The heroes try to recover their strength, while Muzdum engages the bowman. The crossbowmen prove their worth as a bolt from one finishes the wounded bow wielder, and the other drops the staff-wielding man with a bolt to his forehead.
The beast finally locates a weak spot and pounces on Muzdum, taking the dwarf down.
The woman moves up and attacks Orsik. Her blows are as wild and crazy as her appearance.
The bowman repays the favor and drops the crossbow wielder who felled his ally.
[sblock=ooc]
The crossbowmen (M) fire - one @ bow 2, the other at the staff -
vs AC (bow) (1d20+9=24) kills bow 2,
vs AC (staff) (1d20+9=29) crits! Kills staff also... crack shots there.
Monster:
vs ac (muzdum); dmg (1d20+12=31, 1d10+8+1d6=16) drops Muzdum
Axe:
vs ac (orsik); dmg (1d20+12=14, 2d12+6=13, 1d20+12=19, 2d12+6=16) damnit all.... she is so terrible. The minions are more effective then her...
Bow 1: move and attack M1 -
vs ac (1d20+13=27) dead.
[/sblock]
[sblock=Unlocked Stats]
Monster: 24 AC; 15/??/18 F/R/W
Axe: 19 AC; 21/??/17 F/R/W
Bow 1: 18 AC; 17/??/?? F/R/W
B: 16 AC; 14/??/?? F/R/W
Staff 1: ?? AC; ??/18/19 F/R/W
Big club: 22 AC; 19/17/?? F/R/W
Club: 17 AC; ??/??/?? F/R/W
[/sblock]
[sblock=Status]
[MENTION=91452]rb780nm[/MENTION] - you are restrained (save ends) so you can't move. The damage wasn't poison, that was a typo (I just hit the back button on my browser and forgot to change that).
[MENTION=87106]MetaVoid[/MENTION] - Grys is restrained so I don't think you could move him, the spirit vines will hold him down. While a creature is restrained, it can’t move, unless it teleports. It can’t even be pulled, pushed, or slid.
Muzdum's actions - slash and pummel on bow 2 -
vs ac; dmg; vs ref (1d20+12=20, 1d12+6=13, 1d20+11=13) hits the AC for 3, misses Ref
Grys: -8/49, bloodied, slowed TENT, restrained (save ends), dying, prone, 1/3 death saves
Alexia: 16/53, bloodied,
Orsik: 15/48, bloodied
Muzdum: 0/62,(until end of encounter Muzdum grants CAto Monster), bloodied, dying, prone, 0/3 death saves
kal'Tarron: 15/50, Until end of encounter, and enemy that begins its turn adjacent to me suffers a -2 penalty to AC until end of its next turn, Until end of encounter, gain +5 bonus to athletics checks, +2 Power bonus to speed and to damage rolls, bloodied, 1/3 death saves, restrained (save ends), +2 defenses TSNT
Mythra: 13/46, bloodied, +2 defenses TSNT
Dretch: 7/23, bloodied,
Enemies:
Monster: -21hp, used paralyzing bite
Axe: -100 hp, marked (Grys), bloodied, used Poison Spew
Bow 1: -33 hp, bloodied
Bow 2: -52 hp, marked (Muzdum), bloodied - Dead
Staff 1: Used Spirit Creepers, -67 hp, bloodied, -2 penalty to attack rolls TE of my NT (Alexia) Dead
Big club: -140hp(144 hp total), Oath'd, used Spinning Club, , bloodied, grants CA TENT - Dead
[/sblock]