[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]


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RedBeardJim

First Post
Morvannon focuses his energy and levels a massive blast at the remaining dwarf, leaving it scorched and bleeding but still on its feet. In disbelief, the half-elf fires off one more blast, finally dropping the dwarf in its tracks.

[sblock=Actions]Minor: Warlock's Curse on Dwarf 2.
Standard: Attack Dwarf 2 with Eldritch Blast. It's a crit, doing maximum 25 damage plus bonus 1d6=1. Which leaves the dwarf with 1 hp.
Action point, Standard: Attack Dwarf 2 again with Eldritch Blast, hitting with a 15 (I forgot to add the +3 bonus from Action Surge). Dwarf 2 dies.
Move: Walk to O-11, retaining concealment from Shadow Walk.[/sblock]

[sblock="Mini stat"]Morvannon Rinael - Level 4 Half-Elf Warlock
Passive Perception: 13, Passive Insight: 20, Initiative: +2 Senses: Low-light
AC: 19, Fortitude: 15, Reflex: 17, Will: 18 -- Speed: 6, Size: Medium
HP: 42/42, Bloodied 21, Surge Value 10, Surges left 7/8
Action Points: 0, Second Wind: not used
Powers -
Eldritch Blast
Eyebite
Warlock's Curse (minor)
Misty Step (Warlock Pact Boon)

Witchfire
Hands of Ihbar
Scorching Burst (Dilettante power)
Thunderwave (Arcane Initiate feat)
Caiphon's Leap (Utility)

Curse of the Dark Dream[/sblock]
 

Ozymandias79

First Post
Soldier lumbers forward to his elemental friend then he attacks the last of the human mercenary with a wicked strike

[sblock=Action Details]
Move Action: Move to
Standard Action:Steel Serpent Strike on MC3(SSS hits ac 25 for (due to a reroll for Soldier having Axe Expertise) 15 damage and the mercenary is slowed,can't shift and is marked by Soldier)
Minor Action:N/A
[/sblock]
 

dimsdale

First Post
Grakk charges the mercenary fighter with axe dwawn high. When he reaches his foe he strikes down hard. The axe connects with a sickening thud followed by a scream of agony from the foe. Grakk roars in triumph.

[sblock=actions]
movement: none
minor: none
attack: charge: 1d20+10+1 charge for 1d12+8 = 17 for 19 damage
[/sblock]
 

H.M.Gimlord

Explorer
OOC: Dimsdale: I think you're going to have to hold that charge until next round. Only Soldier and Morvannon can take standard actions this round.
 


Voda Vosa

First Post
The half elf fries the dwarf where he stands, while the iron warrior charges the reaming mercenary, striking him hard.
"Attack the genasi again fool!" barks the leader, and the warrior complies, regardless of the steel monster at his back, who punishes his attack. Despite that, the enthralled warrior strikes hard at Jarel.
"A!HA! You're mine pitiful mage!" taunts the leader, as he also strikes Jarel hard! The genasi is in really bad shape.



[sblock=Battle!]
MF3 attacks Jarel, hitting for 15. Soldier gets an AoO for 8 dmg. The Leader hits Jarel for 8

Code:
Character   	  Contition/HP

Mikara	     	 	34/39  AC: 20, Fort:14, Reflex: 18, Will: 15
Soldier  	4thp	43/69  AC: 26, Fort:19, Reflex:16, Will:16 Diseased with Filth feber!  Prone!

Mercenary 1                DEAD
Mercenary 2                DEAD
Mercenary 3                DEAD
Mercenary 4                DEAD
Mercenary fighter 1	41/66 marked by Soldier
Mercenary fighter 2	DEAD
Mercenary fighter 3	DEAD
Dwarf Mercenary 1	 Out
Dwarf Mercenary 2	DEAD
Mercenary Leader	         -24/??

