Tenchuu
First Post
[sblock=John]Arrow of warning was used. Technically, Hergunna killed it, since the order of operations should have been Arrow of Warning, Kruk's Free Attack, then Hergunna's attack. But since Ryry posted after you but before Kruk, I wrote it as if Kruk killed the Naga, for continuity's sake. [/sblock][sblock=Ryry/Dims]I hope you don't mind me calling you Dims. Just my lazy typing, although I realize it is perhaps not the most flattering-sounding nickname.
I'm not sure if he would have enough move left (or any) since the power is really an immediate reaction, and the move is a charge, not a normal move. But, I don't really know, and given my desire not that have to retcon my post, as well as my benevolent love of my players P), I'll play it as Ryry has suggested: Charge, trigger interrupt, finish charge/turn.
Kruk has another saving throw to use, left over from the end of last turn, to save vs weakened. His save vs slowed however (see below) will have to wait.
[/sblock]
"BACK!" the Adept blurted out, pushing Kruk backward. The dwarf was weakened by the blow, and still pushed forward, cleaving the adept and drawing blood.
After barely dodging a slew of attacks, the Adept stepped backwards, and took aim at Wil. "You as well, Stay back! Akneth Protects me!" The flaming attack struck true, burning Wil's skin and catching his garments on fire. The Adept retreated even further.
The Scaleshaper followed suit. Focusing its mind, the creature fired two more mind bolts, sending crippling waves of pain through Hergunna and Kruk's heads. It backed away slowly, and then more quickly, trying to retreat.
[sblock=Mechanics]
Pact-Bound Adept
Interrupt: Fierce Rebuke (vs Wil)
Attack: 1d20+13=33 NPCs waste a crit.
Effect: Kruk Weakened
Pact-Bound Adept
Recharge Healing Burst: 1d6=3 Failed
Recharge Fierce Rebuke: 1d6=5 Recharged
Minor: Shift to G38
Standard: Flaming Staff vs Wil (Reflex)
Attack: http://invisiblecastle.com/roller/view/2569676/1d20+13=22
Damage: 1d6+5=8 + 5 ongoing fire
Move: to G44
Scaleshaper
Standard: Frightful Vision vs Hergunna and Kruk (vs Wil)
Attack Hergunna: 1d20+10=23
Damage Hergunna: 1d8+5=10
Attack Kruk: http://invisiblecastle.com/roller/view/2569678/1d20+10=15
Damage Kruk: 1d8+5=6
Effect: Hergunna and Kruk are slowed (save ends)
Minor: Shift to E40
Move: to E46
[/sblock][sblock=Status]
Wil Rando: H28 9/40 HS 9/10 AP 0 MW 1/2, Bloodied, 5 ongoing fire
Hergunna: -B31 34/46 HS 9/9 AP 0, 5 ongoing fire, Slowed
Kane: G26 27/53 THP 0/5 HS 9/10 AP 0,
Kruk: B26 22/61 THP 0/12 HS 8/12 AP 0 SW used, Bloodied, Weakened, Slowed
Carolina: D29 16/39 HS 7/7 AP 1, SW used, Bloodied, Slowed
Enemies:
Pact-Bound Adept: G44 11/58, Bloodied
Wyrmwarped Scaleshaper: E46 20/73, Bloodied
Dead:
Lieth, Lightning Naga: A27:B28 -8/162 AP 0/2, Dead
Giant Lizard: F24:G25 -1/69, dead
Giant Lizard: H26:I27 0/69 DEAD
[/sblock][sblock=Map]
[/sblock][sblock=Enemies]
Wyrmwarped Scaleshaper
Small aberrant humanoid (reptile) Level 6 Controller (Leader)
HP 73; Bloodied 36
AC 21; Fortitude 19, Reflex 20, Will 18 (If does not shift during turn, -1 AC and Reflex)
Speed 6, fly 4 (clumsy)
Claws (standard, at-will)
+11 vs AC; 2d6+3 damage.
