Round 2 – Beach Party
[sblock=Previous Rounds] Round 1[/sblock]
Finnean hearing a fresh wave of zombies coming at him, Finnean quickly gains his feet, he then draws his dagger with his off-hand and whips it at the zombie in the lead. The dagger embeds itself up to the hilt in the zombie's shoulder, causing it the flinch from impact of the blow.
Jesse gets up on his feet, only to see a horde of zombies making a beeline to his group. "I shall put you to rest, spawn of evil!" Jesse cried. As he said this, a hellhound bursts out from the sand and bites down hard on one of the Dead Ones. The illusion continues to dog the zombie, distracting it with snarls, snaps and nips.
Cyrus hunches down into a more aggressive stance as he rolls back to his feet from the crash against the beachhead. He slings both of his blades out and the lunges at the staggered foe. His blade cutting the Dead One's leg tendons deeply causing the Dead One to buckle and hit the ground.
Ixenvalignat shakes the sand from his scales, "Alright you jihl di loex yobolat! Time for you to continue your journey to the other side!" The dragonborn charges to the front burying his
As one, the zombies advance on our heroes. The wight launches a bolt of necrotic energy at Cyrus, but he ducks out of the way.
[sblock=Enemy Actions]Dead One 1 (M17): Move: stand; Standard: MBA (slam) against Ixenvalignat: +9 vs. AC; 2d6+2 damage: 1d20+9=17, 2d6+2=7 MISS
Dead One 2 (P16): Move: shift Q17>P16; Standard: Charge P16>M16 against Ixen: +9+1(charge) vs. AC; 2d6+2 damage: 1d20+9+1=26, 2d6+2=8 HIT for 8
Dead One 3 (T17): Move: X18>T17
Dead One 4 (X17): Move: X17>T16
Dead One Minion (O17): Move: S17>O17
Deathlock Wight (Z16): Move: AF15>Z16; Standard: RBA (RBA) against Cyrus (Ref 17): Ranged 20, +9 vs. Ref; 1d6+4 and target is immobilized: 1d20+9=10, 1d6+4=5: MISS
[/sblock]
[sblock=Map & Terrain]
Illumination: Pale green light provides dim light
Shore: littered with debris; difficult terrain
Water: From the shore out 3 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim
Jungle: inside first 2 squares: provides cover and is difficult terrain; 3+ squares: blocking terrain
Shipwreck: difficult terrain; Climb: Athletics check DC 10; 10 feet high (2 squares)
Rocks (under shipwreck): difficult terrain; if knocked prone, extra 1d4 falling damage[/sblock]
[sblock=Participants]Zombie: 54/54 hp; AC 18, FORT 17, REF 14, WILL 14; +9 vs. AC; 2d6+2 damage, or 1d12+4 against a grabbed target. Immune disease, poison, Resist 10 necrotic, Vulnerable 5 radiant; Zombie Weakness (a crit kills it instantly)
[sblock=pic]
[/sblock]
Dead One 1 (M17): 4/54 hp; grants CA and can’t make OA TENT (Jesse); -2 to attacks vs. Jesse TENT (Jesse)
Dead One 2 (M16): 54/54 hp
Dead One 3 (T17): 54/54 hp
Dead One 4 (T16): 54/54 hp
Dead One Minion (remaining from skill challenge): 5/20 hp; AC 13, Fort 15, Ref 13, Will 11; +6 vs. AC; 1d8+2 damage and grabbed (until escape). Immune disease, poison, Resist 10 necrotic, Vulnerable 5 radiant; Zombie Weakness (a crit kills it instantly)
Dead One Minion (O17): 5/20 hp
Deathlock Wight: 63/63; AC 18; FORT 15; REF 16; WILL 17; (MBA) +10 vs. AC; 1d6+1 necrotic damage, and lose 1 healing surge; Grave Bolt (RBA): Range 20, +9 vs. Ref; 1d6+4 and immobilized (save ends). Immune disease, poison, Resist 10 necrotic, Vulnerable 5 radiant
[sblock=pic]
[/sblock]
Deathlock Wight (Z16): 63/63 hp
Finnean (L20): 24/24; HS 3+2/7; AP 1; Ardent Surge [1]; Status: in difficult terrain
Ixenvalignat (L17): 14/22; HS 1+2/8; AP 1; Inspiring Word [1] [2]; Status:
Cyrus (L18): 26/26; HS 5+2/9; AP 1; Status:
Damien (H21): 28/28; HS 5+2/9; AP 1+1; Status: Aspect of the Pouncing Lynx; in difficult terrain
Jesse (G20): 23/23; HS 4+2/7; AP 1+1; Potion of Healing; Status:
Ardens: 26/26; HS 7+2/9; AP 1; Status: currently MIA [/sblock]
[sblock=Previous Rounds] Round 1[/sblock]
Finnean hearing a fresh wave of zombies coming at him, Finnean quickly gains his feet, he then draws his dagger with his off-hand and whips it at the zombie in the lead. The dagger embeds itself up to the hilt in the zombie's shoulder, causing it the flinch from impact of the blow.
