[sblock=Dims]Re: +5 resist against poison.
I see you have the +5 to save against poison from Cast-Iron Stomach, but I don't see the resistance on your character sheet. Am I overlooking it, or were you thinking of the bonus to save?[/sblock][sblock=R1]Hope I'm not being a jerk, but since Wil's turn occurs before yours, the healing occurs before the ongoing damage, which takes you back to full, and then down 5.
Though, given your track record, I doubt it will matter.
[/sblock]
"Ahhh! Away with you!" The Adept shouts, thrusting its quarterstaff toward Kruk. The Dwarf is pushed backwards by the force, and feels his strength waning. [sblock=Reaction]Kruk triggered a reaction from the adept by moving adjacent. However, the recharge failed on the power, so no chance of that this round. Sorry for not stating that one more clearly.[/sblock]
The Adept whipped the staff around in a flourish, and it spit fire at Kruk. The flames mostly glanced off the dwarf, but his armor caught fire. It slunk back, keeping away from the adventurers.
The Giant Snake Hissed loudly, spiting lightning out again. The attacks landed with a booming crash, and both Kruk and Wil were covered with crackling sparks.
Seizing on the opportunity, the giant lizard shifted to get closer to the electrocuted Bard, biting down hard and rending flesh.
[sblock=Mechanics]
Pact-Bound Adept Immediate Interrupt
Trigger: Kruk moves adjacent
Attack:
1d20+13=20 (vs Will)
Effect: Kruk is pushed 3 squares to D24 and weakened (save ends)
Pact-Bound Adept
Recharge Healing Burst: 1d6=2 Fail
Recharge Dragon's Grace: 1d6=3 Fail
Recharge Fierce Rebuke: 1d=2 Fail
Standard: Flaming Staff vs Kruk (Reflex)
Attack:
1d20+13=27
Damage:
1d6+5=9 + 5 ongoing fire damage (save ends) (5 damage negated from Cloak Power)
Minor: Shift to -A28
Move: to -B31
Lieth
Recharge Stinging Bolt: 1d6=1 Fail
Standard: Lightning Lash vs Kruk and Wil (Reflex)
Attack Kruk:
1d20+11=31 CRIT
Damage Kruk:
2d8+4=20 +5 ongoing lightning damage (save ends) (5 damage negated from Cloak Power)
Attack Wil:
1d20+11=18 (-2 for Mark, but still barely a hit)
Damage Wil:
2d8+4=12 +5 ongoing lightning damage (Save ends)
Giant Lizard
Move: Shift to F24:G25
Standard: Bite Wil (AC)
Attack:
1d20+7= 27 CRIT
Damage:
2d6+4=16
[/sblock][sblock=Status]
Wil Rando:
H23 12/40 HS 10/10 AP 0 MW 1/2,
5 ongoing lightning,
Bloodied
Hergunna: H24
46/46 HS 9/9 AP 0,
Kane: G26
48/53 THP
0/5 HS 9/10 AP 0,
5 ongoing lightning & Immobilized (save to ends both),
Kruk:
D24 7/61 THP
0/12 HS 12/12 AP 0 SW used,
Bloodied,
5 ongoing fire,
5 ongoing lightning,
weakened
Carolina: E21
29/39 HS 7/7 AP 1, SW used,
Enemies:
Lieth, Lightning Naga: A27:B28
59/162 AP 0/2,
Marked (Kruk),
bloodied
Giant Lizard: F24:G25
49/69,
Pact-Bound Adept -B31:
47/58,
Marked (Kruk)
Dead:
Wyrmwarped Scaleshaper: D31 -3/73, bloodied
Giant Lizard: H26:I27 0/69 DEAD
[/sblock][sblock=Map]
[/sblock][sblock=Enemies]
Lieth, Lightning Naga
Large immortal magical beast (reptile) Level 7 Solo Artillery
Initiative +6 Senses Perception +6; darkvision
Shocking Convulsions aura 5; any enemy within the aura that has ongoing lightning damage is slowed and cannot take opportunity attacks.
HP 162; Bloodied 81
AC 19; Fortitude 18, Reflex 20, Will 20
Resist 10 Lightning
Saving Throws +5
Speed 6
Action Points 2
Tail Sting (standard, at-will) Lightning, Poison
Reach 2; +11 vs AC; 2d6+6 damage plus 1d6 lightning and poison damage.
Reactive Sting (immediate reaction, when an enemy hits lieth with a melee attack)
Lieth makes a tail sting attack against the triggering enemy and shifts 1 square.
Spark Shot (standard, at-will) Lightning
Ranged 20; +11 vs Reflex; 2d8+4 lightning damage; see also bloodied spark.
Lightning Lash (standard, at-will)
Lieth makes two spark shot attacks.
Lightning Volley (standard, recharges when first bloodied)
Lieth makes a spark shot attack against each enemy within range..
Stinging Bolt (standard, recharge 5,6) Lightning
Ranged 10; +13 vs Reflex; 2d12+4 lightning damage, and the target is immobilized and takes ongoing 5 lightning damage (save ends both). Miss: Half damage, and the target is slowed (save ends).
Blooded Spark (while bloodied) Lightning
When Lieth hits with spark shot, the target of the attack also takes ongoing 5 lightning damage (save ends).
Giant Lizard, Draft
Large natural beast Level 4 Brute
HP 69; Bloodied 34
AC 16; Fortitude 18, Reflex 16, Will 13
Speed 7 (swamp walk), climb 2
Bite (standard, at-will)
+7 vs AC; 2d6+4 damage.
Pact-Bound Adept
Small natural humanoid (reptile) Level 6 Artillery (Leader)
HP 58; Bloodied 29
AC 19; Fortitude 16, Reflex 18, Will 19 (If does not shift during turn, -1 AC and Reflex)
Resist 5 fire
Speed 6, fly 4 (clumsy)
Quarterstaff (standard, at-will) Weapon
+11 vs AC; 1d8 damage.
Flaming Staff (standard, at-will) Fire, Weapon
Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends).
Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) Fear
The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends).
Dragon's Grace (minor, recharge 5,6)
Ranged 10; one ally gains resist 10 against a damage type of the adept’s choice until the end of the encounter..
Healing Burst (standard, recharge 5,6) Healing
Area burst 2 within 10; allies in the area regain 20 hit points..
Shifty (minor; at-will)
The adept shifts 1 square.
Shifty Boots (minor; encounter)
The scaleshaper shifts 2 squares.
Vagabond’s Die (minor; Daily)
Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects.
Trap Sense
The adept gains a +2 bonus to all defenses against traps.
Equipment: quarterstaff, Boots of the Fencing Master, Vagabond’s Die
[/sblock][sblock=Lieth/Giant Snake Interrupt]
So long as Kruk is the only one attacking it, it really doesn't matter, but keep in mind any melee hit triggers the interrupt, which results in a free shift, which it will use to move away from the attackers if possible. [/sblock]