[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

dimsdale

First Post
OOC: I'm a bit confused... we didn't get a short rest, but we can spend freely HS? I would really prefer either a full short rest or none, as you cannot spend HS without power use or resting.
Or did you mean that you assume us to use second wind?

OOC: I was giving you guys a freebie with the surges. Really there was no time to recuperate powers. I guess I was bending the rules a bit. If there is an objection to doing that then we can go with not having the chance to use surges as well. I don't think anyone was hurt that bad anyway. Last chance to move characters if they have not done so. Tomorrow you'll be attack again. Can you keep them from disturbing the ritual? Only time will tell :)
 

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Tenchuu

First Post
"I'll stand with you," Halleck said, joining the Paladin. "We need one more, to ensure we hold the opening. Rocco, over here."

He readied a quip to hurl at the first enemy that charged them.

[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Minor: NA
Move: to I17 (+1 to AC / Ref)
Standard: Readied: Vicious Mockery

  • Target1: First target I see
  • Attack1: 1d20+11=26
  • Damage: 1d6+7=10
  • Effect: target is -2 to attack TENT
[sblock=Ignore]

  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
  • S5 MBA on Halleck: 1d20+11=24 miss

REMOVE THIS WHEN YOU USE BRASH ASSAULT NEXT[/sblock]


[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 43/55, THP: 0/8 Bloodied: 25, Surge Value: 12, Surges left: 6/9
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

[/sblock]
[/sblock]
 



dimsdale

First Post
And here they come, from multiple fronts:

[sblock=draconic]
WHAT?! GET THEM! NOW! THE SUBJECT MUST BE PURE AND THE MARK INTACT! This comes from the leader of the invading group
[/sblock]

OOC: Characters up, then bad guys


The ritual continues going well with no interruptions. Brother Buchta continues to chant while adding a component. Lerreck's legs are no visible as the silver mist-like smoke continues traveling towards the mark. The mark becomes shines a silver light, with the intensity every increasing to the point where it is hard to look at the mark for more than a moment with out causing temporary blindness, like when one stares at the sun for too long. Kudo looks on with unwavering interest, ready to pounce if things go wrong.
Brother Buchta states with his eyes closed and in a calm voice Just a little bit longer now. Hold them off please. This is the most important part of the ritual...

The second part of the encounter begins

[sblock=Mechanics]


Total Damage to Enemies:


Baddies turn:


Total Damage to Allies:


[/sblock]
[sblock=Stats]
Party:


Enemies:
Dragonborn Soldier S1:DEAD
Dragonborn Soldier S2:DEAD
Dragonborn Soldier S3:DEAD
Dragonborn Soldier S4:DEAD
Dragonborn Soldier S5:UNCONSCIOUS
Dragonborn Soldier S6:DEAD
Dragonborn Soldier S7:UNCONSCIOUS
Dragonborn Soldier S8:
Dragonborn Soldier S9:
Dragonborn Gladiator G1:UNCONSCIOUS
Dragonborn Gladiator G1:
Dragonborn Mage M:DEAD
Dragonborn Mage M:43/43
Acid Hound H1:[DEAD
Acid Hound H2:DEAD
Acid Hound H3:
Dragonborn Leader:

[/sblock]

[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.

Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).

Acid Hounds
Initiative +5 Senses Perception +11
Fire Shield (Fire) aura 1; any creature that enters or begins its turn
in the aura takes 1d6 acid damage.
HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 fi re
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 fi re damage.
C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage
[/sblock]

[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment
[/sblock]
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
"This is all that is left? You may as well return and fetch you dragon master, lizards! Raijin, idea to hold this gate is lost, they are already inside. Let's fall back."

Rocco waits for Raijin to really move before giving dragonborn free walking through the door.

OOC: or in other words, delay until after Raijin :)
 

johnmeier1

Explorer
Raijin nods, using his new staff to toss a bolt over his shoulder as he runs towards to second outpost.

OOC: Standard: Stormwalk on S9, shift 1 to P11
Move: Run to H17


[sblock=ministats]
Status: resist 5 acid

Triggers: First melee attack (Dragonflame Mantle), Attack vs AC hits by 6 or less (Sudden Scales)
Passive Perception 13, Passive Insight 19
AC 19, Fort 19, Reflex 14, Will 20
HP: 52/56, Bloodied 26, Surge Value 13, Surges 6/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 1, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Blazing Bolts, Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
Daily Powers: Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms, Variable Resistance

http://l4w.wikia.com/index.php?title=PC:Raijin_(johnmeier1)
[/sblock]
 
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Nementah sets Primera to block the access while retreating back herself.

"We may be too clustered here."

OOC: OA if anyone passes through without shifting misses (rolled 2)
 


dimsdale

First Post
ooc: @Neuotic Do you stay in place with readied brash strike action or fall back. Let me know and then I'll post the actions of the ememies.
 

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