BenBrown
First Post
The jumping spider hops back to its feet, and quickly covers Graval with a mass of sticky webs. It then bites him, which is annoying, but not strong enough to inject any poison.
The herd spider emerges from the webbing, and bites at Goldenhorn, injecting him also with painful venom.
The remaining venom spitter visible moves up into the webs and spits at Lord Mallaby, who winces as the stinging substance hits him.
Another pops up in amongst the trees to the left and targets Perin, hitting him with a blob of venom. Yet another targets Graval. The shot goes wide, and it's difficult to see where it came from, but there's clearly at least one more of these things out there.
[sblock=Enemy Actions]Jumping Spider
Recharge Pounce (1d6=5) Recharges.
Move: Stand from Prone
Minor: Tie-Em-Up vs. Graval (1d20+5=18) Graval is Immobilized (save ends)
Standard: Bite vs. Graval (1d20+8=21, 1d8+6=7)
--Secondary Attack (fort) vs. Graval (1d20+5=10) Miss
Herd Spider K
Move: to M7
Standard: Bite vs. Goldenhorn (1d20+7=17, 1d6+4=9) and 5 ongoing Poison damage (save ends)
Venom Spitter 47
Move: to N9
Standard: Poison Spit vs. Mallaby (1d20+10=25)
Venom Spitter 53
Standard: Poison Spit vs. Perin (1d20+10=17)
Venom Spitter 12
Standard: Poison Spit vs. Graval (1d20+10=11)[/sblock][sblock=map]
The spiderweb patterns are cobwebs, and are difficult terrain.
They span from tree to tree, but large holes in them, so don't provide cover or concealment.
The brown circles are tree trunks, and impassible.
These can provide cover.[/sblock][sblock=status]Eraden: Q2 HP 41/41, Surges 12/12, AP 1, second wind unused
Goldenhorn: N6 HP 18/27, Surges 10/10, AP 1, second wind unused, Ongoing 5 Poison (save ends)
Graval: O7 HP 13/31, Surges 12/12, AP 1, second wind unused, Immobilized (save ends)
Perin: N5 HP 20/25, Surges 7/7, AP 1, second wind unused
Spider: O2 HP 12+5/27, Surges 9/9, AP 1, second wind unused, Ongoing 5 Poison (save ends)
Zardi: O6 HP 26/31, Surges 11/11, AP 1, second wind unused
Mallaby: P7 HP 21/26, Surges 5/5, AP 0, second wind unused
Jumping Spider: N7 HP 37 damage taken, AP 1, Marked by Graval
Herd Spider B: N2 HP 0/34 Dead
Herd Spider K: M7 HP 34/34
Venom Spitter 12: ?? HP 1/1
Venom Spitter 32: L4 HP 0/1 Dead
Venom Spitter 47: N9 HP 1/1
Venom Spitter 53: E3 HP 1/1
Venom Spitter 83: P2 HP 0/1 Dead[/sblock][sblock=Mallaby]Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]Allarian Jumping Spider: AC 17, Fort 18, Ref 17, Will 14
+8 vs AC; 1d8 + 6 damage. Secondary attack +5 vs. Fort; 1d6 poison damage and the target is dazed until the end of the spider’s next turn.
NB: I screwed up the block last time. Secondary should be vs. Fort.
Herd Spider: AC 16, Fort 15, Ref 13, Will 14
+7 vs AC; 1d6+4 poison damage and ongoing 5 poison damage (save ends)
Venom Spitter: AC 17, Fort 16, Ref 13, Will 14
+8 vs AC; 5 damage[/sblock]
The herd spider emerges from the webbing, and bites at Goldenhorn, injecting him also with painful venom.
The remaining venom spitter visible moves up into the webs and spits at Lord Mallaby, who winces as the stinging substance hits him.
Another pops up in amongst the trees to the left and targets Perin, hitting him with a blob of venom. Yet another targets Graval. The shot goes wide, and it's difficult to see where it came from, but there's clearly at least one more of these things out there.
[sblock=Enemy Actions]Jumping Spider
Recharge Pounce (1d6=5) Recharges.
Move: Stand from Prone
Minor: Tie-Em-Up vs. Graval (1d20+5=18) Graval is Immobilized (save ends)
Standard: Bite vs. Graval (1d20+8=21, 1d8+6=7)
--Secondary Attack (fort) vs. Graval (1d20+5=10) Miss
Herd Spider K
Move: to M7
Standard: Bite vs. Goldenhorn (1d20+7=17, 1d6+4=9) and 5 ongoing Poison damage (save ends)
Venom Spitter 47
Move: to N9
Standard: Poison Spit vs. Mallaby (1d20+10=25)
Venom Spitter 53
Standard: Poison Spit vs. Perin (1d20+10=17)
Venom Spitter 12
Standard: Poison Spit vs. Graval (1d20+10=11)[/sblock][sblock=map]
The spiderweb patterns are cobwebs, and are difficult terrain.
They span from tree to tree, but large holes in them, so don't provide cover or concealment.
The brown circles are tree trunks, and impassible.
These can provide cover.[/sblock][sblock=status]Eraden: Q2 HP 41/41, Surges 12/12, AP 1, second wind unused
Goldenhorn: N6 HP 18/27, Surges 10/10, AP 1, second wind unused, Ongoing 5 Poison (save ends)
Graval: O7 HP 13/31, Surges 12/12, AP 1, second wind unused, Immobilized (save ends)
Perin: N5 HP 20/25, Surges 7/7, AP 1, second wind unused
Spider: O2 HP 12+5/27, Surges 9/9, AP 1, second wind unused, Ongoing 5 Poison (save ends)
Zardi: O6 HP 26/31, Surges 11/11, AP 1, second wind unused
Mallaby: P7 HP 21/26, Surges 5/5, AP 0, second wind unused
Jumping Spider: N7 HP 37 damage taken, AP 1, Marked by Graval
Herd Spider B: N2 HP 0/34 Dead
Herd Spider K: M7 HP 34/34
Venom Spitter 12: ?? HP 1/1
Venom Spitter 32: L4 HP 0/1 Dead
Venom Spitter 47: N9 HP 1/1
Venom Spitter 53: E3 HP 1/1
Venom Spitter 83: P2 HP 0/1 Dead[/sblock][sblock=Mallaby]Lord Adelin Mallaby
AC: 15, Fort: 12, Ref: 13, Will: 14
Rapier +6 vs. AC, 1d8+4
Speed 6
HP: 26, Surge Value 6, Surges per day 5
Second Wind: unused
Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders.
As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.
Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]Allarian Jumping Spider: AC 17, Fort 18, Ref 17, Will 14
+8 vs AC; 1d8 + 6 damage. Secondary attack +5 vs. Fort; 1d6 poison damage and the target is dazed until the end of the spider’s next turn.
NB: I screwed up the block last time. Secondary should be vs. Fort.
Herd Spider: AC 16, Fort 15, Ref 13, Will 14
+7 vs AC; 1d6+4 poison damage and ongoing 5 poison damage (save ends)
Venom Spitter: AC 17, Fort 16, Ref 13, Will 14
+8 vs AC; 5 damage[/sblock]