Morvannon    		42/42  AC: 19, Fort:15, Reflex:17, Will:18
Garkk		  	16/52  AC: 20, Fort:20, Reflex:14, Will:14 Resist 5 all UENT
Jarel-Karn		2/62  AC: 24, Fort:19, Reflex:19, Will 18


MAP

Enemy's info unlocked:

Mercenary:

Minion
AC 19; Fortitude 17, Refl ex 14, Will 15
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.

Mercenary fighter:

HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Wil l 18

Dwarf Mercenary

HP 64; Bloodied 32
AC 23; Fortitude 18, Refl ex 15, Will 17
Warhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked
prone or pushed 1 square.


Mercenary Leader:
Longsword (standard; at-will) • Weapon
+10; 1d8+3
<- Appoint Champion (standard; at-will)
Close burst 10; targets one ally; the target makes a basic attack
as a free action and shifts 1 square before or after the attack.
«< • Inspirational Authority (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will,
encounter, or recharge attack power as a free action.
•< * Urge Hesitation (standard; encounter) • Charm
Close burst 5; targets enemies; +9 vs. Will ; the target cannot
use a standard action during its next turn.

Rolls:
Soldier: Roll Lookup
MF1: Roll Lookup
Leader: Roll Lookup
[/sblock]
 

dimsdale

First Post
Grakk, seeing his comrade in dire situation, ignores his pain and rushes foward into combat against the fighter. Reaching his target in away to gain an advantage, the barbarian brings his axe down against the foe's head. The weapon crashes against the metal helmet of the fighter. Had the head gear not been there, the foe's head would have been split open. Still, the impact of the blow has cost the fighter dearly as he is now on the verge of death.

[sblock=actions]
minor: none
movement: move to r12
attack: devastating strke vs fighter AC: 1d20+10+2(flank) for 1d12+8+1d8 damage = 22 for 17 hp damage

Grakk grants CA to fighter TBNT
[/sblock]
 

H.M.Gimlord

Explorer
With her allies at the front of the pack, Mikara carelessly lobs arrows at her enemies. The arrows strike their targets, but do little damage.

Girl, you gotta get closer!

With that, she ducks out of sight, hoping to be forgotten in the fray.
[sblock=Actions]Minor: Quarry Mercenary Fighter 1
Standard: Twin Strike
Target 1&2: Mercenary Fighter 1
Attack 1: 1d20+11=16 vs. AC for 1d12=14 damage
Attack 2: 1d20+11= vs. AC for 1d12+2=4 damage
HQ Damage: 1d8=1
Move: to W6
Stealth: 1d20+15=29 Oh yeah. She's gone![/sblock][sblock=Ministats]Mikara Li Mesadh
Passive Insight 15
Passive Perception 22
Senses Low-Light Vision

HP 34/39; Surges Left 7; AP 0
AC 20; FORT 14; REF 18 WIL 15
Speed 7 (Wildstep)

Str 10 (+0) Dex 21 (+5) Wis 17 (+3)
Con 12 (+1) Int 10 (+0) Cha 10 (+0)

Powers:
Dagger
:bmelee: +5 vs AC 1d4 damage
Longbow
:branged:+11 vs AC 1d12 + 7 damage
Nimble Strike
:ranged: +11 vs. AC 1d12+7 damage
Twin Strike
:melee: +5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+2 damage per attack
Agile Recovery
Minor: Stand Up

Elven Accuracy
Free: Re-roll Attack
Evasive Strike
:melee:+5 vs. AC 2d4 damage
:ranged: +11 vs. AC 2d12+7 damage
Cut & Run
:melee:+5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+7 damage per attack

Hunter's Bear Trap
:melee: +5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+7 damage per attack

Class Features:

Hnter Fighting Style: Mikara can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks she provokes by making a ranged attack.

Feats:

  • Quick Draw: You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
    You also gain a +2 feat bonus to initiative checks.

  • Lethal Hunter: The extra damage dice from your Hunter's Quarry class feature increase from d6s to d8s

  • Hunter's Aim: You don't take the normal -2 penalty to attack rolls against your quarry if it has cover or concealment

  • Weapon Proficiency: Greatbow
[/sblock]
 
Last edited:

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