"Impressive." The dragon said, not yet concerned for its own safety, or at least now showing it outwardly.
"Will you let them just kill your companions like that, Kobold?"
"Great Lord, you mussst help me!" The dragonshield pleaded.
"Hmph," snorted the dragon, frost billowing from its nostrils,
"Show me you are worthy."
The remaining kobold readied and charged, rushing forward toward Hergunna. With a thud it slammed its shield into Hergunna and then slipped the short sword in through her guard. Retracting the blade, the kobold stepped back, the druid's blood covering the shield face. With a grin, is retreated back toward the dragon.
"Sssseee, my lord! I offer you more human blood!"
"Very well; I am hungry." The dragon flapped its wings furiously and flew up toward the group of humans. As it landed, it leaned forward, opening its massive jaws, and bellowing a huge roar. However, the Bard's Jinx caused the sound to have a high pitch at the end, almost like the dragon was asking a very loud question. As a result, it did not have the desired effect, and the creature fell flat on its face.
[sblock=Ice Hazard]
OKay... so since the OA once per turn seems to make this thing no longer impossible, going back to the original trap. I'd say the fire spell would melt the ice in that area +1, but with my DM insight, I would save the encounter power for the battle ahead.
Treacherous Ice Sheet Level 5 Obstacle
A slick sheet of ice creates a hazardous obstacle.
Hazard: This sheet of ice fills 10 contiguous squares, turning them into difficult terrain.
Perception
No check is necessary to notice the ice.
Additional Skill: Nature DC 22: The character identifies the squares of treacherous ice.
Trigger
The ice attacks when a creature enters or begins its turn in a square of treacherous ice. It also attacks when a creature stands up from prone in a square of treacherous ice.
Attack
Opportunity Action Melee
Target: Creature on the ice
Attack: +8 vs. Reflex
Hit: 1d6+2 damage and fall prone. If the creature is already prone, no damage but its turn ends immediately.
Countermeasures
With a DC 27 Acrobatic check and a move action, a character can move into a square of treacherous ice without risk of falling. If the check fails or the character move more than 1 square, the ice attacks.
[/sblock][sblock=Mechanics]
Dragonshield
Standard: Charge Hergunna (to -N2 to -M2 to -L2)
Attack:
1D20 + 7 => 25 Hit
Damage:
1D6 + 3 => 8
Minor: Shift to -M2
Move: -M2 to -N1 to -O0 to -O-1 to -O-2 to -O-3
Dragon
Recharge Breath:
1D6 => 2 Fail
Move: to -O0:-N1
Standard: Frightful Presence
Attack Hergunna:
1D20 + 4 => 16
Attack Captive:
1D20 + 4 => 11
Attack Wil:
1D20 + 4 => 12
Attack Mervin:
1D20 + 4 => 13
4 Misses
[/sblock][sblock=Status]
Wil Rando: -K4
31/38 HS 7/10 AP 0
MW 1/2,
Mervin: -J4
9/27 THP
0/4 HS 2/7 AP 0,
Bloodied
Hergunna: -K2
4/41 HS 8/9 AP 0
, 5 ongoing damage,
Bloodied
Kane: -G0
27/47 THP
4/4 HS 5/10 AP 0,
Bloodied
Stanng: [Miner Hut] 28/31 THP 0/3 HS 7/10 AP 1
Captive Human: -K3
1/1
Enemies:
Kobold Dragonshield: -O-3
18/36,
Bloodied
Young White Dragon: -O0:-N1
141/200,
Prone,
Kobold Dragonshield Axe: dead
Kobold Slyblade: -J3 dead
Kobold Minion: -L3 0/1 DEAD
Kobold Minion: -L0 0/1 DEAD
Kobold Slyblade: -L-2 0/42 DEAD
Kobold Wyrmpriest: -K-4 0/36 DEAD
Kobold Minion: -L3 0/1 DEAD
Kobold Minion: -J3 01/1 DEAD
[/sblock][sblock=map]
http://www.nexusnine.net/images/L4E/Byron9-6.png
[/sblock][sblock=Enemies]
Kobold Dragonshield
HP 36; Bloodied 18
AC 18; Fortitude 14, Reflex 13, Will 13
Resist 5 Cold
Speed 5
Short Sword (standard, at-will) Weapon
+7 vs AC; 1d6+3 damage, and the target is marked until the end of the kobold dragonshield's next turn.
Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will)
The kobold dragonshield shifts 1 square.
Mob Attack
+1 to hit and damage for each other identical creatures attacking the same opponent
Shifty (minor; at-will)
The kobold shifts 1 square as a minor action.
Young White Dragon
Initiative +1 Senses Perception +7; darkvision
HP 200; Bloodied 100; see also bloodied breath
AC 18; Fortitude 20, Refl ex 16, Will 17
Resist 15 cold
Saving Throws +5
Speed 6 (ice walk), fl y 6 (hover), overland fl ight 10
Action Points 2
Bite (standard; at-will) ✦ Cold
Reach 2; +6 vs. AC; 1d8 + 4 plus 1d6 cold damage (plus an extra
1d6 cold damage on a successful opportunity attack).
Claw (standard; at-will)
Reach 2; +6 vs. AC; 1d8 + 4 damage.
Dragon’s Fury (standard; at-will)
The dragon makes two claw attacks. If the dragon hits a single
target with both claws, it makes a bite attack against the same
target.
Breath Weapon (standard; recharge ⚄ ⚅ ) ✦ Cold
Close blast 5; +4 vs. Refl ex; 3d6 + 4 cold damage, and the target
is slowed and weakened (save ends both).
Bloodied Breath (free, when first bloodied; encounter) ✦ Cold
The dragon’s breath weapon recharges, and the dragon uses it
immediately.
Frightful Presence (standard; encounter) ✦ Fear
Close burst 5; targets enemies; +4 vs. Will; the target is stunned
until the end of the dragon’s next turn. Aftereff ect: The target
takes a –2 penalty to attack rolls (save ends).
Alignment Evil Languages Draconic
Skills Athletics +15
[/sblock][sblock=Wiki Character Sheets]So, what's the latest on this? I don't keep up with the rest of the forum. [/sblock][sblock=Push]It's not worth a retcon, but Kane's push on the slyblade was not legal. Please try to be a little more careful next time.[/sblock]