[Adventure]Curious & Curiouser (Judge: Stonegod)

"Get the villagers, let wolves and pigs sort it out!"

"Quan, Muzdum, let's get these two away from the wolf! Rikka, slow down that one left if you can!"

He moves around the big tree, avoiding flaming hut, but charging right over small camp fire. It singes his lower calf, but the wolf is solidly hit. Hopefuly, this will give two villagers enough time to move away.

"You two, get out of here! The village can be rebuilt if you survive. There is nothing you can do here! If you're bitten come back later to be healed!"

[sblock=Actions]
Move: Q11
Standard: Charge to L9 DW 4 for 14 damage
[/sblock]

[sblock=Orsik]

Initiative +4; Senses Passive Insight 22, Passive Perception 15
HP 55/58 Bloodied 29, Surge Value 14+2, Surges 10/10
AC 21; Fortitude 20, Reflex 16, Will 20
1/1 AP
Speed 6 (5)

Word of Binding
Word of Dimishment


Stone's Endurance
Rune of Mending
Rune of Mending
Divine Rune of Thunder
Symbol of the Wrath Reversed
Word of Beffudlement


Rune of Endless Fire
Endure Pain
Cage of Light
Shield of Sacrifice
Bracers of Escape



Vengeful Maul
Amulet of Life
Giantkind gauntlets damage
Bracers of Escape
Battle Standard of Might

[/sblock]
 
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Voda Vosa

First Post
"Alright, time to do some damage!!" the dwarf says, grabbing his axe over his head with both hands, and running towards the dire wolf threatening the villagers. "Woooohm!" he says, missing completely. He marks his target with his tiny eyes, no blow will miss from now on.

OOC: Using mighty Sprint to get to DW4 at K8, 15+2 vs AC, missses. Mark DW4. Check Opportunity attacks Muzdum has available on his minisheet block bellow.

[sblock=Muzdum Firebelly]

Dwarf Brawler fighter, level 7

Initiative 6; Senses: Passive Insight 13,
Passive Perception 13HP 65, Bloodied 32, Surge Value 16, Surges 11
AC 25; Fortitude 24, Reflex 19, Will 15Saving Throws +5 racial vs PoisonSpeed 6
Inescapable Waraxe +2 (Standard; at-will)+13 vs AC; 1d12+11+1. Versatile.
[sblock=Opportunity actions on Marked or not Marked targets]
Combat agility (no need of a mark)
Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack
Effect: After the triggering enemy completes the action, you shift 3 squares. You must end the shift closer to the target than you were when you began the shift. Then make the following attack: +13 vs AC, (HIT) 1d12+11+1+2, and you knock the target prone.
Combat challenge (needs to be marked)
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy: +13 vs AC, (HIT) 1d12+11+1+2
Bare-Knuckled Rebuke Attack (In case Bare Knuckled Rebuke is in effect)
Trigger: An enemy adjacent to you misses you with a melee attack; Attack: +13 vs AC (unarmed), (HIT) 1d6+8 damage, and the target grants combat advantage to you until the end of your next turn.[/sblock][/sblock]
 
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johnmeier1

Explorer
If you say so, Orsik, but doesn't Mudzum need to stay next to that one? But the elf's question seems too late as the others charge in. Quan follows in and sweeps the legs of the wolf. Get away to the path he thumbs over his shoulder.

[sblock=Actions] Purchased a longbow and some arrows.
Minor: Stoneskin armor for 5 temp hp
Move: Walk to L11
Standard: Dragon's Tail on W4 HIT so 14 damage and knocked prone
Free: Centered Flurry for 5 more damage and I can't slide into the burning tent right?
[/sblock]

