[Adventure] The Paper Chase, Part 2 (Judge: renau1g)

renau1g

First Post
OOC: Just for reference, the Axe-wielding lady has 192 hp so she's still got a long way to go and a lot more misses to throw your way...
 

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PROTECTION: allies adjacent to Orsik gain DR 2; if axe attacks, Orsik and every ally within 3 squares regain 3hp


Orsik grins at the barbarian. "Every move you make only makes us stronger."

He changes his stance to more protective one, standing over Grys. Osvetnik whistles through the air connection solidly.
"That's how you do it. And think hard if you want to attack again. Much simpler to surrender, yes?"

"Alexia, kal, get Muzdum!"

[MENTION=2011]KarinsDad[/MENTION], does Grys have a potion, Orsik doesn't so I cannot really help except through powers.
[sblock=Actions]
Move: Shift K10 - Grys can shift as part of move on stand up.
Symbol of the Wrath Reversed vs AC (axe); damage (1d20+11=25, 2d6+6+3=12) - Protection effect: if axe attacks (hit or miss) Orsik and every ally within 3 squares of her regain 3hp :D
[/sblock]


[sblock=Orsik]
Initiative +3; Senses Passive Insight 21, Passive Perception 14
HP 39/48 Bloodied 24, Surge Value 12, Surges 8/10
AC 20; Fortitude 18, Reflex 14, Will 18
1 AP
Speed 6 (5)

Word of Binding
Word of Dimishment


Stone's Endurance
Rune of Mending
Rune of Mending
Divine Rune of Thunder
Symbol of the Wrath Reversed


Rune of Endless Fire
Endure Pain
Cage of Light



Vengeful Maul
Amulet of Life

[/sblock]
 
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Luinnar

First Post
Get up you useless creature! Mythra shouts, going over to Grys and giving him a kick. Sadly this act fails to stir Grys out of his slumber.

[sblock=actions]
Move: L11
Standard: Heal check to stabilize fail.
Minor: Command Dretch to move to L10.
[/sblock]
[sblock=Dretch]
Senses Passive Insight 20, Passive Perception 20
HP 7/23
AC 21; Fortitude 17, Reflex 18, Will 19

If the Dretch is reduced to 0 hit points, creatures adjacent to it take 5 poison damage.

Symbiosis: While the summoned Dretch is present, each creature you hit with a basic or at-will attack takes 5 damage if it makes an attack before the end of its next turn, after it makes the attack.

Standard Action: Melee 1; targets one or two creatures; 9 vs. Reflex; 2d6 + 5 damage.

Intrinsic Nature: If you haven't given the dretch any commands by the end of your turn, it attacks or charges the nearest creature and makes its listed attack (above) in place of a melee basic attack. If it cannot attack or charge, it moves 5 squares toward the nearest creature. In addition, you take 1d6 damage each time you take a standard or move action before the end of your next turn.
[/sblock]
[sblock=Mythra]
Mythra Stelwart
Male Eladrin Wizard 6

Medium natural humanoid (Fey)
(+2 to defenses because of Bloodthread armor, +2 second wind)
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 13/46hp, Bloodied 23, Surge Value 11, Surges 6/9
AC 20+2; Fortitude 16+2, Reflex 17+2, Will 18+2
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:0

Powers:
At will:
Chilling Cloud
Beguiling Strands

Ghost Sound
Light
Mage Hand
Prestidigitation
Mystical Debris


Encounter:
Fey Step
Illusory Obstacles
Hypnotic Pattern

Shield
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Magma Beast
Summon Iron Cohort

Summoning Tome
[/sblock]
 

renau1g

First Post
The heroes battle valiantly, but the axe-wielding woman finally connects and savagely drops both Orsik and Mythra. Grys however receives some vitality and opens his eyes.

The remaining archer drops the adventurer's crossbowman.

[sblock=ooc]
daeath save (1d20=19) almost...Muzdum's still dying

NPC'ing kal - move to I10, Halo of Fire on Axe - halo of fire on axe (1d20+11+4+2=29, 1d20+11+4+2=27, 2d12+6=23) hits for 23 and if she ends turn adjacent 9 fire damage

The crossbowmen (M) fire - one @ axe -vs ref (1d20+9=29) - friggin' sharp-shooters they are! 7 more damage to her

Monster: move to H10 - vs ac (1d20+12=18, 1d10+8+1d6=18) misses kal

Axe: vs ac (1d20+12+2=21, 2d12+6=27, 1d20+12+2=18, 2d12+6=15) both misses on Kal! she officially sucks. everyone regains 3 hp too Ok AP: vs ac (first on Orsik and either Orsik or Mythra) (1d20+12=24, 2d12+6=19, 1d20+12=25, 2d12+6=22) drops both of you.

Bow 1: move and attack M3 - vs ac (1d20+13=22) dead.


