Murphy kills the soldier near him, his sword drawing in its lifeforce. Janus's spell covers all the creatures but most of them shrug off the sleepiness. Tonk's assault bloodies the robed hobgoblin. Dextyr continues to inspire his friends, while Saraz retreats and concentrates. Shorrin slides along the enemy, trying to force them back with his shield but they resist.
The hobgoblin facing Shorrin smacks him with a flail, tangling up the dragonborn's feet. The groggy robed enemy moves slowly next to the fighter and swings his staff. Though no arcane might is behind it, the quarterstaff knocks him right in the nose.
I kill you pirate! it shouts is broken Common.
Another charges up it's staff with electricity and swings at Tonk, but the half-orc easily dodges the clumsy swing. The robed hobgoblin next to Tonk shifts away and tries to rope Dextyr with invisible force, but the bard holds firm. It barks at the remaining hobgoblin in its gutteral tongue, and the soldier comes up and bashes Tonk with his flail, bloodying the rogue.
[sblock=mechanics] Murphy gets temporary hitpoint for killing with his sword, right?
OnlyTheStrong seemed okay with Shorrin's actions too, but I
rolled bad for him... he still marks H3.
H3 will attack Shorrin with a Flail
1d20+7=24 (vs AC) for 1d10+4=13 damage, Shorrin is slowed and marked by H3 TENT, H3
saves vs Slow
W1 will
recharge nothing and move up to Shorrin and staff
1d20+8=28 CRIT for 1d8+1=9 damage and
does not save vs slow
W3 will move to M4 recharge Shock Staff and use it on Tonk
1d20+8=15 (vs AC) for 2d10+4=13 lightning damage MISS
W2 doesn't
recharge, shifts away from Tonk, and uses Force Lure to try to dunk Dextyr
1d20+7=10 vs Fort 2d6+4=10 MISS
H5 will move up to Tonk and try his flail
1d20+7=27 CRIT for 1d10+4=14 and Tonk is slowed and marked by H5 TENT
[/sblock]
[sblock=status]
Murphy I3 29/45 AP 1 Shade Form
Janus H2 15/34 AP 1 bloodied
Tonk L5 14/44 +1 to AC TENT, bloodied, Slow and marked (H5)
Dextyr J5 22/43 Burst 5 allies +1 to attack
Saraz H4 15/38 AP 1 bloodied
Shorrin L2 2/50 AP 1 bloodied, slow and marked (H3)
Hobgoblin H3 M2 -34hp bloodied, marked by Shorrin
Hobgoblin W1 M3 -8hp Slowed save ends
Hobgoblin W3 M4 -0hp
Hobgoblin W2 N4 -30hp bloodied
Hobgoblin H5 M5 -19hp
[/sblock]
[sblock=map]
[/sblock]