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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 7

Battle Wrath
Vimak deals 3 extra damage to enemies who hit him in the previous round.

Runestate (Protection)
adjacent allies have resist all 2

Vimak curses as he misses the hound again.

[sblock=ooc]

standard: WoD (protection) vs Acid Hound

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 19 Reflex 18 Will 20
Initiative: +5
Hit Points: 59 / 59 Bloodied: 29
Temporary Hit Points: 4
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 8 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Walk it Off, [sFlames of Purity, Symbol of Wrath Reversed, Word of Befuddlement[/s]
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition:

WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (none)

[sblock=Dread Weapon]
Critical: +1d6 damage per plus, and the target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
Power (Daily ✦ Fear): Free Action. Use this power when you hit with this weapon. The target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
[/sblock]

map
[/sblock][/sblock]
 
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johnmeier1

Explorer
Raijin again focuses on the hound, attempting to bring back his thunderous energies. It resists him, so the sorcerer moves up to challenge it directly. He shakes off most ill feeling from the hound.

[sblock=OOC]Standard: Stormwalk on Acid Hound
Move: walk to H18 (6 damage from aura reduced to 1)
Minor: Arcana check for monster knowledge on hound.
[/sblock]

[sblock=ministats]
Status: resist 5 acid until EoE
Triggers: First melee attack (Dragonflame Mantle), Attack vs AC hits by 6 or less (Sudden Scales)
Passive Perception 13, Passive Insight 19
AC 19, Fort 19, Reflex 14, Will 20
HP: 52/56, Bloodied 26, Surge Value 13, Surges 6/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 1, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Blazing Bolts, Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
Daily Powers: Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms, Variable Resistance

http://l4w.wikia.com/index.php?title=PC:Raijin_(johnmeier1)
[/sblock]
 
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Nementah steps up into the gap next to the soldier while Primera reappears on the other side of Vimak effectivelly blocking all passage toward the ritual. Primera lashes out pinning the soldier with her horn, making certain he cannot move freely.

It will be a short moment, but hopefuly enough the others could finish the hound or the soldier off.

[sblock=Actions]
Move: G16
Minor: Call Primera to G18
Standard: Certain Threat vs Ref (S9); damage (1d20+10=27, 2d6+5=10) - S9 is marked by Primera (penalty -5 to hit anyone else)
[/sblock]
 

Tenchuu

First Post
"Rocco... Now!" Halleck said, striking out with a feign, hoping to catch the leader off guard. Instead, all three men brought their weapons together in one loud comical clang.

At least the jolt brought him out of his daze. The shockwave also seemed to trigger something in his armor, which made Halleck feel rejuvenated.

"Now, away with you, before we do that again."

OOC: Brash assault. All three attacks missed, all with a score of 20 to hit. Go figure.


[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Minor: NA
Move: NA (+1 to AC / Ref)
Standard: Brash

  • Target1: Leader
  • Attack1: 1d20+12=20 Miss
  • Damage: 1d8+7=0
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


Free: Dwarven Armor power: Gain healing as if you spent a healing surge (+12)

Save vs Dazed: 1d20=10 barely

[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 40/55, THP: 0/8 Bloodied: 25, Surge Value: 12, Surges left: 6/9
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

[/sblock]
[/sblock]
 
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dimsdale

First Post
The tide turns in the enemy's favor as the heroes miss badly, possibly distracted by the ritual. The dragonborn counter attack is brutal. The dragonborn solider hit with their swords and spray acid. The hound bites down hard on Raijin. The leader's sword dances, hitting Rocco and Halleck and gladiator hits as Rocco. Only the hunter and the runepriest escape the wrath of the foes.. Still, the heroes hold their ground against the advances of the enemy.

The ritual moves on as all of the silver smoke has been sucked up by the mark. The frequency of the flashing light is so fast that it is now a constant blinding light that fills the room. This affects the enemies as they find that it is hard to see. Lerricks body now levitates a foot of the platform. Just a little bit more firends! Hold them! barks brother Buchta. Both clerics now begin to chant in a monotone voice, repeating the same saying over and over, each time with more athority in their voices.