[/sblock]

[sblock=Unlocked Stats]

Monster: 24 AC; 15/??/18 F/R/W
Axe: 19 AC; 21/??/17 F/R/W
Bow 1: 18 AC; 17/??/?? F/R/W
B: 16 AC; 14/??/?? F/R/W
Staff 1: ?? AC; ??/18/19 F/R/W
Big club: 22 AC; 19/17/?? F/R/W
Club: 17 AC; ??/??/?? F/R/W
[/sblock]

[sblock=Status]

Grys: 3/49, bloodied, prone, 2/3 death saves
Alexia: 16/53, bloodied,
Orsik: -1/48, bloodied, prone, dying, 0/3 death saves
Muzdum: 0/62,(until end of encounter Muzdum grants CAto Monster), bloodied, dying, prone, 0/3 death saves
kal'Tarron: 18/50, Until end of encounter, and enemy that begins its turn adjacent to me suffers a -2 penalty to AC until end of its next turn, Until end of encounter, gain +5 bonus to athletics checks, +2 Power bonus to speed and to damage rolls, bloodied, 1/3 death saves, restrained (save ends), +2 defenses TSNT
Mythra: -6/46, bloodied, dying, prone, 0/3 death saves
Dretch: 10/23, bloodied,


Enemies:

Monster: --30hp, used paralyzing bite
Axe: -166/189 hp, bloodied, used Poison Spew, -2 to attack rolls until the end of my next turn,
Bow 1: -33 hp, bloodied
Bow 2: -52 hp, marked (Muzdum), bloodied - Dead
Staff 1: Used Spirit Creepers, -67 hp, bloodied, -2 penalty to attack rolls TE of my NT (Alexia) Dead
Big club: -140hp(144 hp total), Oath'd, used Spinning Club, , bloodied, grants CA TENT - Dead

[/sblock]
 
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rb780nm

First Post
kal'Tarron steps to the side, putting some distance between him and the monster while remaining engaged with the axe-wielding woman.



OOC: Shift to j9

Bond of Retribution: +11 vs 19-2, 1d12+6+2

Also, sorry I missed the last round - thanks for playing me quite effectively :)




[sblock=Quick Stats]kal'Tarron, Deva Avenger 5 Speaks in Bold Purple[/B
HP 12/50 Temp HP 0 Initiative +3 AC 22, Fort 15, Reflex 18, Will 18 AP 0, Surges 6/8, (12hp)

+1 defense against bloodied creature, Resist 7 Necrotic, Radiant, 5 Posion, Censure of Retribution, Sanguine Vestments +1 (+1 defense when OoE target is bloodied), Amulet of Health +1

Bond of Retribution Radiant Vengeance Avenging Echo Halo of Fire Oath of Emnity Chanel Divinity Memory of a Thousand Lifetimes Bloodclaw Great Axe Aspect of Might Blessing of Vengeance Couter of Second Chances Menacing Presence
Special [/sblock]
 
Last edited:

KarinsDad

Adventurer
"Huh? What? Oh, we're still here in this fight?" Grys says standing up. He throws some more fire at his foes. "Alexia, you need to stop this gal with the axe."

[sblock=Actions]
Move: Stand up
Standard: Flame Cyclone on Axe and Monster in that order
Minor: Aegis of Shielding on Monster

16 vs. Reflex Axe, 23 vs. Reflex Monster, 17 fire damage.

Monster is marked and Grys will do an immediate interrupt to lower damage by 6 if it attacks another PC or NPC.
[/sblock]

[sblock=stats]
Grys - Male Eladrin Hybrid Swordmage Wizard
Medium natural humanoid (Fey)
Advantageous Conditions:
Adverse Conditions:
Initiative: +4
Passive Insight: 14 Passive Perception: 19
Senses: Low Light Vision
HP 3/49
Bloodied 24
Surge Value 12; Surges Per-Day 7/8
AC 23 Fortitude 15 Reflex 19 Will 18 Speed 6
Saving Throws +5 vs Charm Effects
Action Points: 0
Second Wind: Used

Powers:
At will:
Scorching Burst
Sword Burst
Familiar Harrier
Ghost Sound
Light
Mage Hand
Presidigitation

Encounter:
Fey Step
Aegis of Shielding
Flame Cyclone
Fire Shroud

Daily:
Flaming Sphere
Lingering Lightning
Swordmage's Decree

Trained: 9 Athletics, 9 Endurance, 9 Perception, 9 Stealth

Untrained: 4 Acrobatics, 12 Arcana, 2 Bluff, 2 Diplomacy, 4 Dungeoneering, 4 Heal, 12 History, 4 Insight, 2 Intimidate, 4 Nature, 8 Religion, 2 Streetwise, 4 Thievery

Feats:
Hybrid Talent
Arcane Familiar
White Lotus Riposte
Eladrin Soldier

Magic Items:
+2 Challenge-Seeking Longsword
+2 Magic Cloth Armor
Gauntlets of Arcane Might
+1 Amulet of Protection
[/sblock]
 

OOC:
[MENTION=54810]renau1g[/MENTION], Endure Pain (Immediate InterruptOrsik is hit by an attack; daily)
Effect: Until TENT Orsik has 8 resistance to all damage

Even assuming she hits Orsik second time, still it leaves Mythra standing <poke>(useless as he is)</poke> if not, Orsik attacks
[MENTION=2011]KarinsDad[/MENTION], Orsik is standing above Grys, you get free shift as part of stand up action.
 

KarinsDad

Adventurer
OOC:
[MENTION=2011]KarinsDad[/MENTION], Orsik is standing above Grys, you get free shift as part of stand up action.

OOC: Actually, Orsik would have gotten hit twice, is in serious negatives, is not standing, and hence, Grys cannot shift. Not that I wanted him to. Mythra is still standing, and Kal's and Grys' actions went as declared.
 

renau1g

First Post
OOC: Her first goal was taking down Orsik, so she would've double attacked him on the AP. He took 41-18 damage = 23 with 18 hp left he is now at -5. But yes, Mythra is standing at least
 

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