OOC:
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[MENTION=78756]Son of Meepo[/MENTION]: i didn't wait for you cause I'll need some healing
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DESTRUCTION: all allies gain +1 to hit vs enemies adjacent to Brondin
All allies within zone (D10:J16) gain +2 bonus to AC TENT (sustain minor)
Brondin gains +3 to damage against any creature that damages him (Wrathful Hammer)
Brondin grimaces as the necrotic energy wracks his body.
”Get off me, ye durned mutt!” Making room for himself, he stands up, and then he brings his craghammer up over his head before swinging it down on the ground, amidst his enemies, causing the ground around him to ripple, but only for his enemies, which threatens to knock them down.
(action point)
The rippling also unsettles the bookshelves, knocking them all askew, especially near the doorway where the zombies entered.
That’ll slow ‘em down a little till someone can get over there. I canna do everythin’ meself!, he thinks to himself.
[sblock=Actions]Summary:
Move: Stand from prone
Minor: sustain: Rune of Undeniable Dawn zone (D10:J16): Brondin and all allies within zone gain a +2 power bonus to all defenses TENT (Sustain: Minor)
Standard: Roots of Stone (encounter):
close burst 1: enemies only; +11 vs. AC; 1d10+9+2(Rune of Mending)+3(wrathful hammer) damage; creates a zone (F12:H14) of rippling earth TENT. Target is knocked prone when it leaves the zone: Zombie Soldier (F12) AC 20; Zombie Dog (F13) AC 16; Zombie Soldier (F14) AC 20:
1d20+11=13, 1d20+11=25, 1d20+11=21, 1d10+9+2+3=19 MISS Zombie soldier (F12) but hit zombie dog (F13) and the other zombie soldier (F14) for 19 damage
Free: Nature’s Wrath: Zombie Soldier (F12)
-ACTION POINT-
Standard: Dungeoneering check (w/Ghourra’s bonus) +8+2:
1d20+8+2=27 SUCCESS
SAVE: vs. OG 5 necrotic:
save vs OG 5 necrotic (1d20=9) FAIL[/sblock]
[sblock=Immediate Interrupt] Warden's Fury: If the Zombie Soldier (F12) attacks and doesn't include Brondin as a target, Brondin can make an attack (if Brondin is adjacent to his mark) +11 vs. Fort; 1d10+9 damage and it grants CA Brondin and his allies until EoNT.[/sblock]
[sblock=Immediate Reaction]Warden's Grasp: If the Zombie Soldier (F12) attacks and doesn't include Brondin as a target (-2 to its attack roll), Brondin can slide it 1 square and it is slowed until EoNT (close burst 5). [/sblock]
[sblock=Stats] Status: Wrathful Hammer: Brondin gains a +3 (Con mod) bonus to damage against any enemy that damaged him TENT
ongoing 5 necrotic (save ends)
Rune State:
[ X ] Destruction: (Allies gain +1 bonus to attack rolls against enemies adjacent to Brondin.)
[ ] Protection: (Allies gain Resist 2 to all damage while adjacent to Brondin.)
Brondin Hurndin
Level 4 Runepriest|Warden
Init: +2 Speed: 5
Passive Perception:13; Passive Insight: 13
AC: 20(22) Fort 18(20) Ref 16(18) Will 16(18)
HP:
21/48 Surges: 8/11 Surge Value: 12
AP: 1
Languages: Common, Dwarven
Str:20 Dex:14 Wis:12 Con:16 Int:8 Cha:10
Powers:
Warden's Fury, Warden's Grasp, Weight of Earth, Rune of Diminishment
Dwarven Resilience, Rune of Mending , Roots of Stone, Word of the Blinding Shield
Rune of Undeniable Dawn , Shield of Sacrifice
[FONT="]
Dwarven Chainmail +1 (Daily Power), Potion of Healing, Vial of Holy Water[/FONT][/sblock]