Frightful Vision (standard, at-will) Fear, Psychic
Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends).
Unnatural Speed (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn..
Warped Strength (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn..
Shifty (minor; at-will)
The scaleshaper shifts 1 square.
Shifty Boots (minor; encounter)
The scaleshaper shifts 2 squares.
Equipment: Boots of the Fencing Master, Amulet of Physical Resolve+2
Pact-Bound Adept
Small natural humanoid (reptile) Level 6 Artillery (Leader)
HP 58; Bloodied 29
AC 19; Fortitude 16, Reflex 18, Will 19 (If does not shift during turn, -1 AC and Reflex)
Resist 5 fire
Speed 6, fly 4 (clumsy)
Quarterstaff (standard, at-will) Weapon
+11 vs AC; 1d8 damage.
Flaming Staff (standard, at-will) Fire, Weapon
Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends).
Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) Fear
The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends).
Dragon's Grace (minor, recharge 5,6)
Ranged 10; one ally gains resist 10 against a damage type of the adept’s choice until the end of the encounter..
Healing Burst (standard, recharge 5,6) Healing
Area burst 2 within 10; allies in the area regain 20 hit points..
Shifty (minor; at-will)
The adept shifts 1 square.
Shifty Boots (minor; encounter)
The scaleshaper shifts 2 squares.
Vagabond’s Die (minor; Daily)
Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects.
Trap Sense
The adept gains a +2 bonus to all defenses against traps.
Equipment: quarterstaff, Boots of the Fencing Master, Vagabond’s Die
[/sblock][sblock=Pact-Bound Adept Interrupt]It is recharged. Yes, again.
immediate reaction, when an enemy moves adjacent to the pact-bound adept (Fear)
The adept attacks the triggering enemy; +13 vs Will; on hit, the target is pushed 3 squares and weakened (save ends).
[/sblock][sblock=Almost!]I would say combat is over, and you have routed them, except they carry your treasure! Finish them off. You can do it![/sblock]
I'm not sure if he would have enough move left (or any) since the power is really an immediate reaction, and the move is a charge, not a normal move. But, I don't really know, and given my desire not that have to retcon my post, as well as my benevolent love of my players P), I'll play it as Ryry has suggested: Charge, trigger interrupt, finish charge/turn.
Kruk has another saving throw to use, left over from the end of last turn, to save vs weakened. His save vs slowed however (see below) will have to wait.
[/sblock]
"BACK!" the Adept blurted out, pushing Kruk backward. The dwarf was weakened by the blow, and still pushed forward, cleaving the adept and drawing blood.
After barely dodging a slew of attacks, the Adept stepped backwards, and took aim at Wil. "You as well, Stay back! Akneth Protects me!" The flaming attack struck true, burning Wil's skin and catching his garments on fire. The Adept retreated even further.
The Scaleshaper followed suit. Focusing its mind, the creature fired two more mind bolts, sending crippling waves of pain through Hergunna and Kruk's heads. It backed away slowly, and then more quickly, trying to retreat.
[sblock=Mechanics]
Pact-Bound Adept
Interrupt: Fierce Rebuke (vs Wil)
Attack: 1d20+13=33 NPCs waste a crit.
