Dextyr triumphantly cuts down the large wolf, inspiring his allies.
The large werewolf on the mountain drops Isabelle and challenges Shorrin
You outsidas cause notin' but troubles. I gunna bury you unda dis hill! He tries swipes with a huge claws, but Shorrin's fighting skill only allows one blow to sweep at him, blocking with his shield. The other wolfman comes around behind Shorrin, but his keen fighting sense alerts him and he spins to block the blow.
The sluggish wolf and man-beasts move shrug off the effects of Janus's spell, but cannot make much progress to join their packmate while avoiding the icy webs.
The wounds on the wolf near Murphy begin to close as it bites at the assassin causing the wound from the first wolf to reopen. It moves cautiously around for better position.
[sblock=OOC] The large werewolf can only use a MBA, so he will Claw
1d20+12=23 (vs AC) for 2d6+5=17
Roll Lookup MISS
Save vs Shorrin's power 1d20+2=18 (this is an elite!)
Roll Lookup
It has Reach 2 but not threatening reach
Lycan 3 moves to I17 to flank and swing at Shorrin
Club 1d20+14=22 (vs AC) for 2d4+4=9
Roll Lookup MISS
Lycan 1 and 2 move slowly towards the heroes (double move)
Both save
Roll Lookup
Wolf 1 also moves sluggishly and saves
Roll Lookup
wow, that is a 19 and two 20s on saves
Wolf 3 regenerates 5 then bites Murphy 1d20+12=24 for 1d6+4=5 damage and 5 ongoing (save ends)
Roll Lookup
Shift to T18
[/sblock]
[sblock=status] Everyone has an AP except for Shorrin now
Shorrin H18 62/62 0AP
Murphy V18 47/58 BS in V18, 5 ongoing damage
Janus U23 42/42
Dextyr U17 47/58 +1 to allies' attacks burst 5, 5 ongoing damage (save ends)
Sheng U20 52/52 14thp +2 to all defenses, 2d6 to any foe hitting
Saraz U22 42/42 invisible to Wolf 3 TENT
Big Guy F19 Marked by Shorrin (reach 2)
Lycan 1 T11
Lycan 2 T8
Lycan 3 I17
Wolf 1 O10
Wolf 3 T18 -26hp
[/sblock]
[sblock=map]
[/sblock]