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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

Tenchuu

First Post
OOC:
I'll wait to see your result of above ruling, Neurotic.

But, regardless, let Halleck go before Rocco. I'll move up and brash the mage, which should kill it, and heal you.
 

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JRYoung

First Post
"It appearsss that the plan has changed, my friendsss" Skalisss remarks as he stands, battered but not shaken. "I suggessst we hold the line here, sssomething isss about to happen".

[SBLOCK=Actions]
H3's Acid aura does 1, 2 is blocked by resist 2 All from Vilmak's Rune of Protection. Skalisss is at 55/74.

H3's bite does 10, 2 is blocked doing 8, skalisss is at 47/74.

S8 hits for 5, 2 is blocked doing 3, Skalisss is at 44/74.

The explosion does 5, 2 is blocked doing another 3 to Skalisss brining him to 41/74.

Move Action: Stand

Standard Action: Bolstering Strike on S8
MISS

Minor Action: Divine Challenge on S8

[/SBLOCK]
[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 8 CharacterSheet
Initiative: +8 Senses: Normal P-Perception: 16 P-Insight: 21
HP: 41/74 SurgeValue: 19 Surges: 10/11
AC:26 Fort:21 Reflex:18 Will:21

Action Points: used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +15 to Hit vs AC, 1d8+10 damage BasicRangedAttack: - Javelin, +11 to Hit vs AC, 1d6+5 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence USED
Dragon Breath USED
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
USED
Lay on Hands x2
Healing Word
Paladin's Judgement USED
Sacred Circle
Healing Surge from Dwarven Plate Armor USED
Martyr's Retribution USED
Wrath of the Gods USED [/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
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Neurotic

I plan on living forever. Or die trying.
[MENTION=85539]Tenchuu[/MENTION], roll for me please when you take your turn. Rocco OA: 13 vs AC for 1d8.minroll(2)+13
 

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 7

Battle Wrath
Vimak deals 3 extra damage to enemies who hit him in the previous round.

Runestate (Protection)
adjacent allies have resist all 2

Cage of Light:
The blast creates a zone that lasts until the end of your next turn. Leaving the zone costs enemies 2 extra squares of movement. Any enemy that attacks an ally who is within the zone grants combat advantage (save ends).



Vimak stands up and follows up with another miss ...

[sblock=ooc]

Move: stand up
standard: WoD (protection) vs S8


[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 19 Reflex 18 Will 20
Initiative: +5
Hit Points: 59 / 59 Bloodied: 29
Temporary Hit Points: 4
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 8 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Walk it Off, [sFlames of Purity, Symbol of Wrath Reversed, Word of Befuddlement[/s]
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition:

WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (none)

[sblock=Dread Weapon]
Critical: +1d6 damage per plus, and the target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
Power (Daily ✦ Fear): Free Action. Use this power when you hit with this weapon. The target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
[/sblock]

map
[/sblock][/sblock]
 
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johnmeier1

Explorer
Raijin stands also, looking stunned from the blast though his brooch absorbs some of the blast. He attacks the nearest soldier with thunder.

[sblock=OOC]Immediate Interrupt: Brooch of Shielding prevents 10 from blast
Move: Stand
Standard: Stormwalk vs S8...
[/sblock]

[sblock=ministats]
Status: resist 5 acid until EoE
Triggers: Attack vs AC hits by 6 or less (Sudden Scales)
Passive Perception 13, Passive Insight 19
AC 19, Fort 19, Reflex 14, Will 20
HP: 41/56, Bloodied 26, Surge Value 13, Surges 5/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 1, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Blazing Bolts, Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
Daily Powers: Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms, Variable Resistance

http://l4w.wikia.com/index.php?title=PC:Raijin_(johnmeier1)

[/sblock]
 

Nementah looks at the source of the disturbance. But being unable to go there herself, she stands up and directs Primera to block the entrance for the moment.

"Primera, go there and prevent anyone from entering until we recover a bit. Hold on as long as you can. Lerrick, get off the altar and take cover. Priests, protect her! Everyone, heads up!"
 

Tenchuu

First Post
Rocco retaliated against the mage, slamming his blade into him.

Halleck moved up and made a quick attack, which missed, but lured the mage into a counter which distracted him from Rocco's killing blow.

"Well done. Now, go get the leader,"
Halleck said.

OOC: Magestic Word. Rocco heals HS plus value below and shifts 1.


[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Rocco OA
Target: Mage
Attack: 1d20+13=26
Damage: 1d8(min:2)+13=15

Move: Walk to Q15 (+1 to AC / Ref)

Standard: Brash

  • Target1: Mage
  • Attack1: 1d20+12=15 Miss
  • Damage: 1d8+7=0
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.



Minor: Majestic Word on Rocco: Heals

[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 40/55, THP: 0/8 Bloodied: 25, Surge Value: 12, Surges left: 6/9
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

[/sblock]
[/sblock]
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
Rocco nods his thanks at the warlord, taking the chance to disengage from the remaining dragonborn and follow the leader.

He approaches and uses the space he passed to gain enough rotational momentum to bowl over smaller buffalo. The leader of the dragonborn is however much more agile then the buffalo and he let's Rocco's arm pass close which causes Rocco short moment of disbalance. He quickly recovers, but the attack is already on the way.

"There is papa dragon coming in! Get ready! Clean those peskies finally!"


OOC: [MENTION=79956]dimsdale[/MENTION], the mage has a choice whether to attack. if he does not do so, Rocco kills him instead of going after the leader. Let me know.

[MENTION=85539]Tenchuu[/MENTION], can we assume you granted the attack first and healed and shifted later? Also, boss fight is coming, time to get out that withering courage and other dailies and APs. Same goes for everyone.

[sblock=Actions]
Free: Shift to T12, kill the mage, gain +1 AC & Ref
Move: (only if the mage is killed): R11
Standard: Brash Strike vs Leader AC; damage (1d20+15=19, 1d8.minroll(2)+13=19) vs Mage if he didn't take Halleck's bait, Rocco grants CA to the target
[/sblock]

[sblock=Rocco Stats]
STATUS: +1 AC & Ref (or +3 if hte mage was the target)
MARKED: The Leader (or no one if the mage was the target)

Initiative +5; Senses Passive Insight 16, Passive Perception 21
HP 45/61, Bloodied 30, Surge Value 15+1, Surges 11/12
AC 23; Fortitude 20, Reflex 18, Will 19
0/1 AP
Speed 5

MBA: +13/1d8.minroll(2)+10
CC: +16/1d8.minroll(2)+13
OA: +16/1d8.minroll(2)+10


Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage
Counterstrike Guards - Daily immediate reaction: Trigger: enemy misses Rocco with melee attack; Effect: Rocco makes MBA vs the enemy
Dual-Threat Gauntlets - Daily minor: flanking with Rocco grants +3 bonus instead of +2 for the encounter

[/sblock]
 
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Tenchuu

First Post
OOC: That's how I wrote it (attack first, then heal) I just screwed up the order in my actions block (now corrected).

So, the Mage is dead from your free attack my brash assault granted.
 

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