CrimsonFlameWielder
First Post
With the mud hardening around his legs, he thought he'd be pounded for sure by the lot of the mud creatures. Luck seemed to be on his side, however, and though the mud was strong while hardening, it seemed to become rather brittle in short order. A globule of mud whizzed by his head, missing its mark by a long shot. Because of this, the mud on Gray's legs began to fracture, and it was only a matter of seconds before the Hengeyokai was able to free his legs from the impediment of sediment.
Rushing through the swamp-like terrain around him, Gray wanted to ensure that he could get to one of the larger Mud Men before it could fling more balls of hardening mud at him. Heat radiating from his body, any mudmen brave enough to touch the monk would find its "skin" drying and cracking like the barren terrain of his homeland. Face to "face" with the larger mud creature, Gray concentrates, feeling the pit of his stomach burn while focusing his ki. Gray feels his senses sharpen from the aura surrounding Sabynha, and this allowed him to better track his opponents movements. Heat rippled from his body and concentrated on his hands, which now glowed like miniature suns. Reaching out for the center of the mud creature, Gray attempted to dry it out from the inside out with a series of spear hand strikes, while simultaneously protecting his own body with the continual heat emanating from him in all directions.
[sblock=Actions]
Move: Blistering Flourish Movement; Gray moves from J10 to L10. Any creature that hits him with an attack of opportunity during this movement takes 6 fire damage.
No Action: Gray accepts the floating +2 to hit from Sabynha's aura. (included in the roll shown below)
Standard: Light the Fire; Gray rolls 23 vs MM2's reflex, hitting for 11 fire damage. Gray activates an aura 1 that lasts until the start of his next turn. Any enemy that starts its turn within the aura (this currently only includes MM2 unless another creature is moved into his aura) takes 6 fire damage.
Free: Desert Wind Flurry of Blows vs MM2; MM2 takes 6 fire damage.
[/sblock]
[sblock=Gray's Stats] Gray - Hengeyokai Monk 1
Status: Aura 1 (6 fire damage) from Light the Fire until the start of Gray's next turn.
Passive Perception 10, Passive Insight 10
AC 17, Fort 11, Reflex 16, Will 15
HP 17/22, Bloodied 11, Surge Value 5, Surges 5/7
Speed 7, Initiative +5
Action Points: 0, Second Wind []
At-Will Powers: Blistering Flourish, Steel Wind, Desert Wind Flurry of Blows, Nature's Mask
Encounter Powers: Light the Fire[x], Surefooted Stride[x]
Daily Powers: Risen Sun [x]
[/sblock]
Rushing through the swamp-like terrain around him, Gray wanted to ensure that he could get to one of the larger Mud Men before it could fling more balls of hardening mud at him. Heat radiating from his body, any mudmen brave enough to touch the monk would find its "skin" drying and cracking like the barren terrain of his homeland. Face to "face" with the larger mud creature, Gray concentrates, feeling the pit of his stomach burn while focusing his ki. Gray feels his senses sharpen from the aura surrounding Sabynha, and this allowed him to better track his opponents movements. Heat rippled from his body and concentrated on his hands, which now glowed like miniature suns. Reaching out for the center of the mud creature, Gray attempted to dry it out from the inside out with a series of spear hand strikes, while simultaneously protecting his own body with the continual heat emanating from him in all directions.
[sblock=Actions]
Move: Blistering Flourish Movement; Gray moves from J10 to L10. Any creature that hits him with an attack of opportunity during this movement takes 6 fire damage.
No Action: Gray accepts the floating +2 to hit from Sabynha's aura. (included in the roll shown below)
Standard: Light the Fire; Gray rolls 23 vs MM2's reflex, hitting for 11 fire damage. Gray activates an aura 1 that lasts until the start of his next turn. Any enemy that starts its turn within the aura (this currently only includes MM2 unless another creature is moved into his aura) takes 6 fire damage.
Free: Desert Wind Flurry of Blows vs MM2; MM2 takes 6 fire damage.
[/sblock]
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[sblock=Gray's Stats] Gray - Hengeyokai Monk 1
Status: Aura 1 (6 fire damage) from Light the Fire until the start of Gray's next turn.
Passive Perception 10, Passive Insight 10
AC 17, Fort 11, Reflex 16, Will 15
HP 17/22, Bloodied 11, Surge Value 5, Surges 5/7
Speed 7, Initiative +5
Action Points: 0, Second Wind []
At-Will Powers: Blistering Flourish, Steel Wind, Desert Wind Flurry of Blows, Nature's Mask
Encounter Powers: Light the Fire[x], Surefooted Stride[x]
Daily Powers: Risen Sun [x]
[/sblock]