"GRAAH!" the patron screams in frustration.
"You are of no account, insect, but I will spare the time to grind you beneath my chains and silence your annoying buzzing!" It jumps down from its perch and begins crossing the cavern floor towards Gil - but it finds the chains that hold it aloft acting strangely. Static sparks flash up and down them, jumping between the chains and the mote, causing them to jerk wildly with every movement. It lurches a few feet but is unable to move too far from the mote. A chain lashes out towards Gil but falls fall short; in frustration, the chained cambion throws up its arm and makes a fist, and red-hot chains erupt from the floor all around him. He jerks away as the red-hot metal touches his flesh, but does not take serious damage. One of the chains also lashes against Shale, nearby, leaving a red mark on his hide which seems to do him no harm whatsoever.
Farmer Bob continues his terrified flight around the outside edge of the cavern, over the rickety bridge and down a narrow flight of steps, his feet slipping through a patch of moss, and then across a ledge. Without slowing he leaps off the ledge, landing awkwardly on the next level of the cavern floor, and then regains his balance and heads for the large flight of steps leading to the cave's lowest point. But he cuts too close to the northernmost vortex, and he suddenly finds the floor twisting beneath him and his steps heading into a tunnel to nowhere. He stops and looks back, his face twisted in terror, but now the floor beneath his feet has become a wall and he is tumbling sideways into space, in a direction which is not a direction. Bob's scream trails away as he vanishes into the depths of the vortex...
He pops out of the southern vortex and lies gasping against the wall not far from Lilli.
[sblock=Actions]
Artemis' patron takes 7 damage, and can't take OA's until
Gargoyle spawn (1d6=2) No gargoyles spawn this turn.
Artemis' Patron:
Unfettered Scream does not recharge:
Unfettered Scream recharge (1d6=2)
Move: to I17
Standard: Grasping Chains (area burst 1 centered at J23):
Grasping Chains at Shale, Gil (vs Fort) (1d20+9=12, 1d20+9=26) Hit Gil for 4 fire damage, and he is slowed until the end of the devil's next turn
Farmer Bob:
Standard+Move: double run to M11
Vortex tries to suck Bob in:
Reflex attack on Bob (1d20+7=22, 1d3=3) Success! He appears at the 3rd (bottom) vortex, in square H26
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[sblock=Unlocked Stats]
Farmer Bob: AC 17, Fort 13, Reflex 11, Will 11
Artemis' Patron: AC 20, Fort 19, Reflex 17, Will 21
Obsidian Gargoyle: AC 20, Fort 18, Reflex 16, Will 15
[/sblock]
[sblock=Status]
Artemis: 20/29 hp, 2/7 surges
Lilli: 13/22 hp, 1/7 surges, Artemis' Patron is considered half as far away for the purpose of ranged attacks made with her orb.
Gil: 3/26 hp, 1/7 surges, prone, slowed until the end of the devil's next turn
Shale: 25/33 hp, 2/7 surges
Karma: 24/30 hp, 1/5 surges
Farmer Bob: 1/2 hp, 0/1 surges
Artemis' Patron: 40 damage taken, cannot take OA's, used Mind Shackles, used Unfettered Scream, used Chains of Smoke and Fire, used Chains of Carceri, used Armor of Wrath, used Demand Submission, used 1 AP
Obisidian Gargoyle 1: 8 damage taken
Obisidian Gargoyle 2: 11 damage taken
Obsidian Gargoyle 3: 7 damage taken
Obsidian Gargoyle 4: 11 damage taken
[/sblock]
External Map Link
[sblock=Map]
The red square is difficult terrain for enemies of Artemis' Patron.
The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point).
The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action.
The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.)
The vortexes are explained in the Arcana block above.
[/sblock]