In my homebrew game, the races are not balanced mentally and physically in the normal fashion. Big monstrous creatures have very high ability scores. Races that live for hundred of years (that don't do the whole "mature then age extremely slowly" thing) have additional skills. Other races are blessed and can spring into action to solve a problem.
I'll convert thses ideas for 4E
Monstrous Races:
Increase each racial ability score bonus to +4
Gain 10 additiona HP at the 1st, 11th, and 21st levels.
Ancient Races:
Gain one additonal trained skill.
Gain one additonal encounter class attack power from any class you are a member of.
Gain one additonal language known.
Action Races:
Start with 2 action points at the end of an extended rest.
Gain 2 action points when you reach a milestone.
May use up to two action points during an encounter.
Gain one additonal usage of a daily power from a magic item.
I would suggest
Monstrous Races: Dragonborm, Dwarf, Tiefling
Ancient Races: Elf, Eladrin,
Action Races: Halfling, Half Elf, Human
What do you think? Balanced?
I'll convert thses ideas for 4E
Monstrous Races:
Increase each racial ability score bonus to +4
Gain 10 additiona HP at the 1st, 11th, and 21st levels.
Ancient Races:
Gain one additonal trained skill.
Gain one additonal encounter class attack power from any class you are a member of.
Gain one additonal language known.
Action Races:
Start with 2 action points at the end of an extended rest.
Gain 2 action points when you reach a milestone.
May use up to two action points during an encounter.
Gain one additonal usage of a daily power from a magic item.
I would suggest
Monstrous Races: Dragonborm, Dwarf, Tiefling
Ancient Races: Elf, Eladrin,
Action Races: Halfling, Half Elf, Human
What do you think? Balanced?