Insight
Adventurer
"So tell me, Syl," Lira began as they both examined the metal door. "How did you come by this map?"
Syl kneels at the door and takes a look at the handle. "I was a prisoner, just like you. Well, maybe not just like you. I ran into a bit of trouble south of here, in my homeland. A wealthy lord imprisoned me, but I found a way to escape. On my way out, I found some underground ruins. In the ruins, in an urn of some kind, I found the map."
"And you also have no idea about this Mynares character?"
"No," Syl replies. "Let's try the door." Syl stands and, once Lira has taken a step back, pulls on the door handle. "Locked," she announces. Syl again produces her lockpicks from inside her left sleeve. She kneels once again and tries to pick the lock.
[sblock=Game Notes - Thievery Check]Syl attempts a Thievery check to unlock the door.
Syl gets a result of 29, which is more than enough to unlock the door.[/sblock]
The door unlocks in short order. Syl stands and, opening the door, waves Lira and the others past. Beyond the door is a series of rough passages, not unlike those the group first encountered when entering the secret area. Soon, the adventurers find themselves at the top of a set of crude stairs, leading down.
"Guess we move on," Hamil says, descending the stone stairs, the rest of the explorers in tow.
The the bottom of the stairs, the adventurers find in places that the stone has been worked in a more advanced fashion. Vas, referring to the map, points the group to the right. Traveling along the indicated passage, the group descends slightly as the passage twists and turns, eventually stopping in a large, roughly square chamber.
"Listen," Lira says, approaching a side passage. "Do you hear that?"
The rest of the group stops in their tracks. Syl and Jhani edge closer to Lira and try to listen.
[sblock=Game Notes - Perception Checks]This is a group Perception check, with Lira in the lead.
Jhani gets a 15.
Syl gets a 23.
Lira gets a +4 from the Aid Another checks. She gets a result of 22 on the Perception check.[/sblock]
"Chanting," Lira says.
"I hear it too," Syl adds.
"Foul magic," the dwarf priest says. "I've heard that before, during the war."
Thalnek approaches his twin brother. "The Shadow?"
"Yes, brother," Jhani replies. "I'd reconnize that anywhere."
Vastyrnil approaches the group near the passage. "The map leads me to believe we should head in this direction. I suppose we will need to brave the chanting."
Hamil, lantern still in hand, takes the lead, with Syl to his left. The twisting passage is just wide enough for two adventurers to travel abreast. Behind Hamil and Syl are Jhani and Lira, with Vastyrnil and Thalnek taking up the rear.
As the adventurers approach, the chanting becomes louder and more pronounced.
"The Shadow... " Thalnek says, his craghammer at the ready.
Syl kneels at the door and takes a look at the handle. "I was a prisoner, just like you. Well, maybe not just like you. I ran into a bit of trouble south of here, in my homeland. A wealthy lord imprisoned me, but I found a way to escape. On my way out, I found some underground ruins. In the ruins, in an urn of some kind, I found the map."
"And you also have no idea about this Mynares character?"
"No," Syl replies. "Let's try the door." Syl stands and, once Lira has taken a step back, pulls on the door handle. "Locked," she announces. Syl again produces her lockpicks from inside her left sleeve. She kneels once again and tries to pick the lock.
[sblock=Game Notes - Thievery Check]Syl attempts a Thievery check to unlock the door.
Syl gets a result of 29, which is more than enough to unlock the door.[/sblock]
The door unlocks in short order. Syl stands and, opening the door, waves Lira and the others past. Beyond the door is a series of rough passages, not unlike those the group first encountered when entering the secret area. Soon, the adventurers find themselves at the top of a set of crude stairs, leading down.
"Guess we move on," Hamil says, descending the stone stairs, the rest of the explorers in tow.
The the bottom of the stairs, the adventurers find in places that the stone has been worked in a more advanced fashion. Vas, referring to the map, points the group to the right. Traveling along the indicated passage, the group descends slightly as the passage twists and turns, eventually stopping in a large, roughly square chamber.
"Listen," Lira says, approaching a side passage. "Do you hear that?"
The rest of the group stops in their tracks. Syl and Jhani edge closer to Lira and try to listen.
[sblock=Game Notes - Perception Checks]This is a group Perception check, with Lira in the lead.
Jhani gets a 15.
Syl gets a 23.
Lira gets a +4 from the Aid Another checks. She gets a result of 22 on the Perception check.[/sblock]
"Chanting," Lira says.
"I hear it too," Syl adds.
"Foul magic," the dwarf priest says. "I've heard that before, during the war."
Thalnek approaches his twin brother. "The Shadow?"
"Yes, brother," Jhani replies. "I'd reconnize that anywhere."
Vastyrnil approaches the group near the passage. "The map leads me to believe we should head in this direction. I suppose we will need to brave the chanting."
Hamil, lantern still in hand, takes the lead, with Syl to his left. The twisting passage is just wide enough for two adventurers to travel abreast. Behind Hamil and Syl are Jhani and Lira, with Vastyrnil and Thalnek taking up the rear.
As the adventurers approach, the chanting becomes louder and more pronounced.
"The Shadow... " Thalnek says, his craghammer at the ready.