[sblock=Raijin arcane check]
You figure out that the hound is vulnerable to fire
[/sblock]


[sblock=Mechanics]

Heroes turn:
Quan: Miss
Nementah: Hit for 10 against S9
Primera: marked s9. S9 at -5 to attack roll against anyone else
Halleck: miss: +12 healing and save vs dazed
Skalisss: Hit S9 for 15 and 2 temp hp
Raijin: Miss and takes 1 point damage from acid aura
Rocco: Miss and grants +2 to enemies this round
Vimak: Miss


Total Damage to Enemies:
Acid Hound: 0
Leader: 0
S9: -25

Baddies turn:
Gladiator:
Attack BMA vs Rocco AC: 1d20+15+2(only one adj enemy) for 1d10+5: Hit for 12

Leader:
Arching slice: 1d20+12 vs Rocco and Halleck ac for 2d6+5 = Hit Rocco for 13

Mage:
Dancing Lightning vs Halleck and Rocco ref: 1d20+7 for 1d6+4 = miss


Hound: Bite vs Raijin AC: 1d20+10 for 1d8+2+1d8 additional acid damage = Hit for 10 from bite and 4 from acid (which will be negated by Raijin's +5 resist acid property.)

recharge acid spray: success

S9:
7 points damage from Skalisss divine challenge

attack: BMA vs 1d20+10 -5 (Primera) vs Raijin's AC for 1d8+3 = Hit for 9
minor: acid spray vs Quan, Nementah, Skalisss, Raijin and Vimak Ref: 1d20+6 for 1d6+2 = Hit Nementah for 6 acid damage

S8:
attack: BMA vs Skalisss AC: 1d20+10 for 1d8+3= miss
Marhall recovery (reroll attack on a miss) = miss
minor: acid spray vs Quan, Nementah, Skalisss, Raijin and Vimak Ref: 1d20+6 for 1d6+2 = crit skalisss for 8 acid

Total Damage to Allies:
Rocco: -25
Halleck:
Raijin: -19 physical and -4 acid damage
Nementah: -6 acid
Skalisss: -8 acid

[/sblock]
[sblock=Stats]

Party:

Nementah:
Defenses: AC 19 Fortitude 19 Reflex 18 Will 19
HP 61 THP: Bloodied 30 Surge Value 14; Surges Used 11/11 AP 1/1

Primera:
Defenses: AC 19 Fortitude 19 Reflex 18 Will 19
HP 13/13

Vimak:
Defenses: AC 22 Fortitude 19 Reflex 18 Will 20
HP: 59/59 THP: 4: Bloodied 29, Surge value: 14, Surges left 8/10 AP 1/1

Rocco: Marked
Defenses: AC 23; Fortitude 20, Reflex 18, Will 19
HP 13/61, Bloodied 30, Surge Value 15+1, Surges left 11/12: AP 1/1

Skalisss:
Defenses: AC:26 Fortitude:21 Reflex 18 Will 21
HP: 56/74 THP: 0 Bloodied 37, Surge Value: 19 Surges left: 10/11 AP 0/1

Halleck: Marked
Defenses: AC 23, Fortitude 17, Reflex 17 Will: 20
HP: 40/55 THP: Bloodied: 25, Surge Value: 12 Surges left: 6/9 AP: 1/1

Raijin:
Defenses: AC 19 Fortitiude 19 Reflex 14 Will 20
HP: 29/56 THP: Bloodied 26, Surge Value 13, Surges left 6/6 AP: 1/1 (you'll get 5 back based on aura roll)
Resist Force 10, Resist Lightning 5, Resist Thunder 5

Quan:
Defenses: AC 21, Fortitude 16 Reference 20, Will 17
HP: 50/50 THP: Bloodied 25, Surge value: 12 Surges left 7/7 AP: 1/1

Enemies:
Dragonborn Soldier S1:DEAD
Dragonborn Soldier S2:DEAD
Dragonborn Soldier S3:DEAD
Dragonborn Soldier S4:DEAD
Dragonborn Soldier S5:UNCONSCIOUS
Dragonborn Soldier S6:DEAD
Dragonborn Soldier S7:UNCONSCIOUS
Dragonborn Soldier S8: 57/63
Dragonborn Soldier S9: 63/63
Dragonborn Gladiator G1:UNCONSCIOUS
Dragonborn Gladiator G2: 106/106
Dragonborn Mage M:DEAD
Dragonborn Mage M:43/43
Acid Hound H1:[DEAD
Acid Hound H2:DEAD
Acid Hound H3: 46/96
Dragonborn Leader: 143/158
[/sblock]

[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.

Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).

Acid Hounds
Initiative +5 Senses Perception +11
Acid Shield (Acid) aura 1; any creature that enters or begins its turn
in the aura takes 1d6 acid damage.
HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 acid
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.
C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage

Leader:
HP 158; Bloodied 79

AC 24; Fortitude 22, Reflex 18, Will 21

Saving Throws +2 
Speed 5
Action Points 0
Fullblade (standard, at-will)  Weapon
+13 vs AC; 1d12+5 damage and marked until the end of the commandant's next turn.
Arching Slice (standard, at-will)  Weapon
+12 vs ; 2d6+5 damage.. The dragonborn commandant makes two fullblade attacks, each against a different target within reach.
Designating Smite (standard, recharge 11)  Weapon
+14 vs AC; 1d12+9 damage, and the target is marked until the end of the commandant’s next turn and slowed (save ends). In addition, while the creature is slowed due to this attack, the dragonborn commandant and all his allies gain a +1 power bonus to attack rolls and a +4 power bonus to damage rolls against that target.
Termination Order (immediate reaction, when an adjacent enemy becomes bloodied, encounter)  Weapon
The dragonborn commandant immediately recharges designating smite (if necessary), and uses that power against the triggering enemy.
Dragon Breath (minor, encounter)  Acid
Close blast 3; +12 vs Reflex; (+13 while bloodied)1d6+5 acid damage.
Dragonborn Frenzy (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls and a +2 bonus to damage rolls.
[/sblock]

[sblock=map]
map
[/sblock]
[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment
[/sblock]

OOC:
1. -2 to attack rolls for enemies near the ritual as they have trouble seeing due to the blinding ritual.
2. Raijin currently has taken 4 acid damage. The aura will kick in another 1d6. I haven't taken into account the resist 5 for acid damage
3. Please check you hp to make sure I didn't make any mistakes.
 
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Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 7

Battle Wrath
Vimak deals 3 extra damage to enemies who hit him in the previous round.

Runestate (Protection)
adjacent allies have resist all 2

Cage of Light:
The blast creates a zone that lasts until the end of your next turn. Leaving the zone costs enemies 2 extra squares of movement. Any enemy that attacks an ally who is within the zone grants combat advantage (save ends).



Vimak summons the second last of his master runes, creating a cage of light before him.
One of the soldiers is affected stronger and screeches as the light burns him and the others.

[sblock=ooc]

standard: Cage of Light vs Acid Hound, S8, S9
Hit S9 with radiant damage. Over half damage.

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 19 Reflex 18 Will 20
Initiative: +5
Hit Points: 59 / 59 Bloodied: 29
Temporary Hit Points: 4
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 8 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Walk it Off, [sFlames of Purity, Symbol of Wrath Reversed, Word of Befuddlement[/s]
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition:

WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (none)

[sblock=Dread Weapon]
Critical: +1d6 damage per plus, and the target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
Power (Daily ✦ Fear): Free Action. Use this power when you hit with this weapon. The target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
[/sblock]

map
[/sblock][/sblock]
 
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johnmeier1

Explorer
As soon as the hound bites him, Raijin flares with fire. Skallis can you move or push the soldier back?!?! shouts Raijin as he points to the dragonborn in front of him.

[sblock=OOC]Immediate reaction: Dragonflame Mantle for +1 AC and 1d6+4 fire to melee attackers. (9 damage to the hound, unless he has vulnerability dimsdale)
Want to use area burst 1 but Skalliss is in the AoE[/sblock]
 

Tenchuu

First Post
"Rocco, time your strikes with mine," Halleck ordered. He turned his attention back to the enemy leader.

"You do not flee? As you wish,"
Halleck said, lunging out again and drawing the foe into a counter. Both attacks were defended, but he left an opening foe Rocco to drive his blade deep.

OOC: GM: I think the leader's strike against me misses. Brash Assault gave me a +5 to defenses vs leader until the start of my next turn, so I think I should get that 13 hp back.


[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Minor: Harmonic Spellblade Boon on Rocco (+2 attack and Def until start of my next turn)
Standard: Brash

  • Target1: Leader
  • Attack1: 1d20+12=15 Miss
  • Damage: 1d8+7=0
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


Move: Shift to Q15 (+1 to AC / Ref)

[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 40/55, THP: 0/8 Bloodied: 25, Surge Value: 12, Surges left: 6/9
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

[/sblock]
[/sblock]
 


JRYoung

First Post
"We'll have to finisssh this firssst warrior before you can move up Raijin, there isss nowhere for me to go" Skalisss retorts to Raijin as he continues to press the first Dragonborn soldier.

[SBLOCK=Actions]
H3's Acid aura does 5, 2 is blocked by resist 2 All from Vilmak's Rune of Protection. Skalisss is at 61/74.

S8 crits him for 8 acid, Resist 2 All blocks 2 of this. Skalisss takes 6 bringing him to 55/74.

Standard Action: Paladin's Judgement on S9
Hit for 22 points of damage and Raijin can spend a healing surge.

Minor Action: Divine Challenge on S9

[/SBLOCK]
[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 8 CharacterSheet
Initiative: +8 Senses: Normal P-Perception: 16 P-Insight: 21
HP: 55/74 SurgeValue: 19 Surges: 10/11
AC:26 Fort:21 Reflex:18 Will:21

Action Points: used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +15 to Hit vs AC, 1d8+10 damage BasicRangedAttack: - Javelin, +11 to Hit vs AC, 1d6+5 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence USED
Dragon Breath USED
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
USED
Lay on Hands x2
Healing Word
Paladin's Judgement USED
Sacred Circle
Healing Surge from Dwarven Plate Armor USED
Martyr's Retribution USED
Wrath of the Gods USED [/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
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