Someone
Adventurer
[sblock=Someone]
I'd say calming Bob down with Diplomacy would give no direct success, but give the next player to act a +2 because the distraction is gone.
I'd allow the Dimension Scramble with Arcana.
[/sblock]
[sblock=DM]I was thinking more on allowing communication between group members and calming everyone down, but I agree it's not a direct success and more of a help, which is was I was looking for anyway.[/sblock]
As the cart adquires speed and the noise of falling rock comes closer, panic ensues in the cart. Bob's terrified screaming added to the rusty wheel's screech on the tracks and the menacing rumbling from the caving tunnels drown any tentative conversation.
Fortunately Shale's telepathy doesn't rely on sound.
"Calm down everyone! Just listen to my voice. If any of you need to say anything, don't shout, just think on it. I'll make sure whoever need to hear it hears it."
Even as he thinks that, the cracks on the ceiling advance at terrifying speed. Chunks of rock falling, adding debis to the already neglected tracks. Shale moves to the front of the cart, and concentrates. Space warps around the fallen rocks, which twist and deform briefly before being teleported out of the way. It becomes harder, as the collapse sends more and more rocks in the way. Soon Shale starts glowing, first the "eyes", soon every crystal in his body, with a fierce red light.
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