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[Adventure] Dusk and Her Embrace (Judge: THB)

jsb420

First Post
OOC: As a dwarf, Brondin gets a save vs. prone/push/pull/slide

EDIT: well it was a nice thought at least haha

I'll be going last this turn so everyone can get the benefit of the zones
 
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Bellegon moves from the zombie, risking a swipe of it's hand which leaves yet another bruise upon his flesh.

Seeing the dogs as the biggest threat, Bellegon focuses his will upon inflicting unknown horrors upon the beasts. Though affected, both weather the assault.

[sblock=Actions]
Move: I11, shadow walk concealment
Zombie Rotter OA: Zombie Rotter OA vs AC (Bellegon) (1d20+10=20)
Minor: curse the dog at F11
Standard: Spiteful Glamour vs Will (bloodied dog F11); psychic damage (1d20+9=25, 1d8+6+9+2=22)Curse damage (1d6=1) - forgot CA and +1 damage from talon amulet, but that still doesn't kill the damn mongrel (total damage is 24)

AP: Spiteful Glamour vs Will(dog F13); psychic damage (1d20+9=15, 1d8+6+9+2=19)
[/sblock]

[sblock=Bellegon Stats]
STATUS: +2 power bonus all defenses, concealment from shadow walk
CURSED: zombie rotter E7, dog F11
AURA: 9
Initiative +5; Senses Passive Insight 12, Passive Perception 12, Darkvision
HP 35/50 Bloodied 25, Surge Value 12, Surges 5/7
AC 18; Fortitude 15, Reflex 18, Will 19
1 AP
Saving Throws:
Speed 6

Eldritch Strike
Spiteful Glamor
Fast Hands


Cloud of Darkness
Darkfire
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon


Your Glorious Sacrifice
Twilight of the Soul


Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll

Gloves of eldritch admixture: 4/5 charges


[/sblock]

[MENTION=6672544]jsb420[/MENTION], can I recomend this format for your runepriest effects?
 
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Walking Dad

First Post
Deimos Vrago, Tiefling Wizard (Mage) 5

Deimos conjures a burst of fire admits of the zombies, hardly controlling his summoned beast. It lashes out at the zombie in front of it.

[sblock=OOC]
Magma Beast was summoned to 12E, not 12G

Move: Shift to 10
Standard: Scorching Burst vs Reflex on 15F
- Kills 15F and 14G

Edit: If Brondin is in the Destruction Runestate, we should get a +1 to hit enemies adjacent to him. In this case, Deimos hits 14G for 14 damage (also forgot the damage bonus for the roll)

Magma Beast
Intrinsic attack vs 12F
- miss :(

Immediate Interruption: Shield (if it prevents a hit)
Immediate Reaction: Infernal Wrath (if hit by enemy in range)

[sblock=Mini stat block]
Deimos Vrago
Perception: 13 Insight: 20 Low-light Vision
AC 20 Fortitude 16 Reflex 18 Will 19
Initiative: +3
Hit Points: 40 / 40 Bloodied: 20
Temporary Hit Points: -
Resist: fire 6
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge:10 Surges per day: 7 / 8
At-Will Powers: Magic Missle, Scorching Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Charm of Misplaced Wrath, Fire Shroud, Shield
Daily Powers: Flaming Sphere, Summon Magma Beast

Condition: slowed

[/sblock][/sblock]
 
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drothgery

First Post
Tana, gnome female swordmage 4

OOC: I suspect Tana can probably only get away with using an Arcana check in the skill challenge once, so back to violence
Tana moves into the space Ghourra left, and bolts of arcane power leave her blade aimed at the enemies adjacent to her.[sblock=actions]move: move to G11
standard: sword burst vs F11, F12
minor: mark F13 with Aegis of Sheilding

atk F11; atk F12; dmg (base + shard, rune) (1d20+9=21, 1d20+9=11, 1d6+10=13) 21 vs REF hits F11, killing the undead dog; 11 vs REF misses F12, doing no damage to the soldier[/sblock][sblock=immediate interrupt]if the marked Zombie soldier attacks anyone other than Tana, she will use Aegis of Shielding to reduce the damage by 8[/sblock][sblock=Tana]Tana—Female Gnome Swordmage 4
Initiative: +3, Passive Perception: 12, Passive Insight: 12
AC: 24, Fort: 16, Reflex: 18, Will: 15; — Speed: 5
HP: 40/49, Bloodied: 24, Surge: 12, Surges left: 11/11;
Action Points: 1, Second Wind: Not Used
Powers -
Sword Burst
Booming Blade
Fade Away
Ghost Sound
Sword of Sigils
Dimensional Vortex
Channeling Shield
Dimensional Thunder
Farbond Spellblade Rapier +2
Runic Leather Armor +1
Amulet of Life +1[/sblock]
 





jsb420

First Post
OOC: [MENTION=78756]Son of Meepo[/MENTION]: i didn't wait for you cause I'll need some healing


