S
Sunseeker
Guest
Actually that does little to fix thing IME.
Agreed. That was the initial 4E solution: more HP.
Monsters arent a challenge for several reasons, in brief:
Their damage is fairly low, making them often little of a threat when outside of the starter levels (1-3).
Their AC is low, making them easy targets regardless of level and often allowing skilled players and well-build PCs to "punch up" well beyond their level range
PC AC is ddamatically higher than monster AC.
PC stats are often superior to anything they fight levels 1-10.
Playera have abilities that synergize, monsters do not.
IME to make fights more "difficult" on average monster AC and damage needs to be increased about 25%. Many monsters can also benefit from a couple class levels, similarly, building humanoid enemies by the PHB rules can make for some seriously dangerous foes. Monster numbers should always be kept close to the number of PCs in play +/-2 depending on the feel the fight is going for. (Ie: are you outnumbered or outgunned? Or both?)
This is how i typically run my fights. If one player doesnt get within a point or two of zero, its usually not a challenge.