The spiders are in retreat, but are not done yet. The Herd Spider gives a quick shove at Zardi as he bites him. Zardi manages to keep from being shoved into more sticky webbing, but loses his balance in the process. The herd spider steps back between two trees.
The Venom Spitter on the right then shoots a wad of venom at the prone Zardi, striking him, then scuttles away to relative safety. The middle venom spitter aims his shot carefully at Perin and hits. The leftmost Venom Spitter steps back from Eraden, then spits at him, also hitting.
The big spider, deciding there is less dangerous prey than Jarro, pounces at Perin. Two blades lash out at him on the way, but both Spider's sword and Zardi's axe miss. Perin is knocked to the ground, and the spider retreats behind a wall of webs.[sblock=Enemy Actions]
Herd Spider K
Standard:
Shove (Reflex) vs. Zardi (1d20+7=23, 1d6+4=8) and Zardi is pushed one square. Since this is into a hazard, he gets a save
(1d20=13) which he makes, and so he falls prone.
Move: Shift to H11
Venom Spitter 12
Standard:
Poison Spit vs. Zardi (1d20+10=23) 5 damage.
Move: to D8
Venom Spitter 38
Standard:
Poison Spit vs. Perin (1d20+10=26) 5 damage.
Venom Spitter 53
Move: Shift to D3
Standard:
Poison Spit vs. Eraden (1d20+10=29) 5 damage.
Joompin Spider
Standard: Pounce to I8
Pounce vs. Perin (1d20+6=17, 2d6+5=13) Perin is knocked prone and dazed until the end of the Joompin Spider's next turn.
Spider
OA vs. Joompin Spider (1d20+8=10)
Zardi
OA vs. Joompin Spider (1d20+7=9)
Move: to D9[/sblock][sblock=map]
The spiderweb patterns are cobwebs, and are difficult terrain.
The red spiderweb patterns are exceptional sticky and count as a hazard. These are the ones as yet known, but there are others scattered around.
They span from tree to tree, but large holes in them, so don't provide cover or concealment.
The brown circles are tree trunks, and impassible.
These can provide cover.[/sblock][sblock=status]Eraden: F3 HP
41/41, Surges 12/12, AP 1, second wind unused
Goldenhorn: J5 HP
13/27, Surges 10/10, AP 1, second wind unused
Graval: O7 HP
20/31, Surges 11/12, AP 1, second wind used
Perin: J7 HP
2/25, Surges 7/7, AP 0, second wind unused, prone, dazed TENT (Joompin Spider)
Spider: K11 HP
18/27, Surges 8/9, AP 1, second wind unused
Zardi: J10 HP
13/31, Surges 11/11, AP 1, second wind unused, prone.
Mallaby: O5 HP
21/26, Surges 5/5, AP 0, second wind unused
Joompin Spider: D9 HP
1/144, AP 0
Herd Spider K: H11 HP
13/34
Venom Spitter 12: C9 HP
1/1
Venom Spitter 38: C8 HP
1/1
Venom Spitter 53: D3 HP
1/1, Divine Challenge from Eraden[/sblock][sblock=Mallaby]
Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]
Allarian Jumping Spider: AC 17, Fort 18, Ref 17, Will 14
+8 vs AC; 1d8 + 6 damage. Secondary attack +5 vs. Fort; 1d6 poison damage and the target is dazed until the end of the spider’s next turn.
NB: I screwed up the block last time. Secondary should be vs. Fort.
Herd Spider: AC 16, Fort 15, Ref 13, Will 14
+7 vs AC; 1d6+4 poison damage and ongoing 5 poison damage (save ends)
Venom Spitter: AC 17, Fort 16, Ref 13, Will 14
+8 vs AC; 5 damage[/sblock][sblock=Hazard]
Entangling Webs
Squares: J10, K10, ??????
Hazard +8 vs. Reflex
Triggered by entering square.
Hit: Immobilized (save ends)
Miss: Slowed TENT
HP: 20 (per square)
AC: 12, Other defenses 10
Resist 5 all.
Destroying the hazard converts it to difficult terrain.[/sblock]