[Adventure]: A Knight in d'Argent Manor (DM: renau1g, Judge: Luinnar)

Son of Meepo

First Post
Dina looks to Artemis.

"Don't you worry. I will pick him up."

Dina allows Malakai's wounds to mend with her infusion and then goes off to help Artemis against the human.

[sblock=Actions]Minor: Curative Admixture (Malakai heals surge value + 7)
Move: U27
Standard: Commander's Strike
Artemis uses Resplendent Blade at +2 to hit and +5 to damage.
Resplendent Blade (1d20+13+2+2=31, 1d10+15+5=21)
Free: Bold Victory Armor (When Artemis bloodies the Human he gains +2 AC until the end of his next turn.[/sblock]

OOC: Summary

Malakai is at surge + 7 hp.
Artemis hits Human for 21 damage.
Artemis gains +2 AC until the end of his next turn.


[sblock=Dina's Stats]Dina - Deva Artificer-Warlord 7
Passive Perception 17, Passive Insight 17
AC 21, Fort 15, Reflex 19, Will 22
HP 40/54, Bloodied 27, Surge Value 13, Surges 7/7
Speed 6, Initiative +11
Action Points: 1, Second Wind []
At-Will Powers: Magic Weapon,
Commander's Strike
Encounter Powers: Provocative Order [x],
Shocking Feedback [x],
Arc Infusion [],
Memory of a Thousand Lifetimes [],
Use Vulnerability [x],
Curative Admixture [x],
Inspiring Word [x],
Adaptive Stratagem [x],
Animate Helper [x],
Bold Victory Armor [x]
Daily Powers: Punishing Eye [],
Destructive Surprise [],
Philosopher's Crown [],
Power Jewel [][/sblock]
 

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A wall of ice hits Malakai, freezing his lifeblood and causing him to pass out. As Malakai's body froze, the world went dark, even for the raging beast trying desperately to break free of Malakai's mind and body. A moment later, Malakai felt a rush of warm energy. The beast felt it too and pushed Malakai down once more to take control of the Tiefling's physical form. Opening it's eyes and standing once more, the beast set out to cause more chaos and destruction while its body slowly healed itself.

Sniffing the air once more, the beast quickly located the Dragonborn and gave it a disturbing grin while pointing the fiery dagger at his enemy's heart. Though he had control of Malakai's body, the sudden wakening broke his concentration and the beast was unable to activate the magic of the blade, which flared with flames, but refused to send out a fiery blast.

OOC: That's it... no more enworld dice roller for me... this is getting retarded!


[sblock=Actions]
Dina heals Malakai for 18 damage on her turn.
Start of turn, Regen 2 kicks in, bringing Malakai up to 20 hp.

Move: Stand up from prone.
Standard: Elemental Bolt vs Dragonborn misses with Nat 1

[/sblock]


[sblock=Malakai's Stats]
Malakai - Tiefling Sorcerer (Elementalist) 4
Passive Perception 12, Passive Insight 12
AC 17, Fort 17, Reflex 13, Will 20
HP 20/46 Regen 2, Bloodied 23, Surge Value 11, Surges 10/10
Speed 6, Initiative +2
Action Points: 0, Second Wind
At-Will Powers: Elemental Bolt, Ignition
Encounter Powers:Elemental Escalation (Fire) used 2/2, Hellfire Heart, Shield of Flames
Daily Powers: Diabolic Transformation, Black Wrath of Hell
Item Powers: Chromatic Robe Power (Encounter), Flame Bracers Power (Daily)
[/sblock]
 
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Neil1889

First Post
Last edited:

Neil1889

First Post
Lilli sees disaster looming and breaks cover from the hedge.

Reaching into herself, she brings forth her most improved spell and weaves it seemlessly into another.

Suddenly, the minds of many of her foes are distracted by a huge pile of gold that she seemingly brings forth from nowhere. They can't resist and all run and dive headlong into it!

