[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)

pathfinderq1

First Post
Rikka's only response to the Orien's arrogance was a broad feral smile which showed fangs more suited to a shifter than an elf. She focused her attention solely on the foe in front of her- he was an opponent no longer; now he was the prey... She gave a hissing snarl, and lashed out with the bone totem- in an instant the air around him was full of slashing shards of ice and he had to reflexively duck to avoid the worst of the storm. And in that instant's distraction, Rikka's form shifted back to that of a panther and she leapt forward in a furious blur of fangs and claws- while she could have laid waste to a crowd of enemies in that spree, there was only one opponent there...



[sblock= OOC] Looks like time to go for broke...
>Minor: Hunter's Quarry on Orien (MC/Encounter, lasts until end of Rikka's next turn)
>Standard: attack Orien with Thorn Spray (Encounter), +9 vs. FORT= 28, deals 13 damage and he takes a -5 to all defenses until end of Rikka's next turn; roll Roll Lookup

>Move: used as Minor- Wild Shape back into beast form
>AP: Attack Orien with Savage Frenzy (Daily); +9 vs. (REF -5)= 25 (so would hit REF of 30), if it hits deals 11 damage, +4 Hunter's Quarry, and Orien is Dazed and Slowed (save ends); rolls Roll Lookup ; (If this somehow misses, will use Elven Accuracy for reroll) [/sblock]
 

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please update Orien status after Rikka's attack, I'd like to see if I can get close enough to curse him and bloody him starting aura collection :)

by my count:

w1 at -33 may already be blodied
orien at -23 may be, but probably not. heh heh
 
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renau1g

First Post
Vok turns his attention to the nearest enemy, his head throbbing the magical effect of the mage. The half-elf's blade glows with a white light as he slashes at the man next to him, but the Orien is far quicker than Vok expected, or perhaps the effects of the spell slowed his movements. However, the lingering energies stay around Vok and those who will be close to him have a hard time turning their attention away from the paladin.

[sblock=ooc]
Standard: Majestic Halo on W1 - vs ac; radiant damage (1d20+11=16, 3d8+8=25) miss so 12 damage and until end of encounter any enemy that starts it's turn adjacent to me is subject to my divine sanction until the end of it's next turn.

save (1d20=9) fail
[/sblock]


[sblock= stat block]
Vok Vaerhirmana—Male Half-Elf Paladin 4 (Sovereign Host)
Initiative: +2, Low-Light, Passive Perception: 18, Passive Insight: 17
AC: 24*, Fort: 18, Reflex: 16, Will: 19 — Speed: 5 (in armor)
*+1 due to milestone reached
HP: 51/51, Bloodied: 25, Surge: 12, Surges left: 8/14
Action Points: 1, Second Wind: Not Used
*Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
>Skills: Diplomacy +14, Insight +7, Intimidate +12, Perception +8, Religion +6
Powers -
Valourous Strike (at will)
Enfeebling Strike (at will)
Divine Challange (at-will)
Lay on Hands (at-will) (1/day)
Valorous Smite (encounter 1)
Invigorating Smite (encounter 3)
Guiding Strike (encounter)
Divine Mettle or Strength (encounter)
Majestic Halo (daily 1)
Bless Weapon (utility 2/daily)


LEB:pC:Vok Vaerhirmana (renau1g- ENWiki)

[/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
Final Stage: Platform Battle! Round 2

Bellegon growls at the Orien footshoulder, shakily coming to his feet. In his anger, he throws off the mental fatigue, though his muscles are still slow to respond.

[Aftereffect: Slowed (se)]

Ryk smiles as Spring pounces at the warrior, but at the last moment, the warrior deflects the attack. Ryk tries to strike at the same time, Crush's inspiration giving him strength, but the warrior is too fast for the paired fighters.

[Spring just misses (AC is 21).]

Crush calls out to bolster his fighting companion, and manages to shake off the worst of the mage's effects.

[Now slowed (se).]

With a feral grin, Rikka blasts the Orien scion with her primal magic then rips into his flesh as a beast. The crowd roars as the scion curses the savage!

[Both hit. Note, I do post defenses once they are hit below.]

The khoravar shakes his head, but cannot manage to clear it. He instinctively channels Dol Arrah's strength and strikes at the warrior. Its a glancing blow, but the warrior's attention is called to him.

[Miss (and not bloodied). Divine sanction applied.]

The scarred mage chuckles from above, and with a flourish, casts another spell, this time on the warforged. The partial protection from the is no help, and the bolt catches Crush unawares. The pain is searing, and he feels himself being uprooted. He manages to dig his feet into the platform, but stumbles to his knees!

[Crush hit for 12hp; Save vs teleport off edge passes, Crush prone]

The scion sneers at Rikka's animal form. You DARE! You'll pay, cur! His dragonmark flares with power, but the stings from the druid's spell falter his blade, and Rikka easily leaps away.

[Miss]

The Orien bodyguards continue to distract the party. The one nicked by Vok steps aside then spins his sword in a classic Brelish move, and slices at Vok's arm. In a textbook demonstration, he uses the momentum to carry himself around and cut again and Vok with painful consequence!

[Shift and attacks Vok; hits for 10. Uses free attack to attack again, hitting for 13 and shifting. Vok marked.]

The other warrior is not as deft with his strike, and Ryk easily ducks under.