DESTRUCTION: all allies gain +1 to hit vs enemies adjacent to Brondin
All allies within zone (D10:J16) gain +2 bonus to AC TENT (sustain minor)
Brondin gains +3 to damage against any creature that damages him (Wrathful Hammer)


Brondin grimaces as the necrotic energy wracks his body. ”Get off me, ye durned mutt!” Making room for himself, he stands up, and then he brings his craghammer up over his head before swinging it down on the ground, amidst his enemies, causing the ground around him to ripple, but only for his enemies, which threatens to knock them down.
(action point)
The rippling also unsettles the bookshelves, knocking them all askew, especially near the doorway where the zombies entered. That’ll slow ‘em down a little till someone can get over there. I canna do everythin’ meself!, he thinks to himself.

[sblock=Actions]Summary:
Move: Stand from prone
Minor: sustain: Rune of Undeniable Dawn zone (D10:J16): Brondin and all allies within zone gain a +2 power bonus to all defenses TENT (Sustain: Minor)
Standard: Roots of Stone (encounter): close burst 1: enemies only; +11 vs. AC; 1d10+9+2(Rune of Mending)+3(wrathful hammer) damage; creates a zone (F12:H14) of rippling earth TENT. Target is knocked prone when it leaves the zone: Zombie Soldier (F12) AC 20; Zombie Dog (F13) AC 16; Zombie Soldier (F14) AC 20: 1d20+11=13, 1d20+11=25, 1d20+11=21, 1d10+9+2+3=19 MISS Zombie soldier (F12) but hit zombie dog (F13) and the other zombie soldier (F14) for 19 damage
Free: Nature’s Wrath: Zombie Soldier (F12)
-ACTION POINT-
Standard: Dungeoneering check (w/Ghourra’s bonus) +8+2: 1d20+8+2=27 SUCCESS
SAVE: vs. OG 5 necrotic: save vs OG 5 necrotic (1d20=9) FAIL[/sblock]

[sblock=Immediate Interrupt] Warden's Fury: If the Zombie Soldier (F12) attacks and doesn't include Brondin as a target, Brondin can make an attack (if Brondin is adjacent to his mark) +11 vs. Fort; 1d10+9 damage and it grants CA Brondin and his allies until EoNT.[/sblock]

[sblock=Immediate Reaction]Warden's Grasp: If the Zombie Soldier (F12) attacks and doesn't include Brondin as a target (-2 to its attack roll), Brondin can slide it 1 square and it is slowed until EoNT (close burst 5). [/sblock]

[sblock=Stats] Status: Wrathful Hammer: Brondin gains a +3 (Con mod) bonus to damage against any enemy that damaged him TENT

ongoing 5 necrotic (save ends)

Rune State:
[ X ] Destruction: (Allies gain +1 bonus to attack rolls against enemies adjacent to Brondin.)

[ ] Protection: (Allies gain Resist 2 to all damage while adjacent to Brondin.)

Brondin Hurndin
Level 4 Runepriest|Warden
Init: +2 Speed: 5
Passive Perception:13; Passive Insight: 13
AC: 20(22) Fort 18(20) Ref 16(18) Will 16(18)
HP: 21/48 Surges: 8/11 Surge Value: 12 AP: 1
Languages: Common, Dwarven
Str:20 Dex:14 Wis:12 Con:16 Int:8 Cha:10

Powers:
Warden's Fury, Warden's Grasp, Weight of Earth, Rune of Diminishment
Dwarven Resilience, Rune of Mending , Roots of Stone, Word of the Blinding Shield
Rune of Undeniable Dawn , Shield of Sacrifice
[FONT=&quot]Dwarven Chainmail +1 (Daily Power), Potion of Healing, Vial of Holy Water[/FONT][/sblock]
 


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