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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

dimsdale

First Post
@dimsdale , PRIMERA CANNOT BE TARGETED BY AREA ATTACKS (bursts/blasts) as you did with a dwarf, only with melee (or ranged) attacks :) )

ooc: What the hell is my problem! This is the 100th time you have told me. This is the last time. I promise :)

@dimsdale , in your status human has 81 hp and on the map 93...which one is correct?


ooc: 81 is correct. I forgot to change it on the map. I'll go through all of the math to make sure it is right later on tonight after reading all of the posts.
 

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stonegod

Spawn of Khyber/LEB Judge
Damen shrugs as bell moves away to be beside Nementah. He spins the silver crossbow in his hand, reloading it, and fires another bolt timed perfectly with Skaliss' thrust—it is a solid hit. Then, faster then should be possible, he shoots twice again, laughing in a taunting tone, throwing caution to the wind. One bolt scores a hit but the other goes wide. But Phoenix, I do so love keeping an eye on you!
OOC: Move, using Tactical Trick. Shoot Human w/ CA (canceled by his proneness) w/ SA: Hit, 23 damage. Use AP (using Bravura presence) and attack again: Hit, 13 damage (boo!). Bonus atk from Bravura misses.
[sblock=Damen]Damen Bane—Male Drow Outlaw Thief 8
Initiative: +16, Passive Perception: 19, Passive Insight: 14
AC: 23, Fort: 17, Reflex: 24 Will: 20 — Speed: 6
HP: 59/59+7, Bloodied: 29, Surge: 14, Surges left: 7/7
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
Ambush Trick
Feinting Trick
Sneak's Trick
Tactical Trick

Backstab x2
Surprise Strike
Cloud of Darkness
Agile Footwork
Cunning Escape
Slip Aside

Shadowdance Armor +1 (daily)
Boltshard Hand Crossbow +2 (daily)
3 Healing Potions
Potion of Eladrin Shape
Lesser Elixir of Invisiblity


Damen Bane - PC:Damen Bane (stonegod) - L4W Wiki[/sblock]
 
Last edited:

dimsdale

First Post
[sblock=Judge or any other seasoned dms in this adventure]
Correct me if I'm wrong, but I thought CAs don't stack, meaning you can't get a +2 for flanking and a +2 for the foe being prone. You only get a one-shot +2 no matter how many conditions exist that would give a character CA. Let me know...Earth's attack depends on it :)
[/sblock]
 



Velmont

First Post
[SBLOCK=OOC][MENTION=79956]dimsdale[/MENTION]: Nothing have triggered, well done.
-No one was marked, so Aegis of Shielding and Leather Armor of Aegis Expansion +2 couldn't be triggered.
-The dwarf used a closed burst, so Dimensional Vortex couldn't be used.
-The human only hit Jarel-karn himself, so Dimensional Vortex couldn't be used.
-Only defenders have been hit, so Channeling Shield didn't trigger.
-Only defenders have been hit, so Guardian's Counter didn't trigger.

Good work.

And just making that post is so long to make sure to not miss any bonus Jarel-karn gain from his allies, I raise my hat for you to handle that fight.

[MENTION=24380]Neurotic[/MENTION]: You can override my mark if you wish, I will probably use my immediate action on the human action.

@ Everyone: Leave my mark on the human until the end of his next turn, so I can at least reduce his damage against someone.[/SBLOCK]

Jarel-karn seeing Skaliss and Earth challenging the Human, Jarel-karn tells to Skaliss. "OK, I'll take care of the dwarf. But I'll distract the human for you." He look at the human and tells him "Come and get me." as he mark him with his magic. He then strike the human, taking care of his vulnerable position before vanishing. He then reappear next to the dwarf, and with the element of surprise, he strike the dwarf. "You want me, come get me" He then disengage, trying to pull teh attention out of Rocco.

[SBLOCK=Mechanic]Free: Jarel-karn spend 1 HS and is full, thanks to Vimak.

Minor: Mark Human

Standard: Dual Lightning Strike vs AC on Human, Dwarf (1d20+17=25, 1d8+8=11, 1d20+15=31, 1d8+8=11) Hit both (forgot I had CA against human on invisible castle, but it is reflected here). Human takes 13 ligthning damage (including the Vulnerability 2 from Vimak) and the dwarf takes 11 ligthning damages. Both are marked by Jarel-karn UEoNT (Human, ln=onguer because of the Aegis earilier this round.

