Montroya attempts to move forward, but his foot scrapes along a piece of stone alerting the oppenents to his prescence.
[sblock=Stealth]Attempt to move to L11. Fail:
stealth (1d20+2=9)[/sblock]
Soldier lumbers forward is his usual manner
[sblock=Stealth check]
stealth check=3[/sblock]
Ts'iri's form wavers, and she slips into the shadows as she closes in on her prey...
[sblock=Stealth]Attempt to move with stealth. Made with a 19.
1d20+2=19
[/sblock]
[sblock=Move to...]I'll move to L9 (M9 if you meant 5 squares between us and enimies) then wait to see what other higher initiative stealthy people do before I act.
[/sblock]
Jarel-karn tries to approach without being heard, which he seems to do pretty good:
[SBLOCK=OOC]
Stealth (1d20+2=21) Forget the -5 penalty to movement if it apply, but beat DC14 anyway.
Move: Move to K9[/SBLOCK]
As Callen cannot move into an offensive position immediately, he'll at least get closer to the corner.
[sblock=ooc]Move to M13[/sblock]
The githyanki wizard
sneaks past the dwarves and crouches behind Kamazer.
He takes a pinch of a special blue salt, and as he chants silently some arcane words of power, he sprays the powder in front of him. The magic of the spell makes the powered whirl above him. The small cloud concentrates and from it a ray of these blue particles infused with elemental magic darts towards the duergar that appears to have more formal martial training. The ray catches the dwarf that cant help to shake and tremble due to the intense cold produced by the spell.
Ray of frost vs trooper: crit for 12 dmg and slowed
Having surprised his opponents, Jarel-karn dash next to his enemies.
[SBLOCK=OOC]
Miss that the stealth gave a free action move... so here my suprise action:
Ligthing Lure on Trooper (1d20+7=27, 1d6+6=8) Critical: Critical (1d6=5) Hit for 17 damage and Pulled to J9
Waste of Critical here. Start at L9 and move to H8[/SBLOCK]
Not having enough time to grab one of her javelins and launch it, she instead decides to ready herself against any enemy moving into range.
[sblock=actions]Stealth check vs DC14 (1d20+4=18) Made stealth check to start at 7M before actions. I'm going to wait to post further actions for Kama'zer until I see what some others are able to do first since many of her powers help allies move or attack and such.
Standard action: Readied action to launch melee basic attack vs any enemy that moves adjacent to her:
Melee basic attack readied action (1d20+13=16, 1d8+6=13) Hits AC16 for 13 damage if needed.
**You know, you're full turn happen before they're turn. You may not want to take a readied action**[/sblock]
Jams moves forward as well, anxious but trying to stay out of the adventurers way.
----------------------------------
Initiative
Surprise Round
27* - Jams - O12 - Acted
22 - Callen - M13 - Acted
22 - Kama'zer - 7M - Acted
17 - Soldier - M15 - Acted
16 - Jarel-Karn - H8 - Acted
16 - Mri'thas - N7 - Acted
15 - Montroya - N18 - Acted
9 - Ts'iri - L9 - Pending
Round 1
27* - Jams - O17
22 - Callen - M19
22 - Kama'zer - N16 -
17 - Soldier - M15 -
16 - Jarel-Karn - O15
16 - Mri'thas - O19
16 - Enemies
Duergar Miner 1 - E9
Duergar Miner 2 - G9
Duergar Miner 3 - D11
Duergar Trooper - G7
Duergar Priest - E7
15 - Montroya - N18
9 - Ts'iri - M17
*You do not have to wait for Jams to post, to make your post. Just pretend he's a really low level, poor quality, player.
Map
[sblock=map]
[/sblock]
The walls are well carved and the ceilings have risen to 30 ft in height. The door near the duergar is 15 ft tall and closed.
Lava hurts.
The Priest is wearing hide, a steel claw on a necklace, ash war paint, and has a warhammer.
The troopers wear chainmail and wield mauls.
The miners wear Leather, and wield picks.