As the hafling goes down, it's life essence transfers to the human and the now awakened dwarf. The human stands up after being knocked prone by Earth. In doing so the shadow takes additional damage from the warden. In response, the shadow thrusts its sword at Earth, but misses. However, JK is not so lucky, taking a massive blow. The dwarf pauses for a moment as his body as well as the space around him turn pitch black. The massive cloud of darkness moves towards Rocco and the dragonborn, engulfing them before the dwarf attacks with his greataxe. Within the darkness the dragonborn roars in pain as the dwarf's greataxe strikes with a sickening thud.
[sblock=RP'd Raijin attack]
RP'd Raijin: stormwalk +12 vs human shadow fort: miss
saves vs ongoing
[/sblock]
[sblock=Mechanics]
Heroes turn:
Quan: kills hafling, fails save
Nementah:
Primera: Hit 14: hafling shadow
Halleck: Hit 9: Human shadow: -2 to attack rolls TENT
Skalisss: Close burst 3 Sacred Circle and armor power
Raijin: Miss, save vs poison
Rocco: Hit 56: hafling shadow, saved vs poison
Vimak: Hit for 18: human shadow and OA by Vimak when shadow attacks.
Bell: Hit Human for 5; +2 AC TEOE, JK melee attack miss, Sustain zone of defense (see map)
Earth: Hit 13 and knock prone: human shadow: takes 1d10+7 +5 electrical damage when statue gets up for 14 more damage
Jarel-karn: miss human
Damen: Hit 29 on human shadow
Phoenix: Hit 19 on hafling shadow
Total Damage to Enemies:
Hafling Shadow: Dead
Human Shadow: -71 hp, prone, -2 to attacks
Dwarf Shadow: None
Baddies turn:
Human Shadow Statue:
Attacks: Earth and JK respectively: miss and hit for 24
Dwarf Shadow Statue:
Sweeping strike vs Rocco, Skalisss, and primera respectively AC: 1d20+16 for 1d12+8 = miss rocco, crit Skalisss for 20, hit Primera for 11
Total Damage to Allies:
Skalisss: -20
JK: -24
Primera: -11
[/sblock]
[sblock=Stats]
Party:
Nementah:
HP 67/67 THP 0, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1
Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24
Vimak:
HP 38/65 THP 0, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1
Rocco:
HP 56/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1
Skalisss:
HP: 58/80 THP 0, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1
Halleck:
HP: 25/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1
Raijin: -35
Quan:
HP: 19/60 THP, B 30, Surge 15, 7/7; AC: 22, F 19, R 23, W 22 AP 1: save vs poison
Bell:
HP: 60/60 THP 0, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1
Jarel-Karn:
HP 59/83 THP 0; B 41; Surge 21; 13/13 AC 27; F 22; R 21; W 19 AP 1
Damen:
HP: 59/59 THP 0, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1
Earth:
HP 86/86 THP 0, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1
Phoenix
HP:53/53 THP 0, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1
Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1 DEAD
Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 81/150 THP 50: Bloodied 75 AP: 0/1
Dwar Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP 200/200 THP 50: Bloodied 75 AP: 1/1
[/sblock]
[sblock=Enemy Information]
Human Shadow Statue
HP 150; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1
Longsword (standard, at-will)  Weapon
+16 vs AC; 1d8+8 damage + 1d8 fire damage
Shadow Flurry (standard, at-will)  Weapon
Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit
Dull Minds (minor, recharge 4, 5 or 6)  Psychic
Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.
Steel Slipstream (standard, recharges when first bloodied)  Weapon
Close blast 5; +16 vs AC; 2d8+8 + 1d8 fire damage and slide 1. After all attacks are complete, human shifts to any square in the blast.
Dwarf Shadow Statue
HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 5 Action Points 1
Minor: Cloud of Darkness: All foes in cloud are -2 to hit dwarf until beginning of next turn (Recharge: 4,5,6).
Greataxe (weapon)  At-Will
Attack: Melee (All foes in burst 1); +16 vs. AC
Hit: 1d12 + 8 damage.
Brute Strike (weapon)  Recharge 5 or 6
Attack: Melee (one creature); +16 vs. AC
Hit: 3d12 + 8 damage, and the dwarf pushes the target up to 2 squares and knocks it prone.
