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Adventure Seeds

alms66

First Post
Thank you for that - it was insanely hilarious the first time I saw it, now it's been so long I must watch this again... :lol:

I'm sure this isn't a new idea as I'm hardly one to be accused of originality, but I do think it's a good idea and therefore worthy of being a topic.

The idea I'm talking about is that of adventure seeds. These are very basic concepts that a DM can grab at a moment's notice and use to spawn, at the very least, a session of adventure.

I don't know how others may have formatted this concept but what I'm going to ask of people is that we all borrow from the Hollywood formula known as 'high concept'. In a nutshell, if your adventure seed can't be described in one (succinct) paragraph, then it ain't for this thread.

I'll start off proceedings with one that I came up with for a session I ran today:
The Big List of RPG Plots, by S. John Ross
 

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