Nemesis Destiny
Adventurer
Interesting idea.What if the abjurer had a feature to transfer personal damage into an arcane ward as an immediate reaction? Maybe resisting any "miss" effects in the process?
Yeah, I had been thinking about a mechanic like the Skald aura, with various at-wills to augment it. That way, the type of powers that the abjurer used would be based more on power selection than build choice, and gives a nice carrot for being human.Have you looked at the skald in the Fewywild book? It has an aura which can get different properties according to stances IIRC.
Actually the stance/aura idea could tie into @RyukenAngel 's idea for features granting variable defense bonuses. Sort of an uber shield power which is always active but can only bolster one NAD at a time.
I think the other big key item there to take from the Skald is that the numbers are rather fixed, not based on secondary, which opens things up more for stat allocation.
The way that the Skald is build also reflects another element that I see working well for the Abjurer - having a lot of triggered and no action powers. I see abjurers as being primarily "passive" most of the time.
Yes, I like these concepts.I'd say CON & WIS secondary. They're already established wizard secondaries, of course.
WIS could represent an abjurer who uses specialized wards to counter specific enemies (specific origins, damage types, etc), depending on his knowledge and mental discipline to get them just right.
CON could represent an abjurer who puts his life-force on the line, using it to empower more generally-protective wards.