Miss: Half damage, and the target falls prone.
[/sblock]
[sblock=map]
Map
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]
[sblock=RP'd Raijin attack]
RP'd Raijin: stormwalk +12 vs human shadow fort: miss
saves vs ongoing
[/sblock]
[sblock=Mechanics]
Heroes turn:
Quan: kills hafling, fails save
Nementah:
Primera: Hit 14: hafling shadow
Halleck: Hit 9: Human shadow: -2 to attack rolls TENT
Skalisss: Close burst 3 Sacred Circle and armor power
Raijin: Miss, save vs poison
Rocco: Hit 56: hafling shadow, saved vs poison
Vimak: Hit for 18: human shadow and OA by Vimak when shadow attacks.
Bell: Hit Human for 5; +2 AC TEOE, JK melee attack miss, Sustain zone of defense (see map)
Earth: Hit 13 and knock prone: human shadow: takes 1d10+7 +5 electrical damage when statue gets up for 14 more damage
Jarel-karn: miss human
Damen: Hit 29 on human shadow
Phoenix: Hit 19 on hafling shadow
Total Damage to Enemies:
Hafling Shadow: Dead
Human Shadow: -71 hp, prone, -2 to attacks
Dwarf Shadow: None
Baddies turn:
Human Shadow Statue:
Attacks: Earth and JK respectively: miss and hit for 24
Dwarf Shadow Statue:
Sweeping strike vs Rocco, Skalisss, and primera respectively AC: 1d20+16 for 1d12+8 = miss rocco, crit Skalisss for 20, hit Primera for 11
Total Damage to Allies:
Skalisss: -20
JK: -24
Primera: -11
[/sblock]
[sblock=Stats]
Party:
Nementah:
HP 67/67 THP 0, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1
Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24
Vimak:
HP 38/65 THP 0, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1
Rocco:
HP 56/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1
Skalisss:
HP: 58/80 THP 0, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1
Halleck:
HP: 25/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1
Raijin: -35
Quan:
HP: 19/60 THP, B 30, Surge 15, 7/7; AC: 22, F 19, R 23, W 22 AP 1: save vs poison
Bell:
HP: 60/60 THP 0, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1
Jarel-Karn:
HP 59/83 THP 0; B 41; Surge 21; 13/13 AC 27; F 22; R 21; W 19 AP 1
Damen:
HP: 59/59 THP 0, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1
Earth:
HP 86/86 THP 0, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1
Phoenix
HP:53/53 THP 0, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1
Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1 DEAD
Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 81/150 THP 50: Bloodied 75 AP: 0/1
Dwar Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP 200/200 THP 50: Bloodied 75 AP: 1/1
[/sblock]
[sblock=Enemy Information]
Human Shadow Statue
HP 150; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 6 Action Points 1
Longsword (standard, at-will)  Weapon
+16 vs AC; 1d8+8 damage + 1d8 fire damage
Shadow Flurry (standard, at-will)  Weapon
Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit
Dull Minds (minor, recharge 4, 5 or 6)  Psychic
Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.
Steel Slipstream (standard, recharges when first bloodied)  Weapon
Close blast 5; +16 vs AC; 2d8+8 + 1d8 fire damage and slide 1. After all attacks are complete, human shifts to any square in the blast.
Dwarf Shadow Statue
HP 200; Bloodied 100 AC 24; Fortitude 21, Reflex 23, Will 22 Saving Throws +2 Speed 5 Action Points 1
Minor: Cloud of Darkness: All foes in cloud are -2 to hit dwarf until beginning of next turn (Recharge: 4,5,6).
Greataxe (weapon)  At-Will
Attack: Melee (All foes in burst 1); +16 vs. AC
Hit: 1d12 + 8 damage.
Brute Strike (weapon)  Recharge 5 or 6
Attack: Melee (one creature); +16 vs. AC
Hit: 3d12 + 8 damage, and the dwarf pushes the target up to 2 squares and knocks it prone.
Miss: Half damage, and the target falls prone.
[/sblock]
[sblock=map]
Map
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]
|
Last edited: