Knight Otu
First Post
As for #3, if that helps your decisions - I've talked with Andy Collins, and apparently, the side effects that Xael pointed out were unintended, and the costs should not be higher than normal magic items.
I'd suggest splitting #2 up into two separate points, as even for those leery of allowing crafting to go on at the inn based on real-world time, I'd guess (though I could be wrong) that there would be little opposition to officially giving a thumbs up for crafting without craft points on an adventure if you have the time, particularly since the craft point system never meant to disallow that sort of crafting in the first place.Bront said:Cool.
So, for #2, should we think of a good time period? I noticed a lot of abstaining, and I realize that #2 is a bit, well, vague.
Right. Some wording weirdness that created extra costs where there shouldn't be.Patlin said:Change 3 -- I am slightly confused, but I vote YES. This should cause the total creation cost of an item to be the same in gp and xp as the normal d20 rules, right?
Knight Otu said:That leaves only 2B as unapproved for now, I believe. I'll unsticky the thread for now, but discussion on it is always welcome.