Free: Having hit with an arcane power, Jarel-karn win 2 THP, thanks to his sword (EDIT: but doesn't stack with the 7 THP from Skaliss)

Free: Jarel-karn have teleported 5 squares from N12 to S9

Move: Shift to R8 (and gain +1 item bonus to AC and Refl)[/SBLOCK]

[SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. I'll list in this SBLOCK the immediate action Jarel-karn will do in order of importance. Take the first trigger that happens during the round. If many happen at once, take the first in the list.

1) Trigger: A marked enemy hit any ally within 10 squares Power: Aegis of Shielding Effect: Close Burst 10; -10 damage to triggering attack.

2) Trigger: A creature you have marked with your Aegis of Shielding target Jarel-karn and at least two allies with an attack. Power: Leather Armor of Aegis Expansion +2 Effect: The damage of the triggering attack is reduced by 7.

3) Trigger: An enemy hit in melee any ally within 5 squares, is within 5 squares of another enemy. Power: Dimensional Vortex Effect: Ranged 5; +12 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack.

4) Trigger: An enemy hit any bloodied non-defender ally within 10 squares or Jarel-karn Power: Channeling Shield Effect: Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.

5) Trigger: An enemy hit in melee any non-defender ally within 2 squares Power: Guardian's Counter Effect: You and your ally shift up to 2 squares as a free action, swapping position. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. (+15 vs AC 1d8+7 damage) [/SBLOCK]

[Sblock=Jarel-karn]Jarel-karn
Genasi Swordmage 9
Initiative +5
Passive Insight 15; Passive Perception 15; Normal Vision
HP 83/83; THP 7; Bloodied 41; Surge-Value 21; Surges Per-Day 12/13
AC 27(29); Fortitude 22; Reflex 21(22); Will 19
Speed 6
Action Points: 1

Current Effects: None

Basic Attack: Runic Longsword +15 vs AC 1d8+7 damage

Skills: Arcana +14, Athletic +9, Endurence +18, Intimidate +10, Insight +5, Nature +5, Perception +5
Languages: Common, Tsugo

Powers
[ ]Aegis of Shielding
[ ]Booming Blade
[ ]Ligthning Lure

[ ]Promise Storm
[ ]Guardian Counter
[ ]Ligthning Clash
[ ]Dimensional Vortex
[ ]Echoes of Sword Magic
[ ]Channeling Shield
[ ]Armathor's Step

[ ]Dimensional Thunder
[ ]Lingering Ligthning
[ ]Blade Bolt

[ ]Leather Armor of Aegis Expansion +2 [E]
[ ]Periapt of Cascading Health [E]
[ ]Warded Vambraces [E]
[ ]Boots of Fencing Master [E]
[ ]Corellon's Boon of Arcane Might [Sword Burst] [E]
[X]Corellon's Boon of Arcane Might [Dual Lightning Strike] [D]
[/sblock]
 

dimsdale

First Post
[sblock=dm notes Please ignore]
[sblock=Mechanics]

Heroes turn:
Quan: -5 ongoing damage, miss, fail save
Nementah: dwarf -6 to attack anyone but Primera, heals Quan for HS+13, temp hp +4 Quan, Halleck and Raijin, and Raijin +9 more hp
Primera: (attack made)
Halleck:
Skalisss: Hits human status for 36, Temp hp granted to everyone but Quan
Raijin:
Rocco:
Vimak: Hits HS for 18 and heals JK for HS+5
Bell: Miss, Heal Quan for HS +7, sustain AC zone
Earth: Miss: 1d10+7 damage to Human shadow when he stands up
Jarel-karn: Hits human for 13 and dwarf for 11, marks human
Damen: Hit human for 36
Phoenix: Hits dwarf for 23 and 19 more at the start of dwarf's turn

Total Damage to Enemies:
Human Shadow:
Dwarf Shadow:

Baddies turn:
Human Shadow Statue:
Attacks: Earth and JK respectively: miss and hit for 24