[sblock=ministats] Status:5 temp hp
Init: +7 Speed: 7 Perception:22 Insight: 14
AC: 22 NAD:17/19/16
HP: 42/42 Surges: 7/7 Surge Value: 10 AP: 1
Languages: Common, Elven Str:14 Dex:20 Wis:17 Con:10 Int:8 Cha:10
Powers: At-Will: Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape
Encounter: Drunken Monkey, Enduring Champion, Savage Rend, Elven Accuracy, Stoneskin Robes
Daily: Supreme Avalanche Combination, Masterful Spiral, Supreme Flurry, Cobra Strike Ki Focus, Necklace of Keys
[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:pC:Quan_Reah_(johnmeier1)] [/sblock]
 
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pathfinderq1

First Post
Rikka surveyed the scene for just a moment- she wanted to have some idea of who was attacking who. Then with a snarl she raced forward into the camp. Even as she stopped, her shape blurred back into her elven form, with her longbow already in hand. She aimed for a moment and fired, putting an arrow in the wolf that the others had attacked.

[sblock= OOC]
>They're really too spread out now for Rikka to drop an effective burst on; we'll have to hope they crowd up a bit once they realize we're here.

>Move: up to R 10, across to V 10 (8 squares)
>Minor: Wild shape to elf
>Standard: longbow RBA against dire wolf at J/K 9/10; 1d20+12 vs. AC= 30 (hit for 8 damage); rolls Roll Lookup
[/sblock]
 

I like how Voda Vosa rolled better on d12 them d20 even with better modifier :) couldn't give him consolation XP though.

Quan shouldn't worry about the wolf, it's adjacent to the fire, prone and marked by a fighter. It's not going anywhere :)
 

jsb420

First Post
Village Attack: Round 2
[sblock=Previous Rounds]Round 1[/sblock]
"Get the villagers, let wolves and pigs sort it out!" "Quan, Muzdum, let's get these two away from the wolf! Rikka! Slow down that one left, if you can!" He moves around the big tree, avoiding flaming hut, but charging right over small camp fire. It singes his lower calf, but the wolf is solidly hit. Hopefully, this will give two villagers enough time to move away. "You two, get out of here! The village can be rebuilt if you survive. There is nothing you can do here! If you're bitten come back later to be healed!" (HIT)
GM: [MENTION=87106]MetaVoid[/MENTION]: I moved you to L9, since I’d think Orsik would want to stand in a campfire

"Alright, time to do some damage!!" the dwarf says, grabbing his axe over his head with both hands, and running towards the dire wolf threatening the villagers. "Woooohm!" he says, missing completely. He marks his target with his tiny eyes, no blow will miss from now on. (MISS)

If you say so, Orsik, but doesn't Muzdum need to stay next to that one? But the elf's question seems too late as the others charge in. Quan follows in and sweeps the legs of the wolf. Get away to the path he thumbs over his shoulder. (HIT)
GM: [MENTION=73730]johnmeier1[/MENTION]: correct, Quan can’t slide the wolf into the hut, but it’s adjacent to it so it’ll take some fire damage, and so will you (bye-bye thp).

Rikka surveyed the scene for just a moment- she wanted to have some idea of who was attacking who. Then with a snarl she raced forward into the camp. Even as she stopped, her shape blurred back into her elven form, with her longbow already in hand. She aimed for a moment and fired, putting an arrow in the wolf that the others had attacked. (HIT)

All the damaged were-creatures shake a bit as their unnatural regeneration heals them a little.

The werewolf Narona cackles as she dodges Totruan’s attack. She swings her morningstar and uses the weapon’s momentum to shift to the side. ”What’s the matter, SWINE? Am I too much for you?”, the lady werewolf jeers. (HIT)

Around the village, the werewolves kill indiscriminately. A few villagers fall, never to rise again. Two werewolves lope off, one to advance on the elf druid. (HIT & HIT)

One wolf nips at the wereboar in front of it, but the lucky creature is able to block the gaping maw with its mace, avoiding crushing death. (Miss)
From the woods, another dire wolf runs into the fray. Spotting the newly arrived Quan next to a burning hut, it charges wildly. (HIT)
On the far right of the village, the dire wolf bites at one of the wereboar defenders, and shakes the wereboar like a ragdoll, dropping it to the ground by the wolf’s feet. (HIT)
Ignoring the fire, the dire wolf, feet under it once again and lunges at the red haired dwarf, its jaws snapping. But Muzdum jams his braced forearm into its face at the last second, preventing the beast from latching on. (MISS)

