The half elf fries the dwarf where he stands, while the iron warrior charges the reaming mercenary, striking him hard.
"Attack the genasi again fool!" barks the leader, and the warrior complies, regardless of the steel monster at his back, who punishes his attack. Despite that, the enthralled warrior strikes hard at Jarel.
"A!HA! You're mine pitiful mage!" taunts the leader, as he also strikes Jarel hard! The genasi is in really bad shape.
[sblock=Battle!]
MF3 attacks Jarel, hitting for 15. Soldier gets an AoO for 8 dmg. The Leader hits Jarel for 8
Code:
Character Contition/HP
Mikara 34/39 AC: 20, Fort:14, Reflex: 18, Will: 15
Soldier 4thp 43/69 AC: 26, Fort:19, Reflex:16, Will:16 Diseased with Filth feber! Prone!
Mercenary 1 DEAD
Mercenary 2 DEAD
Mercenary 3 DEAD
Mercenary 4 DEAD
Mercenary fighter 1 41/66 marked by Soldier
Mercenary fighter 2 DEAD
Mercenary fighter 3 DEAD
Dwarf Mercenary 1 Out
Dwarf Mercenary 2 DEAD
Mercenary Leader -24/??
Morvannon 42/42 AC: 19, Fort:15, Reflex:17, Will:18
Garkk 16/52 AC: 20, Fort:20, Reflex:14, Will:14 Resist 5 all UENT
Jarel-Karn 2/62 AC: 24, Fort:19, Reflex:19, Will 18
MAP
Enemy's info unlocked:
Mercenary:
Minion
AC 19; Fortitude 17, Refl ex 14, Will 15
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mercenary fighter:
HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Wil l 18
Dwarf Mercenary
HP 64; Bloodied 32
AC 23; Fortitude 18, Refl ex 15, Will 17
Warhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked
prone or pushed 1 square.
Mercenary Leader:
Longsword (standard; at-will) • Weapon
+10; 1d8+3
<- Appoint Champion (standard; at-will)
Close burst 10; targets one ally; the target makes a basic attack
as a free action and shifts 1 square before or after the attack.
«< • Inspirational Authority (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will,
encounter, or recharge attack power as a free action.
•< * Urge Hesitation (standard; encounter) • Charm
Close burst 5; targets enemies; +9 vs. Will ; the target cannot
use a standard action during its next turn.
Rolls:
Soldier:
Roll Lookup
MF1:
Roll Lookup
Leader:
Roll Lookup
[/sblock]