The heroes battle valiantly, but the axe-wielding woman finally connects and savagely drops both Orsik and Mythra. Grys however receives some vitality and opens his eyes.
The remaining archer drops the adventurer's crossbowman.
[sblock=ooc]
daeath save (1d20=19) almost...Muzdum's still dying
NPC'ing kal - move to I10, Halo of Fire on Axe -
halo of fire on axe (1d20+11+4+2=29, 1d20+11+4+2=27, 2d12+6=23) hits for 23 and if she ends turn adjacent 9 fire damage
The crossbowmen (M) fire - one @ axe -
vs ref (1d20+9=29) - friggin' sharp-shooters they are! 7 more damage to her
Monster: move to H10 -
vs ac (1d20+12=18, 1d10+8+1d6=18) misses kal
Axe:
vs ac (1d20+12+2=21, 2d12+6=27, 1d20+12+2=18, 2d12+6=15) both misses on Kal! she officially sucks. everyone regains 3 hp too Ok AP:
vs ac (first on Orsik and either Orsik or Mythra) (1d20+12=24, 2d12+6=19, 1d20+12=25, 2d12+6=22) drops both of you.
Bow 1: move and attack M3 -
vs ac (1d20+13=22) dead.
[/sblock]
[sblock=Unlocked Stats]
Monster: 24 AC; 15/??/18 F/R/W
Axe: 19 AC; 21/??/17 F/R/W
Bow 1: 18 AC; 17/??/?? F/R/W
B: 16 AC; 14/??/?? F/R/W
Staff 1: ?? AC; ??/18/19 F/R/W
Big club: 22 AC; 19/17/?? F/R/W
Club: 17 AC; ??/??/?? F/R/W
[/sblock]
[sblock=Status]
Grys: 3/49, bloodied, prone, 2/3 death saves
Alexia: 16/53, bloodied,
Orsik: -1/48, bloodied, prone, dying, 0/3 death saves
Muzdum: 0/62,(until end of encounter Muzdum grants CAto Monster), bloodied, dying, prone, 0/3 death saves
kal'Tarron: 18/50, Until end of encounter, and enemy that begins its turn adjacent to me suffers a -2 penalty to AC until end of its next turn, Until end of encounter, gain +5 bonus to athletics checks, +2 Power bonus to speed and to damage rolls, bloodied, 1/3 death saves, restrained (save ends), +2 defenses TSNT
Mythra: -6/46, bloodied, dying, prone, 0/3 death saves
Dretch: 10/23, bloodied,
Enemies:
Monster: --30hp, used paralyzing bite
Axe: -166/189 hp, bloodied, used Poison Spew, -2 to attack rolls until the end of my next turn,
Bow 1: -33 hp, bloodied
Bow 2: -52 hp, marked (Muzdum), bloodied - Dead
Staff 1: Used Spirit Creepers, -67 hp, bloodied, -2 penalty to attack rolls TE of my NT (Alexia) Dead
Big club: -140hp(144 hp total), Oath'd, used Spinning Club, , bloodied, grants CA TENT - Dead
[/sblock]