After a quick exchange of blows, Garrick notices that the flow of battle isn't going as well as he first hoped, Vex's position on the field leaving him way to vulnerable to multiple attacks from the crowd of goblinoids.
Keeping an eye open for his allies is something that comes almost as second hand to Garrick, the flow of arcane power flowing almost without his command as he notices one of the hobgoblins aiming for one of Vex's blind spot. "Hope you friend appretiates your blade more than us", he musses as the creature suddenly pops in and out of existance with his blade now directed towards one of the minotaur's side.
Unable to do more for the woman swordfighter, Garrick then focuses on his own foe, executing a vicious slash to the minotaur's upper body, arcane forces already at work as the creature is forced to move away from Garrick and his friends. "Stay!" he barks at the minotaur, his voice commanding.
Using the same arcane force he applied to force the minotaur away, Garrick slides backwards and out of the other hobgoblin's reach, taking advantage of that small break to call shadows upon his body as he partially disolves into darkness as he moves away.
The minotaur interposes its shield, preventing Garrick's attack from connecting.
Nicely done Garrick! Don't worry about Vex. I'll come to her aide.
Knoepf ignores pain from the multiple hits from the fighters and shouts to Vex. Stand your ground Vex. Create havoc with your blade! Knoepf the closes his eyes in concentration. Both Vex and Knoepf feel the healing warmth spread through their bodies.
Acre steps next to Knoepf and brushes him with the tips of his right hand - the dwarf feels an instant connection to the half-elf as both feel a protecting glow. The half elf then attempts to gut the minotaur directly in front of him with a powerful lunge.
Malehan follows the Minotaur as he is slided by Garrick. He then try to swing but he is still unable to connect with his opponent. "It seems I lack practice, big bull, you're lucky."
Energy shimmered around Vex for the briefest of moments, and her armor shifted from the light half-plate she had been wearing into a full suit of plate armor more suited to a heavy infantry soldier. "That's the spirit boys! Keep it up- we'll have a slaughterhouse on both sides of this place," Vex taunted the band of hobgoblins as she continued to swing her sword in a constant lashing spiral. She aimed another cut at the hobgoblin leader's head, and tried to tag the gnoll on the backswing. Despite (or perhaps because of) the foes pressing her, she seemed to be having fun...
Hobgoblin 1 swings its spear at Vex, but misses.
Hobgoblin 2 swings its first scimitar at Vex, but misses. It then swings its second scimitar at Vex's head, but Garrick beats it to the punch, teleporting it next to the Minotaur. The scimitar slices into the Minotaur's back. "Arggghhh." the minotaur shouts, the first time anyone heard anything from this minotaur.
Wincing from the pain of Vex's sword, Hobgoblin 3 shifts into flank with the Gnoll and viciously swings its scimitars against Vex twice. The first hits Vex in the shoulder, the second in the shin.
Hobgoblin 4 slices Garrick with its scimitars in the chest and the arm.
"HA. We not as easy as youse friends think little man. You fall down soon." Minotaur 1 says as it slashes Knoepf across his arm, but the blow is weakened by Acre's "magic".
Minotaur 2 swings another massive blow at Knoepf's head, this time, connecting solidly.
Gnoll 1 shoots an arrow into Garrick's leg.
Gnoll 2 shifts away, drops its handaxe and fires at Vex, but the table gets in the way.
"I hope you survive to learn your lesson Mr. Dwarf. Arrogance and violence is never the way. Violence should only be used in self defense." the warforged says. It then moves around the fight in order to get a better view.
The patrons continue to do nothing but watch and cheer.
[sblock=OOC]
Terrain: The tables and chair squares are difficult terrain. To go horizontally or vertically through a round table is just difficult terrain. To go diagonally through a round table or to cross over a rectangular table is both difficult terrain, and a DC 15 Athletics or Acrobatics check. Failure means that the PC slips and falls prone in the starting square and that ends his move action. For example, going from square M9 to O9 is a check and if it fails, the PC is prone in M9 and the move action is finished. The tables also provide cover from ranged attacks for those standing within or adjacent to a table/chair square in the opposing direction (e.g. F13 has cover from I8, but I8 doesn't have cover from F13).
Map guide: A yellow triangle indicates some type of condition or effect (marked, stunned, etc.). A blue circle indicates prone. A little red dot indicates bloodied.
Ok, I fixed Vex's hit points (I hope). She got hit 6 times, so she took 6 less damage due to her armor. The resist portion of her armor is on at all times.
Garrick misses Minotaur 2 and does not slide the minotaur.
Knoepf heals Vex and himself.
Malehan misses Minotaur 2.
Note: Since Garrick didn't hit and slide the Minotaur, I didn't move Malehan as you posted Velmont. Since you are on vacation and posting infrequently, I'll just have Malehan shift to K9 instead of the move you wrote in order to give himself flank on the Minotaur with Garrick.
Acre misses Minotaur 1.
Vex hits Hobgoblin 1 for 14 and Gnoll 2 for 4.
Hobgoblin 1 takes 6 damage from Rain of Steel and misses Vex.
Note: Rain of Steel isn't a single die roll for the entire turn. So, you can either roll a bunch of those rolls each round pathfinderq1 and I will assign them based on who is still around Vex in initiative order, or like the rest of this round, I can roll for you. Just let me know in your next action post.
Hobgoblin 2 takes 5 damage from Rain of Steel and misses Vex with its first attack. It tries to hit Vex with its second attack, but Garrick teleports it away and it hits Minotaur 2 for 20.
Hobgoblin 3 takes 14 damage from Rain of Steel, shifts to H11 and hits Vex for 8 which becomes 7 due to resist armor, and hits Vex for 7 which becomes 6 due to resist armor.
Hobgoblin 4 hits Garrick for 10 and also hits for another 8.
Minotaur 1 hits Knoepf for 13 which drops to 8 due to temporary hit points. Knoepf is marked.
Minotaur 2 hits Knoepf for 15. Knoepf is marked.
Gnoll 1 hits Garrick for 6.
Gnoll 2 takes 11 damage from Rain of Steel and shifts away. The Gnoll fires an arrow at Vex, but misses due to the table.
Vex 48/61, cover against Gnoll 2
Hobgoblin 1 (Hob 1), 20, marked by Vex
Hobgoblin 2 (Hob 2) 5
Hobgoblin 3 (Hob 3) 14
Hobgoblin 4 (Hob 4)
Minotaur 1 (Min 1). cursed
Minotaur 2 (Min 2), 65, cursed, bloodied, Aegis of Shielding, Oath of Enmity
Gnoll 1 (Gno 1), cover against everyone
Gnoll 2 (Gno 2), 15
Warforged (War)
Patrons
Acre 56/56, 3 temporary hit points
Malehan 62/62
Garrick 19/57, bloodied
Knoepf 25/50, bloodied, marked by Minotaur 2.
It's the PC's turns.
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