Effect: Kruk Weakened
Pact-Bound Adept
Recharge Healing Burst: 1d6=3 Failed
Recharge Fierce Rebuke: 1d6=5 Recharged
Minor: Shift to G38
Standard: Flaming Staff vs Wil (Reflex)
Attack: http://invisiblecastle.com/roller/view/2569676/1d20+13=22
Damage: 1d6+5=8 + 5 ongoing fire
Move: to G44
Scaleshaper
Standard: Frightful Vision vs Hergunna and Kruk (vs Wil)
Attack Hergunna: 1d20+10=23
Damage Hergunna: 1d8+5=10
Attack Kruk: http://invisiblecastle.com/roller/view/2569678/1d20+10=15
Damage Kruk: 1d8+5=6
Effect: Hergunna and Kruk are slowed (save ends)
Minor: Shift to E40
Move: to E46
[/sblock][sblock=Status]
Wil Rando: H28 9/40 HS 9/10 AP 0 MW 1/2, Bloodied, 5 ongoing fire
Hergunna: -B31 34/46 HS 9/9 AP 0, 5 ongoing fire, Slowed
Kane: G26 27/53 THP 0/5 HS 9/10 AP 0,
Kruk: B26 22/61 THP 0/12 HS 8/12 AP 0 SW used, Bloodied, Weakened, Slowed
Carolina: D29 16/39 HS 7/7 AP 1, SW used, Bloodied, Slowed
Enemies:
Pact-Bound Adept: G44 11/58, Bloodied
Wyrmwarped Scaleshaper: E46 20/73, Bloodied
Dead:
[/sblock][sblock=Map]
[/sblock][sblock=Enemies]
Wyrmwarped Scaleshaper
Small aberrant humanoid (reptile) Level 6 Controller (Leader)
HP 73; Bloodied 36
AC 21; Fortitude 19, Reflex 20, Will 18 (If does not shift during turn, -1 AC and Reflex)
Speed 6, fly 4 (clumsy)
Claws (standard, at-will)
+11 vs AC; 2d6+3 damage.
Frightful Vision (standard, at-will) Fear, Psychic
Ranged 10; the scaleshaper attacks two different targets; +10 vs Will; 1d8+5 psychic damage, and the target is slowed (save ends).
Unnatural Speed (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains +4 speed and can shift 2 squares as a minor action until the end of its next turn..
Warped Strength (standard, at-will)
Ranged 10; targets two allies within range, or the scaleshaper and one ally within range; the target gains a +2 bonus to attack rolls and damage rolls with its melee attacks until the end of its next turn..
Shifty (minor; at-will)
The scaleshaper shifts 1 square.
Shifty Boots (minor; encounter)
The scaleshaper shifts 2 squares.
Equipment: Boots of the Fencing Master, Amulet of Physical Resolve+2
Pact-Bound Adept
Small natural humanoid (reptile) Level 6 Artillery (Leader)
HP 58; Bloodied 29
AC 19; Fortitude 16, Reflex 18, Will 19 (If does not shift during turn, -1 AC and Reflex)
Resist 5 fire
Speed 6, fly 4 (clumsy)
Quarterstaff (standard, at-will) Weapon
+11 vs AC; 1d8 damage.
Flaming Staff (standard, at-will) Fire, Weapon
Requires quarterstaff ; ranged 10; +13 vs Reflex; 1d6+5 fire damage, and the target takes ongoing 5 fire damage (save ends).
Fierce Rebuke (immediate reaction, when an enemy moves adjacent to the pact-bound adept, recharge 5,6) Fear
The adept attacks the triggering enemy; +13 vs Will; the target is pushed 3 squares and weakened (save ends).
Dragon's Grace (minor, recharge 5,6)
Ranged 10; one ally gains resist 10 against a damage type of the adept’s choice until the end of the encounter..
Healing Burst (standard, recharge 5,6) Healing
Area burst 2 within 10; allies in the area regain 20 hit points..
Shifty (minor; at-will)
The adept shifts 1 square.
Shifty Boots (minor; encounter)
The scaleshaper shifts 2 squares.
Vagabond’s Die (minor; Daily)
Ranged 10; The adept rolls a D6 and targeted enemy suffers random effects.
Trap Sense
The adept gains a +2 bonus to all defenses against traps.
Equipment: quarterstaff, Boots of the Fencing Master, Vagabond’s Die
[/sblock][sblock=Pact-Bound Adept Interrupt]It is recharged. Yes, again.
immediate reaction, when an enemy moves adjacent to the pact-bound adept (Fear)
The adept attacks the triggering enemy; +13 vs Will; on hit, the target is pushed 3 squares and weakened (save ends).
[/sblock][sblock=Almost!]I would say combat is over, and you have routed them, except they carry your treasure! Finish them off. You can do it![/sblock]