Oryan77
Adventurer
I know technically that even having 1000gps is concidered well off. But let's put this in a player's perspective.
To me, several thousand gp sounds like a pretty good reward. Especially a cool magic item here and there as a reward is awsome. But for a lot of players, when they expect a reward for a "crazy/daring" mission that could mean possible death, they demand a reward equal to owning a small planet!
I can't really blame people for thinking like this though. There's no way to judge your own wealth other than seeing how much magic items cost in the books. You'll always feel poor when you can't afford to get that 100k item created. So when they are offered a reward, they aim high, no matter how unrealistic it is.
In real life, we aim to just get a simple house. But for an adventurer in D&D, he can get a simple house after a couple of adventures. So I guess you have to think of it as if you were a millionaire in RL. Only, I'm not rich in RL, so I don't know what a rich man would want in return for risking his life.
How do you keep players grounded and reasonable when haggling out a reward for a mission? I know about using methods to go on missions without even being rewarded with money...so I don't need to be told "Offer something other than money". But for those times when wealth is involved, how do you deal with players that tell President Bush that he'll only hunt down bin Laden for 100 billion dollars (or an item worth 100 billion dollars)?
To me, several thousand gp sounds like a pretty good reward. Especially a cool magic item here and there as a reward is awsome. But for a lot of players, when they expect a reward for a "crazy/daring" mission that could mean possible death, they demand a reward equal to owning a small planet!
I can't really blame people for thinking like this though. There's no way to judge your own wealth other than seeing how much magic items cost in the books. You'll always feel poor when you can't afford to get that 100k item created. So when they are offered a reward, they aim high, no matter how unrealistic it is.
In real life, we aim to just get a simple house. But for an adventurer in D&D, he can get a simple house after a couple of adventures. So I guess you have to think of it as if you were a millionaire in RL. Only, I'm not rich in RL, so I don't know what a rich man would want in return for risking his life.
How do you keep players grounded and reasonable when haggling out a reward for a mission? I know about using methods to go on missions without even being rewarded with money...so I don't need to be told "Offer something other than money". But for those times when wealth is involved, how do you deal with players that tell President Bush that he'll only hunt down bin Laden for 100 billion dollars (or an item worth 100 billion dollars)?