Her enscorcelled foes are seemingly careless with their weapons and accidentally discharge them or strike their companions in their eagerness to grab as much of the gold as they can; one crossbowmen shoots his innocent companion in the chest just before an eager dwarf accidentally bashes in his head in turn with a flailing morningstar. The others look on in horror as they grab more gold and stuff it into their pockets.


[sblock=actions]
Move action = Lilli moves from S35 to V33.

Standard action = Lilli casts:

Visions of Avarice (Daily Standard Area burst 5 within 10 squares Arcane, Illusion, Implement, Zone)
Target: Each enemy in burst.
Attack: +9 vs. Will
Hit: The target is pulled up to 4 squares towards the zone. If the primary target is then in the zone or adjacent to it, the target is immobilised (save ends).
Effect: The burst creates a zone in the origin square. The zone lasts until the end of your next turn. You then make the primary attack.
Sustain: Minor Action. The zone persists until the end of your next turn and you can make the Visions of Avarice Secondary Attack.


Minor action: Lilli Sustains the spell ready for the Visions of Avarice Secondary Attack which can be used next turn.

OK, so Lilli weaves Visions of Avarice and places the zone in square V28. To Hit rolls start with the Dragonborn (DB1) in V31, then the Human in U26, then the scrub in Y28 (the other's scrubs aren't affected due to Line of Effect), followed by the Dwarf (D1) in Z28.

To Hit rolls and where they get moved to:

Dragonborn = Total to Hit: 20. Willpower: 20. Gets pulled to square V28 (the zone square, highlighted in orangey-gold).
Human = Total to Hit: 26. Willpower: 19. Gets pulled to square V27.
scrub = Total to Hit: 24. Willpower: 18. Gets pulled to square W27.
Dwarf = Total to Hit: 23. Willpower: 19. Gets pulled to square W28.

The dwarf is granting combat advantage to Lilli due to her Phantasmal Echoes feat from last turn, ergo the extra +2 to hit included in the roll for him. Now, the spell normally pulls 3 squares, but Lilli has a feat called Orb Expertise which increases this up to 4, but he's a dwarf so I can theoretically move him one square less, which is back to 3 squares.

All of these are now subject to Feat:

Phantom Echoes: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.

Also, their saving throws against being Immobilised are penalised due to another Feat:
Lotte, Lilli's familiar in Passive mode, grants : Enemies take a -1 penalty to saving throws against your arcane powers that immobilise or slow them.

ACTION POINT - Standard action = Lilli casts Nightmare Eruption at the Scrub now in square W27 after it was pulled by the Visions. Total to Hit (including combat advantage from above): 20 versus Willpower 18.

This kills the scrub in square W27 and the scrub who was stood minding his own business in X27. (I've labelled them dead on the Google Docs map for now).

The others, that is the Human, the Dragonborn and Dwarf, all take 5 points of damage from being next to scrub in W27.


Nightmare Eruption (At Will Standard Ranged 10 Arcane, Illusion, Implement, Psychic)
Target: One creature
Attack: +9 vs. Will
Hit: 1d8+6 Psychic damage and any enemy adjacent to the target takes 5 Psychic damage.

Potential Immediate actions:
If hit by an attack and the use of the Shield spell will ward it off, Lilli will use:

Shield (Encounter Immediate Interrupt Personal Arcane, Force)
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.

If Lilli becomes bloodied during a sequence of attacks and it looks like more attacks are incoming in the same turn, Lilli will use:

Fade Away (Encounter Immediate Reaction Personal Illusion (Racial Ability))
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.
[/sblock]


[sblock=Ministats]

