GM: | You'll be glad to learn that I finished painting my new condo. Ahem. | |
The demon's are running out of tricks and the heroes get to press their advantage.
[sblock=Dante]Wrathborn is 13 square high and your range is 10 unless I am mistaken so you couldn't reach him. I redirected to the other cambion. Movement may be a little wonky because your movement as part of the stab & run didn't put you adjacent to chained cambion. I just did your last instruction from a spot where attack was possible and then put Virgil between you and the cultist.[/sblock]
[sblock=Actions]
Cultist magic missile
vs Rocco reflex (1d20+8+2=13, 2d4+4-4=3)
Arcanist
Arcanist vs Ashir (1d20+14=19, 1d10+6-4=12)
Chained Cambion
Unfettered scream
vs for 1:Haruka 2:Max (1d20+13=18, 1d20+13=31, 2d6+6=14) hit max
Wrathborn
Fire bolt vs Dante (1d20+12=15, 2d6+5-4=8)
Sucky round!
[/sblock]
[sblock=S&S]
C4: tb spent, light spent
W2: 58/100 Marked
I-1: dead
Ch: 57/110 marked (chained)
A1: 34/72
Ashir: 26/50 DR4
Dante: 16/52 DR4 wolf stance
Haruka: 38/65 DR4
Nementah: 23 (17) /51 DR4 Ongoing 10 (save ends)
Rocco: 31/55 DR4 Dancing defense, dazed (save ends)
Virgil: 46+4/70
Renquist: 51/54, +2 def tent
Max: 34/57 dazed (save ends)
C : Cultist (currently all on the roofs)
Perception 17
HP 48; Bloodied 24
AC 18; Fortitude 14, Reflex 15, Will 16
OA Quarterstaff (standard, at-will) Weapon
+5 vs AC; 1d8 damage.
W: Cambion Wrathborn
HP 100; Bloodied 50
AC 23, Fortitude 21, Reflex 24, Will 18
Perception 16
Resist 10 fire
OA: +14 2d8+8
I: Assassin imp
Perception 22; darkvision
HP 63; Bloodied 31
AC 20; Fortitude 17, Reflex 20, Will 19
Resist 15 fire
OA: Razor (standard, at-will)
+12 vs AC; 1d4+5 damage.
A: Soulrider Devil Eladrin Arcanist
Perception 17; darkvision
HP 72; Bloodied 36
AC 21; Fortitude 20, Reflex 23, Will 22
Resist 5 fire
OA: Longsword
+16 vs AC; 1d8+5 damage.
Ch: Chained Cambion
HP 110; Bloodied 55
AC 24, Fortitude 22, Reflex 20, Will 24 Perception 19
Resist 10 fire
Traits Binding Field Aura 3
Squares within the aura are difficult terrain for enemies.
OA: +15 vs. AC
Hit: 3d6 + 8 damage, and a dazed target is immobilized (save ends).
[/sblock]