The motley crew makes its way through Daunton towards the docks. They pass around the Inner Harbor towards the Outer Harbor, noting the grandiose dragon turtle of TURTLEDOME! in the distance. Soon, the buildings become more worn. Not run down, but not well off either. The locals call it "The Smears" due to the mud flat nearby, the Big Smear. Out this far in the harbor, the shoreline is a series of muddy inlets and sewer outlets.
Lots of sewer outlets.
The dog slows down, worn from his adventure so far. He will likely be of little help finding the right path for now.
Find the Right Sewers
The Big Smear is mostly sewers. But only one of them leads to Bryan.
Being a workday, street traffic is moderate in The Smears, people going about their business. But beyond, somewhere, is an abandoned sewer-line an adventuresome boy fell afoul. Did someone see something? Is there a trail? How else can they find the boy?
This is a skill challenge. Feel free to post in any order, but only once per "round" (you'll have to wait until everyone else has posted before posting again). One skill check per round only. I'll be handling posts in the order received, so any bonus accrued by one PC will apply to the next PC that goes. Use IC chat/OOC notes to strategize.
Primary Skills
Dungeoneering Examples: Useful knowledge of the Daunton sewer system.
Perception Example: See some part of a trail.
Streetwise Example: Hear from someone on the street that saw a boy.
Secondary Skills
If you can figure out a good use, I'll generally allow one use of a skill either for a bonus or a success. Some example (which may or may not be only used once).
History Example: Recall something about the local sewers.
Nature Example: Useful knowledge of the Big Smear ecology.