[sblock=OOC]All right, you asked for it...[/sblock]
The remaining gargoyle lashes about at attackers only it can see. The strain of its twisting causes cracks to appear across its torso, and it subsides into immobility as the magic animating it is unable to keep up.
The demon laughs at Artemis' words.
"You think the stars have power HERE? Beneath a thousand tons of rock? They won't save you from my wrath - and mark me, if by some mischance you survive, they will turn on you one day, as you have betrayed me." Sure enough, Artemis' bolt has no effect, and he laughs again.
Suddenly the Winged Horde appears in a cloud around the demon's head, and he curses and spits. Several chains reach up to swipe through the air, fanning the insects away. As the swarm dissipates, the demon hisses,
"But your foolish choice of allies is moot, because you will NOT survive! I will bring the full wrath of all Nine Hells on you, and cast your lifeless carcass into their deepest pit!"
The devil turns and plunges into the dark tunnel behind it, suddenly reappearing in the vortex right behind you! As Shale and Lilli turn to face it they immediately meet its flaming eyes and feel chains dropping into place across their minds. Although nothing physically holds them, they feel as though some compulsion constrains their movements. Pain grows behind their eyes as they try to move.
The demon twitches and thrashes, and the wrapping of chains around it unwinds, with each fetter flying straight out into the air. For a moment the thing's skin bursts into flame as it stands revealed and free, the center of a web of chains thrown wide. It throws back its head and howls, a scream of pure joy at its freedom.
"NOW I AM FREE! FLEE WHILE YOU CAN!"
But although Artemis' speech was not enough to daunt the creature's arrogant pride, it still bolstered his companions' spirits, and they are able to stand firm against the demon's rage. Terror passes over them like a wave breaking against a wall, and the roar fades. The chains snap back into place around it, binding it again.
Fury grows in the demon's face, but it does not speak again. Instead it silently plunges a group of chains into the floor at its feet, shattering stone as they penetrate the ground. The chains burst out of the ground to wrap around Artemis and Shale, accompanied by a gout of greasy black smoke and a jet of pure hellfire! The flames sear their skin and the smoke chokes their lungs, leaving them staggering as the chains withdraw.
Suddenly Artemis' patron catches sight of Bob, who has crept up to the doorway and is cowering behind it, peering in.
"YOU! The pitiful one! Choose now - stay without and die alone in the darkness, or come in and join your companions in DOOM!" It throws out its arm and the door begins to swing shut. In a split second decision, Bob leaps through the doorway, which booms shut behind him. He cowers back against the iron slab, terrified.
[sblock=Actions]
Gargoyle 2 is hit by Lilli's Illusory Ambush - barely - for 11 damage, and dies.
Artemis misses his patron by a mile, but Gil hits it for 7 psychic damage, and it cannot take opportunity actions until the end of Gil's next turn.
[MENTION=88601]FourMonos[/MENTION], it's 11 squares away from N24, so you can't reach it with Spiteful Glamor. I'm moving you to K23 instead. Also, since the last gargoyle was dead by the time your turn came around, you could use Warlock's Curse on it.
[MENTION=82643]CaBaNa[/MENTION]: looks like 17 is actually your unmodified roll, with the +8 for Winged Horde you rolled 25 vs Will. The invisiblecastle link says +7 for some reason.
Artemis' Patron:
Move: to N11, then through the vortex to I26, then to J26 (
Arcana (1d20+12=32) - good thing I didn't roll that 20 on an attack!)
Minor: Mind Shackles on Shale and Lilli - "Two enemies adjacent to each other in a close burst 5 are psychically shackled (save ends; each enemy makes a separate saving throw against this effect). While psychically shackled, an enemy takes 10 psychic damage at the start and the end of its turn if it isn't adjacent to the other creature that was affected by this power."
Standard: Unfettered Scream, a close blast 3, on Artemis and Shale:
Unfettered Scream vs Artemis and Shale (1d20+9=15, 1d20+9=10, 2d6+4=14) 15 and 10 vs Fort. Damn, if I'd rolled those in the other order, that would have pushed Shale off the cliff for falling damage, plus triggering the psychic shackles.
AP: Chains of Smoke and Fire, an area burst 1, on Artemis and Shale:
Chains of Smoke and Fire vs Artemis and Shale (1d20+9=25, 1d20+9=18, 2d6+4=9) 25 and 18 vs Reflex, hitting both of them for 9 fire damage, and they are dazed until the end of their next turn.
Actually it does 11 fire damage, due to Covenant of Wrath: "When Artemis' patron uses a divine encounter or daily attack power on its turn, it gains a bonus to the damage roll of 1 for each enemy it attacks with the power."
Farmer Bob:
Move: to L26
Standard: Total Defense
[/sblock]
[sblock=Unlocked Stats]
Farmer Bob: AC
1719, Fort
1315, Reflex
1113, Will
1113
Artemis' Patron: AC ??, Fort ??, Reflex ??, Will 21
Obsidian Gargoyle: AC ??, Fort 18, Reflex 16, Will 15
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[sblock=Status]
Artemis: 18/29 hp, 2/7 surges, dazed until end of next turn
Lilli: 21/22 hp, 2/7 surges, psychically shackled to Shale (save ends)
Gil: 21/26 hp, 1/7 surges
Shale: 20/33 hp, 2/7 surges, psychically shackled to Lilli (save ends), dazed until end of next turn
Karma: 24/30 hp, 1/5 surges
Farmer Bob: 2/2 hp, 0/1 surges
Artemis' Patron: 7 damage taken, cannot take opportunity actions until the end of Gil's next turn, used Mind Shackles, used Unfettered Scream, used Chains of Smoke and Fire, used 1 AP
Obisidian Gargoyle 1: 8 damage taken
Obisidian Gargoyle 2: 11 damage taken
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External Map Link
[sblock=Map]
The purple square is Grasping Shadows: Any creature that enters the area of the grasping shadows takes 5 psychic and is slowed until the end of Dante Mephisto Gilgamesh's next turn.
The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point).
The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action.
The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.)
The vortexes are explained in the Arcana block above.
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