The enemy takes the lead, and pushes on, to bring the heroes down!
The enthralled mercenaries charge forward. One of them tries to pierce Grakk with his knife, but the Goliath's armor deflects the blow. However, his companion finds an opening and slides his knife in the barbarian's flesh. trying to press the advantage, another one also attacks Grakk, finding his attempts futile against the rocky adversary. The other two mercenaries also miss their marks.
From behind, the fighters use spears to attack in between the lesser troops, only managing to scratch Jarel.
The dwarves are the third line, they throw their hammers at the group, one goes flying away, and the other slams on Jarel.
The Sorceror chants and produces two orbs of shiny magical power, and directs them towards Soldier, but they hit the wall instead. However, the Leader barks and order, and the Sorceror tries again, hitting Soldier this time.
The slimy humanoids standing next to the water get into it, disappearing from sight.
[sblock=Final Battle!]
MAP of course.
Code:
Character Contition/HP
Mercenary 1
Mercenary 2
Mercenary 3
Mercenary 4
Mercenary 5
Mercenary 6
Mercenary fighter 1 66/66
Mercenary fighter 2 66/66
Mercenary fighter 3 66/66
Dwarf Mercenary 1 64/64
Dwarf Mercenary 2 64/64
Mercenary Leader 77/77
Mercenary Sorceror ??/??
Slime Slave 1 ??/??
Slime Slave 2 ??/??
Slime Slave 3 ??/??
Morvannon 42/42 AC: 19, Fort:15, Reflex:17, Will:18
Garkk 48/52 AC: 20, Fort:20, Reflex:14, Will:14
Jarel-Karn 45/62 AC: 24, Fort:19, Reflex:19, Will 18
Mikara 39/39 AC: 20, Fort:14, Reflex: 18, Will: 15
Soldier 58/69 AC: 26, Fort:19, Reflex:16, Will:16
Bell 40/40 AC 21, F 15, R 19, W 18
Mercenary:
Minion
AC 19; Fortitude 17, Refl ex 14, Will 15
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mercenary fighter:
HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Wil l 18
Dwarf Mercenary
HP 64; Bloodied 32
AC 23; Fortitude 18, Refl ex 15, Will 17
Warhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked
prone or pushed 1 square.
Mercenary Sorccerer:
????
Slime Slave
????
Mercenary Leader:
Longsword (standard; at-will) • Weapon
+10; 1d8+3
<- Appoint Champion (standard; at-will)
Close burst 10; targets one ally; the target makes a basic attack
as a free action and shifts 1 square before or after the attack.
«< • Inspirational Authority (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will,
encounter, or recharge attack power as a free action.
•< * Urge Hesitation (standard; encounter) • Charm
Close burst 5; targets enemies; +9 vs. Will ; the target cannot
use a standard action during its next turn.
Rolls
Mercenaries:
http://invisiblecastle.com/roller/view/3008220/
Mercenary fighters:
http://invisiblecastle.com/roller/view/3008236/
Mercenary Dwarfs:
http://invisiblecastle.com/roller/view/3008244/
Mercenary Sorcerer:
http://invisiblecastle.com/roller/view/3008274/
http://invisiblecastle.com/roller/view/3008282/
[/sblock]