As the beast falls, Unit 16 barely sidesteps in time to avoid its crashing body.
"You see?" he yells to Ryda, nearly stumbling as he turns toward her.
"Unit 16 snares enemy melee units so allied ranged units are most effective," he recites as if reading from a book. Unit 16 beams broadly at Ryda as blood pours freely down his face.
[sblock=ooc]Font of Life vs. dazed:
saved! (18)[/sblock]
With new resolve and emboldened by his ally's spirit and his own sense of duty, Unit 16 pulls himself back together and puts on a brave face once more.
"Switching targets..." he says to himself. Seeing Jarren move into a tactical position, he reacts by instinct to move into place. As he walks, new ice crystals appear in front of him with each step, and as he passes they melt harmlessly away. Interestingly, small paths through the snow and ice are immediately visible to Jarren as Unit 16 gets closer.
"You shall dance around my ally no longer," 16 says to the Kenku as he lifts his giant hammer. Still exhausted, Unit 16 again deploys his defensive strike, opening deflective panels while bringing his hammer to bear on his foe.
[sblock=ooc]Move: move to W13 (flanking)
Free: Nature's Wrath; mark X13 kenku; -3 to attacks that do not include Unit 16
Standard: Earth Shield Strike vs. kenku at X13;
21 vs AC. If that hits, 20 damage and +2 power bonus to AC (mini-stats are written assuming it hits)
Minor: none (I almost used warforged resolve but it would have wasted the 5 temp HP and something tells me I will need every HP I can get for this battle.)
Reactions: 16 will favor Fury over Grasp[/sblock]
[sblock=Unit 16]
Unit 16 Warforged Warden 4
Initiative: +3, Passive Perception: 17, Passive Insight: 12, Senses: Normal
AC:
26, Fort:
19, Reflex:
15, Will:
15
HP:
10/57 +
8 THP, Bloodied:28, Surge Value:14, Surges left:
10/13
Action Points/Daily Item Uses/Milestones:
0/
0/0
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Weight of Earth
Earth Shield Strike
Warforged Resolve
Roots of Stone
Earthgrasp Strike
Warden's Tempest
Second Wind
Form of Winter's Herald -
Form of Winter's Herald Attack
Potion of Clarity
Important Stuff:
- makes lots of immediate interrupts/reactions/OAs
Conditions: resist
5 cold, zone of difficult terrain within 2 squares, +2 AC, +2
power bonus to AC
Full sheet:
Unit 16[/sblock]