Eraden strikes out with his sword. He fails to bring down the hobgoblin, but the divine power flowing through him affects the foe.[sblock=Eraden's actions]
Minor: Divine Challenge on Flail 1.
Standard:
Enfeebling Strike vs. Flail 1 (1d20+8=9), miss.[/sblock]Perin moves forward to get a clear shot, and again unleashes his lightning at the hobgoblin, but this shot too fails to find its target.[sblock=Perin's actions]
Move: to N11
Standard:
Lightning Strike vs. Flail 1 (1d20+4=12), miss.[/sblock]Compelled to face Eraden, the Hobgoblin leader lashes at Eraden with his flail. It bounces off the Paladin's heavy armor.
The sword wielder stays next to him, getting on the downhill side of Zardi, whom he strikes at with a blow that doesn't even come close.
The goblin uphill of Zardi, seeing an opportunity, drops his bow, draws a short but vicious-looking sword moves forward to attack, with about as much effectiveness as his larger cohort.
The other two archers on that side fire at Zardi as well, one shaft going true.
On the other flank, the hobgoblin second-in-command swings his flail at Graval, drawing blood, then barks a command, and steps away. As he does so, two things happen. First, Graval swings at him, but the blow is wild and misses. Second , his companion steps up and hits the Dwarf with his sword, before stepping away himself, leaving a tempting, but dangerous space to fit through.
The archers behind them also fire, and two black-feathered shafts cut through Graval's defenses.[sblock=enemy actions]
Flail 1
Standard:
Flail vs. Eraden (1d20+8=19), miss.
Sword 3
Move: Shift to J13
Standard:
Longsword vs. Zardi (1d20+6=9), miss.
Goblin 5
Free: drop bow
Minor: draw short sword
Move: to H13
Standard:
Short sword vs. Zardi (1d20+8+2=12), miss.
Goblin 2
Standard:
Short bow vs. Zardi (1d20+8=14), miss.
Goblin 3
Standard:
Short bow vs. Zardi (1d20+8=18), 4 damage.
Flail 2
Standard:
Flail vs. Graval (1d20+10=20, 1d10+5=8) (originally forgot CA)
Move: Phalanx Movement, shifts to H9, Sword 4 shifts to I9
Graval's free attack against mark:
MBA vs. Flail #2 (1d20+7=8), miss.
Sword 4
Standard:
Longsword vs. Graval (1d20+6=23), 5 damage.
Shift to I8
Goblin 1
Standard:
Short bow vs. Graval (1d20+8=21), 4 damage.
Goblin 4
Standard:
Short bow vs. Graval (1d20+8=21), 4 damage.
[/sblock][sblock=map]
The brown circles are tree trunks, which are impassible and block line of sight.
The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks.
The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map).
[/sblock][sblock=status]Eraden: K11 HP
41+10/41, Surges 11/12, AP 1, second wind unused
Goldenhorn: K10 HP
12/27, Surges 10/10, AP 1, second wind unused
Graval: J10 HP
6/31, Surges 12/12, AP 0, second wind unused
Perin: N11 HP
25/25, Surges 7/7, AP 1, second wind unused
Spider: J11 HP
24+5/27, Surges 8/9, AP 0, second wind unused
Zardi: I13 HP
16/31, Surges 9/11, AP 0, second wind used
Mallaby: R13 HP
26/26, Surges 5/5, AP 0, second wind unused
Flail Hobgoblin #1: K12 HP
5/49, divine challenge by Eraden
Flail Hobgoblin #2: I9 HP
35/49, marked by Graval, CA against Graval
Sword Hobgoblin #3: J13 HP
1/1
Sword Hobgoblin #4: I8 HP
1/1
Goblin #1: F7 HP
1/1
Goblin #2: F15 HP
1/1
Goblin #3: F16 HP
1/1
Goblin #4: E8 HP
1/1
Goblin #5: G13 HP
1/1[/sblock][sblock=Mallaby]
Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
![Basic Melee :bmelee: :bmelee:](http://www.enworld.org/forum/images/smilies/bm.gif)
Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]
Flail Hobgoblin: AC 19, Fort 17, Ref 15, Will 15
![Basic Melee :bmelee: :bmelee:](http://www.enworld.org/forum/images/smilies/bm.gif)
+8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.
These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses.
Sword Hobgoblin: AC 17, Fort 15, Ref 13, Will 12
+2 to AC if adjacent to at least one hobgoblin ally.
![Basic Melee :bmelee: :bmelee:](http://www.enworld.org/forum/images/smilies/bm.gif)
+6 vs. AC, 5 damage.
Goblin: AC 13, Fort 13, Ref 14, Will 12
![Basic Melee :bmelee: :bmelee:](http://www.enworld.org/forum/images/smilies/bm.gif)
(#5) +8 vs. AC, 4 damage.[/sblock]