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[Adventure] Dusk and Her Embrace (Judge: THB)


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TwoHeadsBarking

First Post
GM: Here's the mid-round update. I believe I got everyone in the right place, after correcting the magma beast's position. Let me know if there are any questions or issues. Otherwise, Ghourra is up.


[sblock=Status]Bellegon: 35/50, Surges: 5/7, AP: 1, 2nd Wind: avail; concealed
Brondin: 21/48, bloodied, Surges: 8/11, AP: 1, 2nd Wind: avail; +2 to all defenses until EONT, ongoing 5 necrotic damage, prone
Deimos: 40/40, Surges: 7/8, AP: 2, 2nd Wind: avail;
Ghourra: 33/42, Surges: 7/10, AP: 1, 2nd Wind: avail; +2 to all defenses until EONT, ongoing 5 necrotic damage, prone
Tana: 40/49, Surges: 11/11, AP: 2, 2nd Wind: avail;
Magma Beast: 20/20

Zombie Soldier 1: 36/54; marked by Brondin
Zombie Soldier 2: 35/54

Zombie Rotter 1: Cursed
Zombie Rotter 3:

Undead Dog 2: 36/74, bloodied, Aegised

The large zone with black borders around Brondin gives allies +2 power bonus to defenses. The smaller green one knocks enemies prone if they leave.
[/sblock]

[sblock=Skill Challenge Status]Current Successes: 2
Failures: 0

Ghourra is providing a +2 to the next Dungeoneering or Thievery check.[/sblock]

[sblock=Shoring Up the Defenses]Level: 5
Complexity: 1 (requires 4 successes before 3 failures).
Primary Skills: Athletics, Dungeoneering, Religion, Thievery.
  • Athletics (DC 15, standard action, 1 success, no maximum): The character realizes finesse is no trade for quick and effective physical labor. The character pounds nails, carries heavy objects, and uses brute strength shove invading zombies back through the doors.
  • Dungeoneering (DC 15, standard action, 1 success, no maximum): The character’s knowledge of stone and underground construction lets him or her see how the temple might best be fortified using the meager supplies available.
  • Religion (DC 15, standard action, 1 success, no maximum): The character offers a prayer to Onatar, asking him to lend his strength to the characters’ endeavor and slow the tide of undead seeking to further desecrate his temple.
  • Thievery (DC 15, standard action, 1 success, no maximum): The character has spent a lifetime getting into places he or she is not wanted. It’s not terribly difficult to turn that concept on its head and use those skills to craft sturdy barricades.
Secondary Skills: Perception.
  • Perception (DC 10, minor action, no successes): The character’s keen eyes help more skilled companions find the best materials to aid in fortifying the temple. A successful check grants a +2 bonus to one ally’s next Dungeoneering or Thievery check made as part of this skill challenge.


The combat and skill challenge will be run concurrently once again. There needs to be at least one primary skill check per round, or the group will be given a failure.

As per usual, if a skill isn't mentioned, but you can come up with a plausible reason to use it, please do. The DC for a skill check not listed, however, is 19.[/sblock]


[sblock=Enemy Info]Zombie Soldier - AC: 20, F: 17, R: 17, W: 15
:melee: +9 vs. AC; 2d6+5 damage.
Zombie Rotter - AC: 15, F: 15, R: 11, W: 12
:melee: +10 vs. AC; 5 damage.
Undead Dog - AC: 16, F: 16, R: 14, W: 13
:melee: +10 vs. AC; 2d6+6 damage, and ongoing 5 necrotic damage (save ends) and is knocked prone if Medium creature or smaller.[/sblock]
 

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Son of Meepo

First Post
Using the incredible stamina of her dwarven ancestors, Ghourra is able to endure the withering bite of the dead hound. She slowly rises to her feet and brings her glowing weapon down on the undead hound. It cleaves a deep gash into the dog's head, splitting its skull. Warm radiance than washes over Brondin, hoping to purge the rot from his body. A quick prayer to Dol Arrah, heals Brondin's wounds.