Lilli

Female Gnome Illusionist Wizard, Level 5.
Initiative: +2, Passive Perception: 13, Passive Insight: 18. Senses: Low-light vision.
AC:18, Fort: 13, Reflex: 17, Will: 17.
HP: 38/38, Bloodied: 19, Surge Value: 9, Surges left: 7/7
Speed: 5 squares. Size: Small. Languages: Eladrin, Allarian, Draconic. Dwarven.
Saving Throw Bonuses: +5 Racial bonus against illusions.
Action Points: 0
Powers:
Fade Away
Second Wind
Ghost Sound
Light
Prestidigitation
Mage Hand
Orb of Deception
Use Vulnerability
Illusory Ambush
Nightmare Eruption
Grasping Shadows
Horrid Whispers
Shield
Maze of Mirrors
Visions of Avarice (USED) [Visions of Avarice Secondary Attack - Not used yet!]
Majestic Word
Orb of Far Seeing - Encounter Power
Orb of Far Seeing -Daily Power
Feyleaf Sandals - Daily Power
[/sblock]
 
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dimsdale

First Post
"Lerrick! You alright?! I'll be right there! I've got some fool to educate in the power of the cosmos. Malakai! Pick yourself up man!"

I'm okay! It will take a lot more than that to make me fall. The cleric shifts away from the drow, then turns to the foe with eyes blazing bright silver. The result is a brutal mind attack that easily penetrates the drow's defenses leaving him dazed and confused. Ha! That will take care of you for awhile! With the drow temporarily out of action the cleric turns to Berry and mumbles softly no...not the dog.


[sblock=actions]
movement: shift to current location
attack: denunciation vs drow will 1d20+11 = 27 Hit!:

Until the end of Lerrick's next turn, target is dazed and has a -3 penalty to attack rolls and all defenses

[/sblock]


[sblock=Lerrick's Statblock]
Lerrick- Female Half-Elf Cleric 7
Status: None
Initiative: +3, Passive perception: 18, Passive Insight: 23

AC 21: Fort: 18 Ref: 17 Will: 23


HP: 24/57 Bloodied: 28 Surge value: 14 Surges/day:
8/8 Speed: 5 squares,
Languages: Common, Primordial

Action Point: 1

Second Wind: unused

Powers:
[ ]Astreal Seal
[ ]Sacred Flame


[ ]Channel Divinity: Favor of the Gods
[ ]Channel Divinity: Healer's Mercy
[ ]Knack for Success
[x]Bane
[ ]Noble Presence
[x]Denunciation
[x][ ]Healing Word
[ ]Hymn of Resurgence
[x]Bastion of Health


[ ]Life Transference
[ ]Iron to Glass
[ ]Moment of Glory
[/sblock]
 
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Walking Dad

First Post
Nathantiel Xiloscient (Protector Druid 7)

Nate unleashes the power of the elemental earth, hitting the drow and the dwarf, the dragonborn just ducking in an unfortunate moment.

[sblock=OOC]

Nate hit the dwarf and killed V25. As stated, the rolls didn't include CA from invisibility and the CA saved the round (changed two misses to hits)

Berry doesn't fall to the ground but fades away to the feywild when below 1 HP.

move: to W33
standard: cast magic Stone
hits drow and dwarf for 13 damage. no push



[sblock=Quick Sheet]
Nathantiel Xiloscient
Perception: 27 Insight: 18 Low-light Vision
AC 23 Fortitude 17 Reflex 21 Will 21
Initiative: +17 (sense threat)
Hit Points: 49 / 61 Bloodied: 30
Temporary Hit Points: -
Resist:-
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 15 Surges per day: 9 / 9
At-Will Powers: Fire Hawk, Magic Stone
Encounter Powers: Nature's Growth, Thorn Spray, Wind Wall, Charm Beast, Camouflage Cloak, Amulet of Life
Daily Powers: Summon Natural Ally 2/2, Seed of Healing (seed), (Summoner's Staff - not in hand)

Condition: marked by dwarf

[sblock=Berry Sheet]
Perception: 29 Low-light Vision
AC 23 Fortitude 19 Reflex 21 Will 21
Initiative: +7
Hit Points: 0 / 30 Bloodied: 15
Temporary Hit Points: -

Conditions: faded away
[/sblock][/sblock][/sblock]
 
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