adventure idea: sunken tower

diaglo

Adventurer
there is an old Dungeon adventure about a series of towers set for different lvl pcs. let me rack my brain some to remember the name and author.
 

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diaglo

Adventurer
was issue #10 Secrets of the Towers is the name by Larry Church.

also had some good ole Willie Walsh adventures in that issue.
 

Phlebas

First Post
If you want some more lighthearted inspiration, Jingo by Terry pratchett has a mysterious sunken continent rising up, claimed by two countries, and starting a war until somebody notices that its sunk back again..

Could expalin why you have a few fishing boats, tourists, pirates swarming around sticking flags everywhere, especially if its allegedly filled with gold

the living tower bleeding when shot does give a very creepy feel, especially if the party have already gone in a long way before they realise.....
 

Lidgar

Gongfarmer
How doe the tower rise to the surface? Is it mounted on an elevating platform? Or does the earth itself heave it up? Float/levitate? If an elevating platform, then I suggest that it was built by Outsiders/Elders. Fits in with tentacles/horrors, and gives you the opportunity to introduce weird technologies ala Expedition to Barrier Peaks.
 

Snapdragyn

Explorer
What about reversing things a bit, such that it's on the night of the new moon (& thus lowest tide) when the uppermost level of the tower is exposed & accessible to the surface? This could fit in well with the time interval - no regular low tide will do, it has to be an extremely low tide to expose the entrance. You also have the bit of fun then with the tower being, in a sense, 'upside down' - they enter at the top & then make their way down through progressively more dangerous foes to the tower's base.

The moonlight incubation thing could still work, just that the light would then be filtered through the water which would cover the top of the tower at high tides (again providing a basis for the extended intervals, with not enough moonlight filtering through for a faster incubation).
 

TheAuldGrump

First Post
Hmmm, you may want to take a look at Terry Pratchett's Jingo, which has a mysterious reappearing island....

Other possibilities-

The Call of Cthulhu Approach - the stars are now right, and the great temple has arisen. Now the ceremonies and sacrifices must begin on the great tower/pyramid to awaken a sleeping god! Guess who arrives in the nick of time to throw a spanner into the works? :p

The Lost Dutchman Approach - Long ago a wicked man made a deal with the dark powers, committing a great sin in return for eternal life. Now he despairs of that life ever ending, bound to his tower, and loosed in the waking world only once in a hundred years, oh, how he longs for death... perhaps the heroes' swords will be the ones that release him.

The Repentant Approach - much the same as above, but he is truly repenting of his sins, and seeks to perform a final good act that will release him from his chains.

The Trap Approach - the island only appears every hundred years, but when it sinks all those who were there when she went down remain bound in undeath... where do you think all the undead nasties came from, anyway? And the sigils on the walls lie about when it sinks....

The Great Tide Approach - the tower does not rise, it is in a narrow bay that is completely drained once in a hundred years, when the moon and sun are aligned just so..... and when the tide returns it does so in a manner that makes the Bay of Fundy seem tame.

The Draw Down Approach - much like above, only it is in the lake formed by a great dwarfen dam. Once a century the dwarfs drain the water so they can tend to the dam. Not only a tower but an entire town was submerged, whether the people made it out depends on how nice your dwarfs are....

The Ghost Approach - the whole place is nothing but a ghost, or a ghost's memories. When the time comes right the tower does not sink, but disappears with the fog. It sank all those years ago, but memories and dreams can hold strange weight. Lay the spirit to rest and the tower fades, never to return.

For many of them I would leave the lower reaches flooded, with the level at the water line about waist deep, and slimy as all heck. :)

The Auld Grump
 

Al'Kelhar

Adventurer
EricNoah said:
...
My vision is a tower that is sort of an incubation chamber for some tentacled horror (a mooncalf, a suped-up grell, something along those lines) that the tower produces once a decade. To complete the ritual, the tower rises out of the sea on the night of a full moon. Some kind of magical receptical at the top of the tower gathers moonlight for a night, and then the creature is released to start plaguing the mortal world.
...

You could consider using a moonbeast (MM2), and the thing it wants is in the PCs' possession (maybe in some loot they took from the pirates).

Cheers, Al'Kelhar
 

Wraith Form

Explorer
TheAuldGrump said:
The Call of Cthulhu Approach - the stars are now right, and the great temple has arisen. Now the ceremonies and sacrifices must begin on the great tower/pyramid to awaken a sleeping god! Guess who arrives in the nick of time to throw a spanner into the works?
See? This is why I need to be a player at your table.
 

Gez

First Post
Andre said:
A bit of a cliche, but you could go with the "tower" actually being a creature from the elemental plane of water. Like a salmon, it always returns to its birthplace to spawn.

I always wanted to have some dungeon/city/whatever in a giant turritella shell. A really giant one.
 


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