Down! Down you accursed hound!

[sblock=actions]No Action: Incredible Toughness (Ongoing Necrotic ends at the start of Ghourra's turn.)
Move Action: Stand
Standard Action: Brand of the Sun (1d20+10+1=31, 2d6.minroll(2)+8=19) CRIT
Critical Hit (2d6=5)
Minor Action: Healing Word (1d6+4=8)[/sblock]

[sblock=Ghourra Gravedigger]Status:

Ghourra Gravedigger - Level 4 Cleric|Warlord
Init: +2 Speed: 5
Passive Perception: 23; Passive Insight: 18
AC: 21 Fort 18 Ref 13 Will 18
HP: 33/42 Surges: 7/10 Surge Value: 10 AP: 1
Languages: Common, Dwarven
Str:18 Con:15 Dex:10 Int:8 Wis:18 Cha:10

Powers:
Brand of the Sun
Paint the Bulls-Eye

Incredible Toughness[x]
Inspiring Word[]
Healing Word[x]
Healer's Mercy[]
Healing Strike[]
Deadly Distraction[]
Second Wind[]

Inspiring Shot[]
Resurgent Strength[]
Dwarven Armor[]
Dwarven Thrower Gouge[]
[/sblock]

[sblock=Interrupt]The first time Ghourra takes damage while already bloodied, as an immediate interrupt she will spend her second wind and 2 healing surges. (Resilience of Stone feat + Cloak of the Walking Wounded).[/sblock]

OOC: Ghourra ends the ongoing necrotic at the start of her turn.
Ghourra stands up from prone
Ghourra crits the undead dog for 25 radiant damge.
Brondin may roll an immediate save against his ongoing necrotic damage.
Ghourra heals Brondin for a surge plus 8.
 
Last edited:

TwoHeadsBarking

First Post
One of the more frail zombies barrels towards Deimos, but Brondin's wards keep the undead creature at bay.

However, the rest of the zombies tear into Brondin. He defends himself skillfully, but a couple lucky swings drop the dwarf to his knees.

[sblock=Actions and Status]
Rotter 1 charges Deimos, missing by one, thanks to that zone. Hey, for future reference, if a minion hits Deimos, would you want to a) use Shield to block the attack, or b) take the 5 damage, and use Infernal Wrath to fry the poor zombie?

Rotter 3 charges Brondin, natural 20, so 5 damage.

Soldier 1 attacks Brondin, natural 1. Oh zombies.

Soldier 2 also attacks Brondin, natural 20. What the hell? Well, alright, 17 damage. Brondin is bloodied again.

Lastly, Dog 2 attacks Brondin, hits AC 24 for 13 damage, reduced to 5 by Aegis of Shielding. Brondin is knocked prone and takes 5 ongoing necrotic damage (save ends).

Bellegon: 35/50, Surges: 5/7, AP: 1, 2nd Wind: avail; concealed
Brondin: 14/48, Surges: 8/11, AP: 0, 2nd Wind: avail; bloodied, ongoing 5 necrotic damage
Deimos: 40/40, Surges: 7/8, AP: 2, 2nd Wind: avail;
Ghourra: 33/42, Surges: 7/10, AP: 1, 2nd Wind: avail;
Tana: 40/49, Surges: 11/11, AP: 2, 2nd Wind: avail;
Magma Beast: 20/20

Zombie Soldier 1: 36/54; marked by Brondin
Zombie Soldier 2: 35/54

Zombie Rotter 1: Cursed
Zombie Rotter 3:

Undead Dog 2: 6/74, bloodied, Aegised

The large zone with black borders around Brondin gives allies +2 power bonus to defenses. The smaller green one knocks enemies prone if they leave.[/sblock]

[sblock=Skill Challenge Status]Current Successes: 2
Failures: 0
[/sblock]

