Steel_Wind
Legend
I was playing with e-tools and came up with this critter. I was considering on having a pair of them as the servants of a BBEG spellcaster.
I advanced the Chain Golem from MMII to 11 HD (Large)
The possibilities of a pair of these creature when used to aid the Spellcasters AC or to use its disarm, snatch, trip and chain barrier special attacks appear to me to be wholly frightening in their implications.
Is this really a CR9??
Chain Golem (Advanced)
Large Construct
Hit Dice: 11d10 (88 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
AC: +13 (-1 Size, +2 Dex, +2 Natural), touch 11, flatfooted 11
Base Attack/Grapple: +8/+20
Attack: 2 Chain Rake +15 melee (2d6+8)
Full Attack: 2 Chain Rake +15 melee
Space/Reach: 5ft. / 10ft.
Special Attacks: Wounding (Ex), Chain Barrier (Ex)
Special Qualities: Resistance: Ranged Attacks (Su), Immunity: Magic (Ex), Low-light Vision (Ex), Immunity: Critical hits (Ex), Cannot be Raised or Resurrected, Immunity: Necromancy (Ex), Immunity: Paralysis (Ex), Immunity: Ability Drain (Ex), Immunity: Stun (Ex), Immunity: Exhaustion (Ex), Immunity: Death Effects (Ex), No Natural Healing (Ex), Immunity: Fatigue (Ex), Darkvision (Ex): 60 ft., Immunity: Ability Damage (Ex), Immunity: Fortitude Save-Based Attacks (Ex), Immunity: Nonlethal Damage (Ex), Immunity: Poison (Ex), Immunity: Mind-Affecting Attacks (Ex), Immunity: Disease (Ex), Immunity: Death from Massive Damage (Ex), Immunity: Energy Drain (Ex), Immunity: Sleep Effects (Ex)
Saves: Fort +3, Ref +5, Will +3
Abilities: Str 26, Dex 15, Con --, Int --, Wis 11, Cha 1
Skills: Control Shape +5, Hide +0, Move Silently +4, Spellcraft +2, Spot +3
Feats: Combat Expertise, Combat Reflexes, Deft Opportunist, Dodge, Final Strike, Improved Aid, Improved Disarm, Improved Trip,
Languages:
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Climate/Terrain: Any Land, Any Underground
Challenge Rating: 9??
Treasure: Coins: None , Goods: None , Items: None
Alignment: Always Neutral
Advancement: 8-10 HD (Medium); 11-21 HD (Large)
I advanced the Chain Golem from MMII to 11 HD (Large)
The possibilities of a pair of these creature when used to aid the Spellcasters AC or to use its disarm, snatch, trip and chain barrier special attacks appear to me to be wholly frightening in their implications.
Is this really a CR9??
Chain Golem (Advanced)
Large Construct
Hit Dice: 11d10 (88 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
AC: +13 (-1 Size, +2 Dex, +2 Natural), touch 11, flatfooted 11
Base Attack/Grapple: +8/+20
Attack: 2 Chain Rake +15 melee (2d6+8)
Full Attack: 2 Chain Rake +15 melee
Space/Reach: 5ft. / 10ft.
Special Attacks: Wounding (Ex), Chain Barrier (Ex)
Special Qualities: Resistance: Ranged Attacks (Su), Immunity: Magic (Ex), Low-light Vision (Ex), Immunity: Critical hits (Ex), Cannot be Raised or Resurrected, Immunity: Necromancy (Ex), Immunity: Paralysis (Ex), Immunity: Ability Drain (Ex), Immunity: Stun (Ex), Immunity: Exhaustion (Ex), Immunity: Death Effects (Ex), No Natural Healing (Ex), Immunity: Fatigue (Ex), Darkvision (Ex): 60 ft., Immunity: Ability Damage (Ex), Immunity: Fortitude Save-Based Attacks (Ex), Immunity: Nonlethal Damage (Ex), Immunity: Poison (Ex), Immunity: Mind-Affecting Attacks (Ex), Immunity: Disease (Ex), Immunity: Death from Massive Damage (Ex), Immunity: Energy Drain (Ex), Immunity: Sleep Effects (Ex)
Saves: Fort +3, Ref +5, Will +3
Abilities: Str 26, Dex 15, Con --, Int --, Wis 11, Cha 1
Skills: Control Shape +5, Hide +0, Move Silently +4, Spellcraft +2, Spot +3
Feats: Combat Expertise, Combat Reflexes, Deft Opportunist, Dodge, Final Strike, Improved Aid, Improved Disarm, Improved Trip,
Languages:
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Climate/Terrain: Any Land, Any Underground
Challenge Rating: 9??
Treasure: Coins: None , Goods: None , Items: None
Alignment: Always Neutral
Advancement: 8-10 HD (Medium); 11-21 HD (Large)