.
So "arcane" spell failure should either be removed, or it should be made simply "spell failure"