Dwarf Shadow Statue:
Sweeping strike vs Rocco, Skalisss, and primera respectively AC: 1d20+16 for 1d12+8 = miss rocco, crit Skalisss for 20, hit Primera for 11



Total Damage to Allies:
Skalisss: -20
JK: -24
Primera: -11


[/sblock]

[sblock=Stats]

Party:

Nementah:
HP 67/67 THP 0, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1

Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24

Vimak:
HP 38/65 THP 0, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1

Rocco:
HP 56/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1

Skalisss:
HP: 58/80 THP 0, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1

Halleck:
HP: 25/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1

Raijin: -35

Quan:
HP: 19/60 THP, B 30, Surge 15, 7/7; AC: 22, F 19, R 23, W 22 AP 1: save vs poison

Bell:
HP: 60/60 THP 0, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1

Jarel-Karn:
HP 59/83 THP 0; B 41; Surge 21; 13/13 AC 27; F 22; R 21; W 19 AP 1

Damen:
HP: 59/59 THP 0, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1

Earth:
HP 86/86 THP 0, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1

Phoenix
HP:53/53 THP 0, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1


Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1 DEAD

Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 81/150 THP 50: Bloodied 75 AP: 0/1

Dwar Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP 200/200 THP 50: Bloodied 75 AP: 1/1

[/sblock]

[sblock=Enemy Information]
Human Shadow Statue
HP 150; Bloodied 100
 AC 24; Fortitude 21, Reflex 23, Will 22
Saving Throws +2
 Speed 6
 Action Points 1
Longsword (standard, at-will)  Weapon
+16 vs AC; 1d8+8 damage + 1d8 fire damage

Shadow Flurry (standard, at-will)  Weapon
Melee or ranged; hafling makes two basic attacks. He can shift 1 square as a free action after each hit

Dull Minds (minor, recharge 4, 5 or 6)  Psychic
Close burst 5; +12 vs Will; the target takes a –2 penalty to attack rolls against shadow, or –4 if the attack occurs when it is not the target’s turn (save ends). If shadow hits a creature that is marking him with this attack, the mark ends and the target cannot mark shadow until the target saves.

Steel Slipstream (standard, recharges when first bloodied)  Weapon
Close blast 5; +16 vs AC; 2d8+8 + 1d8 fire damage and slide 1. After all attacks are complete, human shifts to any square in the blast.


Dwarf Shadow Statue
HP 200; Bloodied 100
 AC 24; Fortitude 21, Reflex 23, Will 22
Saving Throws +2
 Speed 5 Action Points 1
Minor: Cloud of Darkness: All foes in cloud are -2 to hit dwarf until beginning of next turn (Recharge: 4,5,6).
Greataxe (weapon)  At-Will
Attack: Melee (All foes in burst 1); +16 vs. AC
Hit: 1d12 + 8 damage.
Brute Strike (weapon)  Recharge 5 or 6
Attack: Melee (one creature); +16 vs. AC
Hit: 3d12 + 8 damage, and the dwarf pushes the target up to 2 squares and knocks it prone.
Miss: Half damage, and the target falls prone.
[/sblock]

[sblock=map]
Map
[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]
[/sblock]

OOC:
Rocco, Raijin and Halleck up
 
Last edited:

Voda Vosa

First Post
OOC: Note again that human statue is prone and can't stand up before the endo of Earth's current turn, so he has to use a move action to stand up THIS turn, in which he takes the damage.
 

Velmont

First Post
[SBLOCK=OOC]
Jarel-karn: Hits human for 13 and dwarf for 11, marks human

To be exact:

Jarel-karn: Hits human for 13 and dwarf for 11. Marks human until a new mark supersede it, mark dwarf until the end of next turn.

Dual Ligthning Strike mark anyone hit by the power UEoNT. But I used Aegis of Shielding on Human, so his mark last longer.[/SBLOCK]
 

OOC: [MENTION=87106]MetaVoid[/MENTION] [MENTION=79956]dimsdale[/MENTION]
Give the healing to Raijin instead. This will bring him back to life, and let me stay bloodied so I can use Heroic Effort.
[MENTION=85539]Tenchuu[/MENTION]
Isn't Raijin alive? A thought the status -35 means he's max -35 hp, not that he's unconciuos - that much into negatives, he would be dead already
 

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