The unicorn vanishes at the impact of a massive blow by the gladiator. The soldier the rush and heads towards the ritual area. The leader is still not pleased as he continues to bark out orders
[sblock=draconic]
It about time! Now stop the ritual! I will take care of these two
[/sblock]
The leader then turns to Rocco.
You dare challenge me dwarf? Before retrieving the girl for my master, I will kill you first. The leader strikes with blinding speed at both Rocco and Halleck, hitting both the fighter and the warlord. He then breaths acid, but only manages to hit Rocco. As Rocco rubs acid from his face with his forearm the dragonborn sees an opening, but misses. The gladiator, soldier and mage do as commanded by the leader. The mage laughs as he follows the gladiator, then sees an opportunity to attack Halleck. Mumbling a few words he firing a magic missile at the warlord. The shot goes goes wide, slamming into a rock column which shakes momentarily. Rocks from ceiling above it fall to the floor.
Meanwhile, the hound, after taking massive damage, limps forward. As he does so Nementah shifts back. Only the paladin and the runepriest stand in the hounds way. The hound opens his mouth and unleashes a torrent of acid, hitting the paladin. This soldier to the hound's right attacks Skalisss and misses. He then shifts into the spot vacated by Nementah.
At the ritual, the silver smoke is now concentrated on Lerricks face, now moving rapidly towards the mark. The mark sucks it up like a black hole. The entire room now flickers in bright silver light with the mark acting like a strobe light. Lerrick's body starts to rise off the platform. Her lifeless arms droop over the sides. Brother Buchta steels a quick glance at the attacking foes.
Almost done now...Hold them...Hold them!
[sblock=Mechanics]
Heroes turn:
Quan: Hit Acid hound for 18
Nementah: Miss: Grants Rocco 4 THP
Primera: Stays Put
Halleck: Miss and Dazed
Skalisss: Hit H3 for 32 spent healing surge for no healing, no damage from acid aura
Raijin: Miss: no damage from acid aura
Rocco: Hit Leader for 15, marks the leader and saves vs dazed
Vimak: Misses
Total Damage to Enemies:
H3: 50 points damage
Leader: 15 points damage
Baddies turn:
Gladiator:
Attack BMA vs Primera AC: 1d20+15 for 1d10+5:
Crit primera disappears
Movement: shift
Leader:
attack: arching slice: 1d20+12 vs Rocco AC and 1d20+12 for 2d6+5 vs Halleck AC: for 2d6+5:
Hit Rocco for 11 and Halleck for 15
minor: acid spray: 1d20+12 vs Rocco and Halleck ref for 1d6+4:
Hit Rocco for 6
AP attack: BMA 1d20+13 vs Rocco AC:
miss but Rocco is now marked
Mage:
attack: magic missle: 1d20+7 vs Halleck ref for 2d4+4 force damage=
miss
Hound:
Breath acid: 1d20+9 vs Vimak and Skalisss ref for 2d6+3 =
Hit Skalisss for 9 acid damage
S9:
attack: BMA vs Skalisss AC: 1d20+10, 1d8+3 =
miss
Total Damage to Allies:
Primera vanishes
Skalisss: 9 points damage
Rocco: 17 points damage and marked (4 temp hp used: damage is only 13)
Halleck: 15 points damage and marked
[/sblock]
[sblock=Stats]
Party:
Nementah:
Defenses: AC 19 Fortitude 19 Reflex 18 Will 19
HP 61 THP: Bloodied 30 Surge Value 14; Surges Used 11/11 AP 1/1
Primera:
Defenses: AC 19 Fortitude 19 Reflex 18 Will 19
HP 13/13
Vimak:
Defenses: AC 22 Fortitude 19 Reflex 18 Will 20
HP: 59/59 THP: 4: Bloodied 29, Surge value: 14, Surges left 8/10 AP 1/1
Rocco: Marked
Defenses: AC 23; Fortitude 20, Reflex 18, Will 19
HP 38/61, Bloodied 30, Surge Value 15+1, Surges left 11/12: AP 1/1
Skalisss:
Defenses: AC:26 Fortitude:21 Reflex 18 Will 21
HP: 54/74 THP: 7 Bloodied 37, Surge Value: 19 Surges left: 10/11 AP 0/1
Halleck: Dazed (save ends) and Marked
Defenses: AC 23, Fortitude 17, Reflex 17 Will: 20
HP: 28/55 THP: Bloodied: 25, Surge Value: 12 Surges left: 6/9 AP: 1/1
Raijin:
Defenses: AC 19 Fortitiude 19 Reflex 14 Will 20
HP: 52/56 THP: Bloodied 26, Surge Value 13, Surges left 6/6 AP: 1/1
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Quan:
Defenses: AC 21, Fortitude 16 Reference 20, Will 17
HP: 50/50 THP: Bloodied 25, Surge value: 12 Surges left 7/7 AP: 1/1
Enemies:
Dragonborn Soldier S1:
DEAD
Dragonborn Soldier S2:
DEAD
Dragonborn Soldier S3:
DEAD
Dragonborn Soldier S4:
DEAD
Dragonborn Soldier S5:
UNCONSCIOUS
Dragonborn Soldier S6:
DEAD
Dragonborn Soldier S7:
UNCONSCIOUS
Dragonborn Soldier S8:
57/63
Dragonborn Soldier S9:
63/63
Dragonborn Gladiator G1:
UNCONSCIOUS
Dragonborn Gladiator G2:
106/106
Dragonborn Mage M:
DEAD
Dragonborn Mage M:
43/43
Acid Hound H1:[
DEAD
Acid Hound H2:
DEAD
Acid Hound H3:
46/96
Dragonborn Leader:
143/158
[/sblock]
[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.
Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).
Acid Hounds
Initiative +5 Senses Perception +11
Acid Shield (Acid) aura 1; any creature that enters or begins its turn
in the aura takes 1d6 acid damage.
HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 acid
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.
C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage
Leader:
HP 158; Bloodied 79
AC 24; Fortitude 22, Reflex 18, Will 21
Saving Throws +2
Speed 5
Action Points 1
Fullblade (standard, at-will)  Weapon
+13 vs AC; 1d12+5 damage and marked until the end of the commandant's next turn.
Arching Slice (standard, at-will)  Weapon
+12 vs ; 2d6+5 damage.. The dragonborn commandant makes two fullblade attacks, each against a different target within reach.
Designating Smite (standard, recharge 11)  Weapon
+14 vs AC; 1d12+9 damage, and the target is marked until the end of the commandant’s next turn and slowed (save ends). In addition, while the creature is slowed due to this attack, the dragonborn commandant and all his allies gain a +1 power bonus to attack rolls and a +4 power bonus to damage rolls against that target.
Termination Order (immediate reaction, when an adjacent enemy becomes bloodied, encounter)  Weapon
The dragonborn commandant immediately recharges designating smite (if necessary), and uses that power against the triggering enemy.
Dragon Breath (minor, encounter)  Acid
Close blast 3; +12 vs Reflex; (+13 while bloodied)1d6+5 acid damage.
Dragonborn Frenzy (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls and a +2 bonus to damage rolls.
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment
[/sblock]