"Very well, I hope to see you back soon, good luck." The oni lifts his hat to you all; the hooks making a curious jingling sound, then downs his drink in one and picks up his fishing rod once more.
The skull lord takes the emptied cup and sits it back on the table top before giving you three toothy grins and a wave.
You begin to make your way back down the pier, walking toward the town with the afternoon sun on your back, it's light giving a welcome relief from the cold autumn day.
On the next pier over, the last of the goods from Allaria are being carried to a warehouse as the crew of the Siren's Call are securing the hold and quickly sweeping the deck, eager for their shore leave to begin. As you come to the end of the dockside and move onto the cobbled streets of the town proper, you hear a great cheer arise from the TURTLEDOME! behind you, the sound of a job well done.
[sblock=OOC]Ok, contract arranged, on with the show!
I hope none of you mind too much; but we're going straight into another skill challenge. I hadn't planned to have two together, but the whole crowd corral thing was spur of the moment to keep us entertained while waiting for stragglers. This skill challenge is a little different though; it's made of two segements, each segment having two rounds of skill checks. I'll repost relevant skill challenge gumph so you don't have to skip back to page 1:
[sblock=Skill Challenge Types]Types of Challenges
Every Skill Challenge has a type chosen by the DM: mental, physical, or social. The type determines what kinds of skills are generally appropriate to the challenge, as well as the consequences of success and failure.
Mental
A Mental challenge lets the players using their minds and their senses to gain clues and to find their way around the world. DMs can use Mental Challenges to describe large scales of scenery and give players a chance to work out clues to obtain victory.
Standard skills for a mental challenge include:
Arcana (Int)
Dungeoneering (Wis)
Heal (Wis)*
History (Int)
Insight (Wis)
Nature (Wis)
Perception (Wis)
Religion (Int)
Social (cha)**
Streetwise (Cha)***
*When dealing with anatomy or medical insights.
**Social skills can be useful to gain clues when other people are near the challenge site, such as using diplomacy to acquire help from the head librarian. Generally allow this only once per challenge per person.
***For navigating urban terrain or gaining information on the street.
Physical
A physical challenge often is the most versatile of challenges. It can include subtle stealth or outrageous stunts. Players are encouraged to describe their actions in detail.
Standard skills for a Physical Challenge include:
Acrobatics (Dex)
Athletics (Str)
Endurance (Con)
Heal (Wis)
Stealth (Dex)
Thievery (Dex)
Social (cha)*
Knowledge (int or wis)**
*Social skills can sometimes be useful in physical challenges against other creatures. Using bluff to throw off a group of guards as you make your escape is a good example. Generally only allow this once per challenge per player. **Knowledge skills can sometimes be useful in physical challenges that involve certain environments. Using nature in a chase scene that involves the jungle is one example. Generally only allow this once per challenge per player.
Social
A social challenge generally involves talking and a large amount of role‐playing. Players are encouraged to use eloquent words, bold statements, and outright lies to win the day.
Standard Skills for a social challenge include:
Bluff (cha)
Diplomacy(cha)
Insight (wis)
Intimidate (cha)
Streetwise (cha)
Knowledges * (int or wis)
*In some cases, some knowledge skills can be useful if they are particularly relevant to the challenge. Example: Using religion in a social challenge that involves a priest. Generally only allow this once per player per challenge.[/sblock]
[sblock=Skill Challenge Options]
Primary Skill: For most challenges, the DM assigns one or two skills as the center point of the challenge. Players using that skill receive a +2 to their skill checks.
Bold Recovery: A player may spend an action point to reroll a skill check they have made, before they might know if the roll was a success or failure. The player must take the result of the reroll.
Unburdened: You may spend one healing surge and choose a skill that has an armor check penalty (such as endurance). For the rest of the skill challenge, you may ignore the armor check penalty for that skill. You may spend additional surges to select more skills.[/sblock][/sblock]
Skill Challenge (S1): Find the Shrine of Maraz (lvl 2) DC 18
Segment 1 (Social): Where to look?
Primary Skill: Streetwise
You know that the minotaurs were headed for a shrine of a god called Maraz (?) that is supposedly somewhere in Daunton, but where? You must find out where this shrine lays, and how to get there. If you want the bonus reward you'll have to do it reasonably quickly too.