Jesse gets up on his feet, only to see a horde of zombies making a beeline to his group. "I shall put you to rest, spawn of evil!" Jesse cried. As he said this, a hellhound bursts out from the sand and bites down hard on one of the Dead Ones. The illusion continues to dog the zombie, distracting it with snarls, snaps and nips.
Cyrus hunches down into a more aggressive stance as he rolls back to his feet from the crash against the beachhead. He slings both of his blades out and the lunges at the staggered foe. His blade cutting the Dead One's leg tendons deeply causing the Dead One to buckle and hit the ground.
Ixenvalignat shakes the sand from his scales, "Alright you jihl di loex yobolat! Time for you to continue your journey to the other side!" The dragonborn charges to the front burying his
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As one, the zombies advance on our heroes. The wight launches a bolt of necrotic energy at Cyrus, but he ducks out of the way.
[sblock=Enemy Actions]Dead One 1 (M17): Move: stand; Standard: MBA (slam) against Ixenvalignat: +9 vs. AC; 2d6+2 damage: 1d20+9=17, 2d6+2=7 MISS
Dead One 2 (P16): Move: shift Q17>P16; Standard: Charge P16>M16 against Ixen: +9+1(charge) vs. AC; 2d6+2 damage: 1d20+9+1=26, 2d6+2=8 HIT for 8
Dead One 3 (T17): Move: X18>T17
Dead One 4 (X17): Move: X17>T16
Dead One Minion (O17): Move: S17>O17
Deathlock Wight (Z16): Move: AF15>Z16; Standard: RBA (RBA) against Cyrus (Ref 17): Ranged 20, +9 vs. Ref; 1d6+4 and target is immobilized: 1d20+9=10, 1d6+4=5: MISS
[/sblock]
[sblock=Map & Terrain]
Illumination: Pale green light provides dim light
Shore: littered with debris; difficult terrain
Water: From the shore out 3 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim
Jungle: inside first 2 squares: provides cover and is difficult terrain; 3+ squares: blocking terrain
Shipwreck: difficult terrain; Climb: Athletics check DC 10; 10 feet high (2 squares)
Rocks (under shipwreck): difficult terrain; if knocked prone, extra 1d4 falling damage[/sblock]
[sblock=Participants]Zombie: 54/54 hp; AC 18, FORT 17, REF 14, WILL 14; +9 vs. AC; 2d6+2 damage, or 1d12+4 against a grabbed target. Immune disease, poison, Resist 10 necrotic, Vulnerable 5 radiant; Zombie Weakness (a crit kills it instantly)
[sblock=pic]
Dead One 1 (M17): 4/54 hp; grants CA and can’t make OA TENT (Jesse); -2 to attacks vs. Jesse TENT (Jesse)
Dead One 2 (M16): 54/54 hp
Dead One 3 (T17): 54/54 hp
Dead One 4 (T16): 54/54 hp
Dead One Minion (remaining from skill challenge): 5/20 hp; AC 13, Fort 15, Ref 13, Will 11; +6 vs. AC; 1d8+2 damage and grabbed (until escape). Immune disease, poison, Resist 10 necrotic, Vulnerable 5 radiant; Zombie Weakness (a crit kills it instantly)
Dead One Minion (O17): 5/20 hp
Deathlock Wight: 63/63; AC 18; FORT 15; REF 16; WILL 17; (MBA) +10 vs. AC; 1d6+1 necrotic damage, and lose 1 healing surge; Grave Bolt (RBA): Range 20, +9 vs. Ref; 1d6+4 and immobilized (save ends). Immune disease, poison, Resist 10 necrotic, Vulnerable 5 radiant
[sblock=pic]
Deathlock Wight (Z16): 63/63 hp
Finnean (L20): 24/24; HS 3+2/7; AP 1; Ardent Surge [1]; Status: in difficult terrain
Ixenvalignat (L17): 14/22; HS 1+2/8; AP 1; Inspiring Word [1] [2]; Status:
Cyrus (L18): 26/26; HS 5+2/9; AP 1; Status:
Damien (H21): 28/28; HS 5+2/9; AP 1+1; Status: Aspect of the Pouncing Lynx; in difficult terrain
Jesse (G20): 23/23; HS 4+2/7; AP 1+1; Potion of Healing; Status:
Ardens: 26/26; HS 7+2/9; AP 1; Status: currently MIA [/sblock]
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