Hello,
I am also building a skill-monkey (as in another thread here) and followed that with great interest. I've decided to use the Human Rogue w/ int 16 and Nymph's Kiss in order to get 13 skill pts/level. My DM has also agreed to allow the use of Knowledge as a class skill without the use of a feat.
What I was looking at *next* is some way to get an ability similar to the Factotum's "Cunning Knowledge" which lets the player spend inspiration points to get +level to a skill check. I'm aware of "Daredevil Athlete" (Complete Scoundrel), and that I could use "Luck" feats in order to get a better chance at a high roll. Are there any other options out there?
What I'm looking for in particular is to not concentrate on combat but rather on the "heroic feats of crazy daring", where I would be the character to combine several very-difficult skill checks in order to pull off a feat worth taking about: run up a wall, across a crumbling narrow bridge at full speed, unlock the damsel's manacles, tie the grappling hook to an arrow, shoot it across the room, use my bow and the rope as a zip line to safety.
In order to do things like that I need both high skills and a way to boost up my skill roll on the occasion that I'm doing something crazy. The Factotum's Cunning Knowledge fits that category, but the lack of skill points vs. Rogue is problematic.
Can anyone point advice or directions on limited-use ways to boost up a skill check like that?
I am also building a skill-monkey (as in another thread here) and followed that with great interest. I've decided to use the Human Rogue w/ int 16 and Nymph's Kiss in order to get 13 skill pts/level. My DM has also agreed to allow the use of Knowledge as a class skill without the use of a feat.
What I was looking at *next* is some way to get an ability similar to the Factotum's "Cunning Knowledge" which lets the player spend inspiration points to get +level to a skill check. I'm aware of "Daredevil Athlete" (Complete Scoundrel), and that I could use "Luck" feats in order to get a better chance at a high roll. Are there any other options out there?
What I'm looking for in particular is to not concentrate on combat but rather on the "heroic feats of crazy daring", where I would be the character to combine several very-difficult skill checks in order to pull off a feat worth taking about: run up a wall, across a crumbling narrow bridge at full speed, unlock the damsel's manacles, tie the grappling hook to an arrow, shoot it across the room, use my bow and the rope as a zip line to safety.
In order to do things like that I need both high skills and a way to boost up my skill roll on the occasion that I'm doing something crazy. The Factotum's Cunning Knowledge fits that category, but the lack of skill points vs. Rogue is problematic.
Can anyone point advice or directions on limited-use ways to boost up a skill check like that?