All of the foes charge as instructed by the leader of the raiding party. The leader sees that the unicorn is blocking the way of the rest of his troops so he rushes forward and strikes down hard on Primera. The unicorn wavers but refuses to move.
[sblock=draconic]
Finish it off fools
[/sblock]
The two dragonborn stride foward swinging their massive blades at Primera, but miss. The leader roars in disapproval. Meanwhile, the mage manages to create a line of sight and blasts thunder towards Halleck and Rocco, making both heroes feel dizzy. The hound covers great distance, closing in on the paladin, but misses with a bite, but acid spittle flips into the area covering those near him.
Meanwhile, the silver smoke like substance has all moved above Lerrick's waist. The mark begins to flicker like lightning. Lerrick's body twitches every time it happens. Her eyes are now the same silver color as the mark. Brother Buchta whispers under his breath.
Over half way done now. Keep them off of me.
[sblock=Mechanics]
Rocco: Hit S8 for 6 and marks him
Total Damage to Enemies:
S8: -6
Baddies turn:
H3 charges skalisss: 1d20+11 vs AC for 1d8+2 + 1d8 acid damage:
miss
Acid Aura 1: Any creature adj to acid hound take 1d6 acid damage
Leader charges Primera: bma 1d20+14 vs Primera AC: for 1d12+5: Hit for 10
G2 attacks Primera: bma 1d20+15 vs Primera AC: for 1d10+5:
miss
S8 attacks Primera: 1d20+10 vs Primera AC for 1d8+3=
miss
M2 attacks Halleck and Rocco: Thunderous wave:
1d20+7, 1d20+7 vs Rocco and Halleck Fort: for 1d8+4: Hit both for 10 damage and both are dazed (save ends)
S9 runs towards the heroes
Total Damage to Allies:
Rocco: -10 and Dazed (save ends)
Halleck: -10 and Dazed (save ends)
[/sblock]
[sblock=Stats]
Party:
[sblock=DM Notes]
Vimak: AC 22 Fortitude 19 Reflex 18 Will 20 HP 59/59
Rocco: AC 23 Fortitude 20 Reflex 18 Will 19 HP 51/61 Surges 11/12
[/sblock]
Enemies:
Dragonborn Soldier S1:
DEAD
Dragonborn Soldier S2:
DEAD
Dragonborn Soldier S3:
DEAD
Dragonborn Soldier S4:
DEAD
Dragonborn Soldier S5:
UNCONSCIOUS
Dragonborn Soldier S6:
DEAD
Dragonborn Soldier S7:
UNCONSCIOUS
Dragonborn Soldier S8:
57/63
Dragonborn Soldier S9:
63/63
Dragonborn Gladiator G1:
UNCONSCIOUS
Dragonborn Gladiator G2:
106/106
Dragonborn Mage M:
DEAD
Dragonborn Mage M:
43/43
Acid Hound H1:[
DEAD
Acid Hound H2:
DEAD
Acid Hound H3:
96/96
Dragonborn Leader:
158/158
[/sblock]
[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.
Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).
Acid Hounds
Initiative +5 Senses Perception +11
Acid Shield (Acid) aura 1; any creature that enters or begins its turn
in the aura takes 1d6 acid damage.
HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 acid
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.
C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage
Leader:
HP 158; Bloodied 79
AC 24; Fortitude 22, Reflex 18, Will 21
Saving Throws +2
Speed 5
Special attacks: ??
[/sblock]
[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment
[/sblock]
OOC:
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go ahead heroes. I have a couple things to add to my post (current hp for all of you and healing surge totals. Please have them updated in your statblock. I'll just go with those...thank you for your honesty... ) But this is nothing to stop everyone from going
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