Let's say I attack with "Flaming Sphere" and hit. My damage for the actual attack is 2d6 + intelligence modifier (3). However, I also get to add my magic wand's enhancement bonus (2). The damage becomes 2d6+5. My question is about the damage adjacent enemies take from the sphere on their turns. The damage is listed exactly as before: 1d4 + intelligence modifier (3). Do I get to add my wand's enhancement bonus to this, making it 1d4+5? Or, because no attack is involved, do I forgo that bonus and stick with 1d4+3? Thanks.