"There is a boat in the Harbor which leaves tonight, to return to Daunton. I believe you know the ship, The Wind’s Will. Once the Gray Lady finishes with the Boons, you can be on your way."
"I shall send your reward as soon as the support from Daunton arrives, so it is imperative that you communicate the urgency and the severity. You five have witnessed first had what may yet come; you are the best to express that."
The Gray lady applied the magic tattoo's to the adventurers, binding them together in the fight against the brotherhood. It was not pleasant, but not painful, and took an hour to complete.
* * *
[sblock=Wind's Will]
The ship is loosely based on this design:
HMS Lady Nelson (1798) - Wikipedia, the free encyclopedia
[/sblock]
Dusk loomed as the adventurers made their way to the docks. It was indeed the same ship as before, with gruff Porse still on the deck looking at them with disgust.
"Hurry up already," Porse snarled,
"The better part of the day is lost, and I don't want to navigate the narrows in the dark any more than I want to spend another night here waiting in dock. Below deck with you--All of you!"
He barked commands at the sailors, and they were pushing off the dock just as the last adventurer stepped off the gangway.
The ship was the same, but different. It seemed to be the same crew, and yet there was a different tone. The sailors were less friendly. The differences became a bit more clear as the cook called the men in for supper. Some of the crew from before was missing; most notably Captain Levenbrech and his second mate, Trig. First mate Porse sat at the head of the table.
"So tell me, what brave feats have you done this time?" He asked, in a mocking tone.
"I couldn't help but notice the holds are empty. Twas supposed to be full of silver for the return trip. But the Count says there wasn't to be any Silver. That wouldn't be your doing, now would it?"
He seemed annoyed with them, but he seemed just as annoyed last time.
[sblock=Encounter #1]
Skill Challenge
Setup: The crew is up to no good, or are they?
Complexity: 2 (requires 6 successes before 3 failures)
DC: 26
Rules:
- Each character gets 1 roll per turn
- Each character can only use a single skill once. For example: If Hergunna uses Nature this round, she cannot use nature again. But everyone else could still use Nature
.
If the rolls are on your side, you can knock this one out in one go-round. Good Luck.
I've not assigned primary/secondary for this one. use your best judgement, and work your skill check into your post.
[/sblock]