[sblock=Shoring Up the Defenses]Level: 5
Complexity: 1 (requires 4 successes before 3 failures).
Primary Skills: Athletics, Dungeoneering, Religion, Thievery.
  • Athletics (DC 15, standard action, 1 success, no maximum): The character realizes finesse is no trade for quick and effective physical labor. The character pounds nails, carries heavy objects, and uses brute strength shove invading zombies back through the doors.
  • Dungeoneering (DC 15, standard action, 1 success, no maximum): The character’s knowledge of stone and underground construction lets him or her see how the temple might best be fortified using the meager supplies available.
  • Religion (DC 15, standard action, 1 success, no maximum): The character offers a prayer to Onatar, asking him to lend his strength to the characters’ endeavor and slow the tide of undead seeking to further desecrate his temple.
  • Thievery (DC 15, standard action, 1 success, no maximum): The character has spent a lifetime getting into places he or she is not wanted. It’s not terribly difficult to turn that concept on its head and use those skills to craft sturdy barricades.
Secondary Skills: Perception.
  • Perception (DC 10, minor action, no successes): The character’s keen eyes help more skilled companions find the best materials to aid in fortifying the temple. A successful check grants a +2 bonus to one ally’s next Dungeoneering or Thievery check made as part of this skill challenge.


The combat and skill challenge will be run concurrently once again. There needs to be at least one primary skill check per round, or the group will be given a failure.

As per usual, if a skill isn't mentioned, but you can come up with a plausible reason to use it, please do. The DC for a skill check not listed, however, is 19.[/sblock]

[sblock=Enemy Info]Zombie Soldier - AC: 20, F: 17, R: 17, W: 15
:melee: +9 vs. AC; 2d6+5 damage.
Zombie Rotter - AC: 15, F: 15, R: 11, W: 12
:melee: +10 vs. AC; 5 damage.
Undead Dog - AC: 16, F: 16, R: 14, W: 13
:melee: +10 vs. AC; 2d6+6 damage, and ongoing 5 necrotic damage (save ends) and is knocked prone if Medium creature or smaller.

All zombies have resist 10 necrotic and vulnerable 5 radiant.[/sblock]
 

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Last edited:

Son of Meepo

First Post
Ghourra swing her radiant weapon at the zombie in front of her, but her footing is off and the blow falls short. She pivots and brings her axe down upon the dog, tearing its head from its neck.

You keep up, ok Brondin!

Ghourra's words inspire the dwarf to keep going. While she shouts to the others to shore up the breech.

[sblock=Actions]Standard: Healing Strike (1d20+10+1+2=14, 4d6.minroll(2)+8=24) (I don't think I've hit with this power yet.)
Action Point: Brand of the Sun (1d20+10+1=18, 2d6.minroll(2)+8=16) HIT
Minor: Inspiring Word Inspiring Word (1d6=6)
Minor: Perception check (Auto Success)[/sblock]

[sblock=Brondin's Save]Saving Throw (1d20=10)[/sblock]

[sblock=Ghourra Gravedigger]Status:

Ghourra Gravedigger - Level 4 Cleric|Warlord
Init: +2 Speed: 5
Passive Perception: 23; Passive Insight: 18
AC: 21 Fort 18 Ref 13 Will 18
HP: 33/42 Surges: 7/10 Surge Value: 10 AP: 0
Languages: Common, Dwarven
Str:18 Con:15 Dex:10 Int:8 Wis:18 Cha:10

Powers:
Brand of the Sun
Paint the Bulls-Eye

Incredible Toughness[x]
Inspiring Word[x]
Healing Word[x]
Healer's Mercy[]
Healing Strike[x]
Deadly Distraction[]
Second Wind[]

Inspiring Shot[]
Resurgent Strength[]
Dwarven Armor[]
Dwarven Thrower Gouge[]
[/sblock]

OOC: Ghourra misses the zombie soldier with Healing Strike.
Ghourra hits and kills the undead dog with Brand of the Sun (AP)
Brondin save against ongoing necrotic damage.
Ghourra heals Brondin for a surge plus 6.
Ghourra gives a +2 to a single Dungeoneering or Thievery check in the skill challenge.
 

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