Not bothering to trade words with Narona, Totoruan winces as her morningstar hits home. He then brings his maul around to strike back at the she-wolf, connecting solidly. The blow slides Narona and the wereboar is quick to position himself in front of the largest hut. Fearful cries of women and children can be heard from within the animal hide tent. (HIT)

The wereboars fight valiantly against the dire wolves. (MISS & HIT)
The remaining villagers do their best to defend their homes. (MISS & MISS)

[sblock=Enemy Actions]Narona (O3): Standard: MBA (Morningstar) against Totoruan (AC 20+2(bloodied resilience)): +12+2(flank) vs. AC; 1d10+4+4(blood rage): 1d20+12+2=28, 1d10+4+4=10 Hit for 10 damage; Move: Shift: O4>N3

Werewolf 1 (P3): Shift: O2>P3; Standard: MBA (Greatclub) against Totoruan (AC 20+2(bloodied resilience)): +10+2(flank)+2(aura-Narona) vs. AC; 2d4+4+4(blood rage) damage: 1d20+10+2+2=19, 2d4+4+4=11 MISS
Werewolf 2 (U9): Standard: MBA (Greatclub) against Villager 3 (AC 19): +10 vs. AC; 2d4+4 damage: 1d20+10=20, 2d4+4=7 HIT; Move: S5>U9
Werewolf 3 (AL9): Standard: MBA (Greatclub) against Villager 1 (AC 19): +10 vs. AC; 2d4+4 damage: 1d20+10=26, 2d4+4=9 HIT; Move: Ai6>AL9

Dire Wolf 1 (AC10:AD11): Standard: MBA (Bite) against wereboar 2 (AC 18): +10 vs. AC; 1d8+4 damage: 1d20+10=12, 1d8+4=10 Miss; Shift: AD10:AE11>AC10:AD11.
Dire Wolf 2 (L12:M13): Move: D13:E14>L14:M15; Standard Charge: L14:M15>L12:M13: MBA (Bite) against Quan (AC 22): +10+2(charge) vs. AC; 1d8+4: 1d20+10+2=26, 1d8+4=8 HIT for 8 damage
Dire Wolf 3 (AL6:AM7): Standard: MBA (Bite) against Wereboar 1 (AC 18): +10+2(CA) vs. AC; 1d8+4 damage and knocked prone (Combat Advantage): 1d20+10+2=29, 1d8+4=12 Hit for 12 damage and knocked prone.
Dire Wolf 4 (J9:K10): Move: Stand; Standard: MBA (Bite) against Muzdum (AC 25): +10 vs. AC; 1d8+4 damage: 1d20+10=18, 1d8+4=7 Miss

Totoruan (N3): Move: Shift O3>N4; Standard: MBA (Maul) against Narona (AC 20): : +11 vs. AC; 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square (crit 19-20): 1d20+11=24, 2d6+6=12 hits for 12 damage, slides Narona N3>O3 and Totoruan shifts to N3

Wereboar 1 (AM8): Move: Stand; Standard: MBA (Mace) against dire wolf 3 (AC 19): +9 vs. AC; 1d6+4 damage: 1d20+9=18, 1d6+4=6 miss
Wereboar 2 (AD12): Standard: MBA (Mace) against dire wolf 1 (AC 19): +9 vs. AC; 1d6+4 damage: 1d20+9=24, 1d6+4=7 hit for 7 damage

