Pbartender
First Post
Just as Calamar begins to shout out a warning, a squad of town guards come striding purposefully up the street. They must have already been on their way.
Four of the guardsmen thick leather cuirasses, steel caps and stout iron-bound cudgels as long as your arm. The fifth wears no armor, but carries a tall oaken staff. All five of them wear the badges of the City of Orusses.
Round 2:
Initiative
Guards: 17 +2 = 19
Calamar: 17 +1 = 18
Cain: 11 +4 = 15
Eberk: 6 +0 = 6
Rogier: 2 +1 = 3
Hardy breaking his stride, the unarmored guard mutters something that you can't quite hear. He gestures toward the two combatants and blows a pinch of finely grained sand dust in their direction.
The duelists' minds grow fuzzy, their eyelids grow heavy, and with a great yawn from each of them, they both slump to the ground, snoring loudly.
The unarmored guard, apparently a wizard, waves the other four forward. Two of the guards rush up and begin divesting Cain and Calamar of their possessions, while the other two manacle wrists and ankles.
Sleep spell targetted on Cain and Calamar. Will save DC 15.
Cain: 3 +1 = 4
Calamar: 2 +0 = 2
Ouch. Bad rolls... Both Cain and Calamar have fallen asleep.
END OF COMBAT.
The wizard-guard gives wave and a nod to Joe's bouncer, and says, "No problem, Al, we've got 'em. Thanks for the tip."
"Can't have the riff-raff besmirching the Inn's good name, and driving off the respectable folk, now can we?" the bouncer replies, heading back into the Red Dragon. "We already had one fellow kack off in here already this week. We don't need another."
The wizard turns to the gathering crowd and announces, "Move along everyone. There's nothing to see here. Move along..."
Four of the guardsmen thick leather cuirasses, steel caps and stout iron-bound cudgels as long as your arm. The fifth wears no armor, but carries a tall oaken staff. All five of them wear the badges of the City of Orusses.
Round 2:
Initiative
Guards: 17 +2 = 19
Calamar: 17 +1 = 18
Cain: 11 +4 = 15
Eberk: 6 +0 = 6
Rogier: 2 +1 = 3
Hardy breaking his stride, the unarmored guard mutters something that you can't quite hear. He gestures toward the two combatants and blows a pinch of finely grained sand dust in their direction.
The duelists' minds grow fuzzy, their eyelids grow heavy, and with a great yawn from each of them, they both slump to the ground, snoring loudly.
The unarmored guard, apparently a wizard, waves the other four forward. Two of the guards rush up and begin divesting Cain and Calamar of their possessions, while the other two manacle wrists and ankles.
Sleep spell targetted on Cain and Calamar. Will save DC 15.
Cain: 3 +1 = 4
Calamar: 2 +0 = 2
Ouch. Bad rolls... Both Cain and Calamar have fallen asleep.
END OF COMBAT.
The wizard-guard gives wave and a nod to Joe's bouncer, and says, "No problem, Al, we've got 'em. Thanks for the tip."
"Can't have the riff-raff besmirching the Inn's good name, and driving off the respectable folk, now can we?" the bouncer replies, heading back into the Red Dragon. "We already had one fellow kack off in here already this week. We don't need another."
The wizard turns to the gathering crowd and announces, "Move along everyone. There's nothing to see here. Move along..."