The human shadow takes a beating, especially from the dragonborn and the drow. But it was the charging blow from the dwarf that brought it down. The darkness surrounding the dwarf disappears, and it pays for its lack of defense. However, new life streams into the dwarf from the fallen human shadow. The dwarf seeing no foes near him moves towards Jarel-karn, but misses badly as his greataxe hits the ground with sparks flying in all directions. The dwarf then surrounds itself with a cloud of darkness again, making it more difficult for the heroes to hit it.
Meanwhile, the fall of the human triggers to life the remaining three statues. The goliath walks towards the elf and then stops to the elf statue's right side. The half-elf statue vanishes into shadows, only to reappear to the elf statue's left. They seem to solidify again, standing in place, only their blazing red eyes show a sign of life. It is clear that attacking them now in their solid state would be useless. Only the dwarf statue shows an immediate threat.
OOC:
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Rocco's charge attack hits for 18
Raijin uses second wind.
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[sblock=Mechanics]
Heroes turn:
Quan: -5 ongoing damage, miss, fail save
Nementah: dwarf -6 to attack anyone but Primera, heals Quan for HS+13, temp hp +4 Quan, Halleck and Raijin, and Raijin +9 more hp
Primera: (attack made)
Halleck: +14 Temp HP, all allies gain +5 damage as long as Halleck remains bloodied, Dwarf -2 to attack roles and takes 10 damage
Skalisss: Hits human status for 36, +7 Temp hp granted to everyone but Quan
Raijin: Second wind
Rocco:
Hit HS for 18, shifts for +3 AC and Reflex
Vimak: Hits HS for 18 and heals JK for HS+5
Bell: Miss, Heal Quan for HS +7, sustain AC zone
Earth: Miss: 1d10+7 damage to Human shadow when he stands up =
11
Jarel-karn: Hits human for 13 and dwarf for 11, marks human
Damen: Hit human for 36
Phoenix: Hits dwarf for 23 and 19 more at the start of dwarf's turn
Total Damage to Enemies:
Human Shadow: -150,
DEAD
Dwarf Shadow: -63
Baddies turn:
Dwarf Shadow Statue:
Movement: see map
Attack: 1d20+16-6 vs JK AC for 1d12+8
miss
recharge brute strike:
nope
recharge cloud of darkness:
yes
Total Damage to Allies:
None
[/sblock]
[sblock=Stats]
Party:
Nementah:
HP 67/67 THP 7, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1
Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24
Vimak:
HP 38/65 THP 7, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1
Rocco:
HP 56/74 THP 7, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1
Skalisss:
HP: 58/80 THP 7, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1
Halleck:
HP: 25/65 THP 14, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1
Raijin: -35+9+HS THP 7,
Quan:
HP: 60/60 THP 4, B 30, Surge 15, 5/7; AC: 22, F 19, R 23, W 22 AP 1: save vs poison
Bell:
HP: 60/60 THP 7, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1
Jarel-Karn:
HP 83/83 THP 7; B 41; Surge 21; 12/13 AC 27; F 22; R 21; W 19 AP 1
Damen:
HP: 59/59 THP 7, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1
Earth:
HP 86/86 THP 7, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1
Phoenix
HP:53/53 THP 7, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1
Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1
DEAD
Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 81/150 THP 50: Bloodied 75 AP: 0/1
DEAD
Dwarf Shadow Statue:
Defenses: AC 24 (26 due to shadow power) Fortitude 23 Reflex 21, Will 22
HP 186/200 THP 50: Bloodied 75 AP: 1/1
[/sblock]
[sblock=Enemy Information]
Dwarf Shadow Statue
Powers:
Minor: Cloud of Darkness: All foes in cloud are -2 to hit dwarf until beginning of next turn (Recharge: 4,5,6).
Greataxe (weapon)  At-Will
Attack: Melee (All foes in burst 1); +16 vs. AC
Hit: 1d12 + 8 damage.
Brute Strike (weapon)  Recharge 5 or 6
Attack: Melee (one creature); +16 vs. AC
Hit: 3d12 + 8 damage, and the dwarf pushes the target up to 2 squares and knocks it prone.
Miss: Half damage, and the target falls prone.
[/sblock]
[sblock=map]
Map
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]