Longtooth Shifter 1:
Longtooth Shifter 2 (AD9): Move: AE7>AD7; Minor: Longtooth Shifting; Standard: Charge: AD7>AD9: MBA (Spear): +9 vs. AC; 1d6+1+2(shifting) damage: 1d20+9=12, 1d8+1+2=10 miss
Longtooth Shifter 3:
Longtooth Shifter 4 (i8): Minor: Longtooth Shifting; Standard: MBA (Spear): +9 vs. AC; 1d6+1 damage: 1d20+9=12, 1d6+1+2=4 miss
Longtooth Shifter 5: 5 fire damage from inflamed hut[/sblock]
[sblock=Map]
Trees: blocking terrain
Rocks: blocking terrain; 4-feet tall
Water: 5-feet deep; difficult terrain
Camp fire (L9, AA10, AH9): hindering terrain: any creature entering the square occupying the camp fire takes 3 fire damage.
Tents & Huts: 8-feet tall; blocking terrain; provides total cover if hiding behind
I1:L4: not on fire
J11:K12: fully inflamed
N7:O8: partially on fire
V3:Y7: partially on fire
X11:Y12: partially on fire
AB7:AC8: partially on fire
AF11:AG12: partially on fire
AJ7:AK8: fully inflamed
Any creature that starts its turn adjacent to a fully inflamed hut takes 5 fire damage. If nothing is done to prevent the fires from spreading, the fire will continue to spread at the rate of one square every other round. It takes a standard action to stop the flames and a standard AND a minor to put out one square. Any attempts to put out the fires must be made while adjacent to the enflamed hut.
[/sblock]
[sblock=Combatants]Narona, Werewolf Leader: 108/108 HP; AC 20; Fort 20; Ref 19; Will 18; MBA: Morningstar: +12 vs. AC; 1d10+4 damage; MBA: Bite: +12 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts Moon Frenzy; Blood Rage: Narona deals an extra 4 damage against bloodied targets; Skirmish: If Narona moves at least 3 squares from her starting point, she deals +1d8 extra damage on her next melee attack until the start of her next turn; Regeneration 5 (unless damaged by a silver weapon); Aggression Aura: aura 2; any ally that starts its turn within the aura gains a +2 to its next attack this turn.
Narona (O3): 96/108 HP; Status:
[sblock=Picture]
sD1q0.jpg
[/sblock]
Werewolf: 88/88 HP; AC 19; Fort 19; Ref 18; Will 17; MBA: Greatclub: +10 vs. AC; 2d4+4 damage; MBA: Bite: +10 vs. AC; 1d6+4 damage, and the target takes ongoing 5 damage (save ends) and contracts Moon Frenzy; Blood Rage: A werewolf deals an extra 4 damage against bloodied targets; Skirmish: If a werewolf moves at least 3 squares from its starting point, it deals +1d6 extra damage on its next melee attack until the start of its next turn; Regeneration 5 (unless damaged by a silver weapon)
Werewolf 1 (P3): 88/88; Status:
Werewolf 2 (U9): 88/88; Status:
Werewolf 3 (AL9): 88/88; Status:
[sblock=Picture]
11yh8.jpg
[/sblock]
Dire Wolf: 67/67 HP; AC 19; Fort 18; Ref 17; Will 17; MBA: Bite: +10 vs. AC; 1d8+4 damage or 2d8+4 against a prone target; Combat Advantage: The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target and hits it, the target is also knocked prone.
Dire Wolf 1 (AC10:AD11): 60/67; Status:
Dire Wolf 2 (L12:M13): 67/67; Status:
Dire Wolf 3 (AL6:AM7): 67/67; Status:
Dire Wolf 4 (J9:K10): 21/67; Status: Marked (Muzdum) BLOODIED
[sblock=Picture]
cEKN2.jpg
[/sblock]

Totoruan, Wereboar Leader: 106/106 HP; AC 20; Fort 19; Ref 16; Will 17; MBA: Maul: +11 vs. AC; 2d6+6 damage, and slide the target 1 square, and Totoruan shifts into the vacated square; MBA: Gore: +11 vs. AC; 1d8+6 damage and ongoing 5 damage (save ends) and the target contracts Moontusk Fever; Battle Lord Tactics: When flanking, Totoruan and its ally deal an extra 1d6 damage against an enemy currently flanked; Battle Talent: Totoruan can score a critical hit on a 19-20; Inspiring Assault: Whenever Totoruan scores a critical hit, he and any ally within 5 squares regains 4 hit points; Bloodied Resilience: When Totoruan is bloodied, he gains a +2 to all defenses and his gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage; Regeneration 5 (unless damaged by a silver weapon)
Totoruan, Wereboar (N3): 48/106; Status: BLOODIED
[sblock=Picture]
mipf0.jpg
[/sblock]
Wereboar: 61/61 HP; AC 18; Fort 18; Ref 16; Will 16; MBA: Mace: +9 vs. AC; 1d6+4 damage; MBA: Gore: +9 vs. AC; 1d8+4 damage and ongoing 5 damage (save ends) and the target contracts Moontusk Fever; Regeneration: Death Strike: the wereboar makes a gore or a melee attack when it is reduced to 0 hit points; Bloodied Resilience: While the wereboar is bloodied, it gains a +2 to all defenses and its gore attack deals ongoing 10 damage (save ends) instead of ongoing 5 damage; Regeneration 5 (unless damaged by a silver weapon)
Wereboar 1 (AM8): 19/color]/61; Status: BLOODIED
Wereboar 2 (AD12): 30/color]/61; Status: BLOODIED
[sblock=Picture]
aPPt2.jpg
[/sblock]
Longtooth Shifter Villager: 1/1 HP; a miss never damages a minion; AC 19; Fort 17; Ref 17; Will 16; MBA: Spear: +9 vs. AC; 1d6+1 damage; RBA: Longbow: Range 20/40; +10 vs. AC; 1d8+3 damage; Longtooth Shifting: minor: the Longtooth shifter gains a +2 bonus to damage rolls until the end of its next turn.
Longtooth Shifter Villager 1:
Longtooth Shifter Villager 2 (AD9): 1/1; Longtooth Shifting ; Status:
Longtooth Shifter Villager 3:
Longtooth Shifter Villager 4 (i8): 1/1; Longtooth Shifting ; Status:
Longtooth Shifter Villager 5:
[sblock=Picture]
a3Yhw.jpg
[/sblock]


Braddock (R17): 52/52 hp; HS 11/11; AP 1; Dwarven Resilience; Status:
Quan (L11): 29 /37; HS 7/7; AP 1; Second Wind; Elven Accuracy; Status:
Orsik (L8): 53/53 hp; HS 10/10; AP 1 ; Second Wind; Stone’s Endurance ; Rune of Mending [1] ,[2]; Status:
Muzdum (K8): 62/62; HS 12/12; AP 1 ; Dwarven Resilience ; Status:
Rikka (V10): 50/50 hp; HS 8/8; AP 1; Second Wind; Elven Accuracy ; Status:[/sblock]
GM: Summary:
Braddock: -
Quan: +5thp; 5 fire damage (adj to hut); Hit for 8 damage
Orsik: -
Rikka: -
Muzdum: missed
 

Voda Vosa

First Post
Muzdum tries again, rising his axe high as he lunges forward with a metal clad fist. Not only the Axe cleaves into the dire wolf's flesh, but the gauntleted fist of Muzdum crunches the bone beneath the skin of the dire beast. "I bet'ya that ought to hurt like damn!" the dwarf smirks, moving his fingers with expectation at the wolf, while he weavers his axe behind himself, at the ready.

OOC: Slash and pummel, hit AC for a total of 25 dmg. Entering Bare Knuckled stance.
[sblock=Muzdum Firebelly]

Dwarf Brawler fighter, level 7

Initiative 6; Senses: Passive Insight 13,
Passive Perception 13HP 65, Bloodied 32, Surge Value 16, Surges 11
AC 25; Fortitude 24, Reflex 19, Will 15Saving Throws +5 racial vs PoisonSpeed 6
Inescapable Waraxe +2 (Standard; at-will)+13 vs AC; 1d12+11+1. Versatile.
[sblock=Opportunity actions on Marked or not Marked targets]
Combat agility (no need of a mark)
Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack
Effect: After the triggering enemy completes the action, you shift 3 squares. You must end the shift closer to the target than you were when you began the shift. Then make the following attack: +13 vs AC, (HIT) 1d12+11+1+2, and you knock the target prone.
Combat challenge (needs to be marked)
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy: +13 vs AC, (HIT) 1d12+11+1+2
Bare-Knuckled Rebuke Attack (In case Bare Knuckled Rebuke is in effect)
Trigger: An enemy adjacent to you misses you with a melee attack; Attack: +13 vs AC (unarmed), (HIT) 1d6+8 damage, and the target grants combat advantage to you until the end of your next turn.[/sblock][/sblock]
 
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DESTRUCTION: Allies gain +1 to hit vs enemies adjacent to Orsik (DW 4)
OOC: I didn't think I had a choice of positioning because of the charge (needs to end in the closest square which were hut, peasant and camp fire...which was only one free.


Orsik dances a bit over fire and then swings his heavy weapon. It seems he didn't brace well as the weapon flies from his hands and smashes into the burning hut. Moment later, magical weapon reappears in his hand and he looks askance at it.

[sblock=Giant]
"Really, Osvetnik, is now the time to go goofing around?"[/sblock]

"Villagers! Dissengage if you can! Do not fight these creatures! Save your families, run to the river or into the forest."


[sblock=Actions]
Move: M10
Standard: Word of Diminishment vs AC (DW4); damage (1d20+12=13, 2d6+6=11) - I missed Muzdun dropping the wolf, the attack goes to DW2 with CA, but it's still nat 1 :)
Minor: retrieve the maul :)
[/sblock]
 
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johnmeier1

Explorer
After Muzdum drops the first wolf, Quan spins to sweep at the legs of the second one. He crack's the wolf's forelegs, dropping it to the ground with a sickening thud before vaulting over it with a kick to its head. He lands on the opposite side, shoving the creature towards his allies and the fire. The monk spins and becomes a whirling swarms of files.

[sblock=actions]
Standard: Dragon's Tail on Wolf 2 CRIT for 24 damage and knock prone
Free: Centered Flurry for 5 more damage, no slide
Move: Dragon's Tail swap place with Wolf 2, He goes to L11:M12, I go to M13
Minor: Wild Shape into swarm
[/sblock]

[sblock=ministats]Status:
Init: +7 Speed: 7 Perception:22 Insight: 14
AC: 22 NAD:17/19/16
HP: 34/42 Surges: 7/7 Surge Value: 10 AP: 1
Languages: Common, Elven Str:14 Dex:20 Wis:17 Con:10 Int:8 Cha:10
Powers: At-Will: Five Storms, Dragon's Tail, Centered Flurry of Blows, Wild Shape
Encounter: Drunken Monkey, Enduring Champion, Savage Rend, Elven Accuracy, Stoneskin Robes
Daily: Supreme Avalanche Combination, Masterful Spiral, Supreme Flurry, Cobra Strike Ki Focus, Necklace of Keys
[Full Character Sheet http://leb.wikia.com/index.php?title=LEB:pC:Quan_Reah_(johnmeier1)]
[/sblock]
 
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pathfinderq1

First Post
As the werewolf approached, Rikka gave a snarl and shifted back into her leopard form. The creature seemed unprepared for her sudden change, and walked right into a lashing paw. As it jerked backwards, Rikka scampered back towards the others.


[sblock= OOC]
>Minor: Wild shape to beast form
>Standard: Savage rend against werewolf, 1d20+12 vs. REF= 29 (hit for 15 damage and Slide 1, to T 8); rolls Roll Lookup
>Move: to U 10, then across to N 10
[/sblock]
 

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