[W2 misses then shifts]

Final Stage: Platform Battle! Round 2
[sblock=Maps]Platforms
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Level 1
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Level 2
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Level 3
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There are three levels above the ground. Each platform is actually made of a see-through substance, so you have line of sight (but not line of effect) through them. Every level is 10' above the next (and Level 1 is 10' above the ground). There are no railings anywhere. On the map, a red border indicates a platform above you; a blue border represents a platform below.

There are two ramps (the darker stone) going from Level 1 to 2; the triangle marks the entrance on either level. Going up the ramp is considered difficult terrain.

There are ropes hanging from each corner of the platforms on Level 3 and from Level 1 towards the ground. They are 5' long.[/sblock]Combat Rules
Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered. Other important rules are summarized below.[sblock=Important Rules]Hop Down: Acrobatics DC 15 not to fall, landing on feet w/ no damage.

Reduce Falling Damage: Trained Acrobatics; reduce damage by 1/2 check.

Vertical Reach: Listed below (estimated for Crush):
  • Vok 9'2" (1.833 squares)
  • Bellegon 8'7" (1.722 sqs)
  • Crush 10'5" (2.08 sqs)
  • Rikka 5'5" 9'0" (1.81 sqs)
  • Ryk 7'6" (1.5 sqs)

Long Jump:
DC 5/10 to jump 1 square (running/not running), 10/20 to jump 2 squares.

High Jump: Going from Level 1 to 2 or Level 3 to center platform requires Athletics DC as follows:
  • Vok DC 5 running, 10 standing
  • Bellegon DC 7 running, 14 standing
  • Crush DC 0 (always reaches)
  • Rikka DC 5 running, 10 standing
  • Ryk DC 13 running, 25 standing
To grab the rope dangling from the center platform on Level 3 does not require a jump. To grab the ones from the other two pillars requires the same difficulties as for jumping above, except Crush needs an Athletics DC 5 standing/10 running to jump the 1 square horizontally.

Climbing: It is a DC 10 Athletics check to climb the ropes; you fall if you roll 5 or lower. Remember, its double movement to climb.

Falling: 1d10 damage per level fell.[/sblock]Combat Details

Or: -33, F18, R19, Cutting Space used, has teleporting movement, Quarry (TENT Rikka), -5 defenses TENT Rikka, slow & dazed (se)
Sc: Not damaged, Temporal Disruption used, has ranged teleport attack, AP used
W1: -23hp, AC 21, F 18, Maneuvering Strike used, Quarry, Divine Sanction
W2: Not damaged, AC 21, F 18, Maneuvering Strike used

Status

4/4 tokens remaining.

Rikka 23: 40/40, 8/8 HS, Fleet Pursuit, Hunter's Quarry, Thorn Spray, Savage Frenzy used, AP used, 1/2 AP
Ryk 20: 31/38, 2/6 HS, 0/2 AP, Paired Predators used
Spring 20: 46/46, 0/2 HS
Enemies
Bellegon 10: 32/40, 5/7 HS, Cloud of Darkness used, slowed (se), off map
Crush 6: 29/41, 8/8 HS, slowed (se), 1 IW, prone
Vok 3: 28/51, 8/14 HS, Majestic Halo and Bless Weapon used, Halo active, 1/2 AP, Slowed/dazed (se) then slowed (se), Marked by W1
 

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On Puget Sound

First Post
On the middle platform, Spring and Ryk surround the warrior and fiercely maul him in a flurry of teeth and steel.

MOVE: Spring to D6
STANDARD: Synchronized Strike hitting twice for 29 total damage.
CONDITIONAL 1: Use Second Chance racial power on the next attack that would hit Ryk or Spring to force a re-roll of the attack.
CONDITIONAL 2: A melee attack on Spring triggers an opportunity attack from Ryk, assuming Ryk can reach the attacker. (beast protector feat)

[sblock="status"]
STATUS:
surges 2/6
HP 31/36
action point: USED
second wind: AVAILABLE
enc/ dailies used:
Paired Predators
Synchronized Strike

Spring: HP 46/46, surges 0/2
[/sblock]
 
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Bellegon steps into the shadow of the platform and shimmers out of the world for a moment. He appears adjacent to the warrior using momentary distraction to ram his shadowed blade under his arm. Shadows burst pushing him away toward Crush.

He then glares at the warrior
"I told you you'll regret it."

[sblock=Action]
Move: Ethereal Step to D2; Shadow Walk active
Minor: Curse W1
Standard: Eldritch Strike vs AC with CA (1d20+10+2+1=30, 1d4+5+1=7, 1d6=2) - 9 damage total, slide W1 to B3

on condition of W1 NOT bloodied by that attack (if he is skip this, I'll use it next round with your permission vs. Orien):
Shared Agony vs W1 will (1d20+7=24, 2d12+6=22) - psychic damage - regain 6hp

NON - LETHAL!
if THIS attack bloodies him darkspiral aura goes to 1


Save vs slow (1d20=1) - good place for 1
[/sblock]

[sblock=Bellegon Stats]
STATUS: shadow walk, concealment

Initiative +5; Senses Passive Insight 12, Passive Perception 12, Darkvision
HP 32/40 Bloodied 20, Surge Value 10, Surges 5/7
AC 17; Fortitude 14, Reflex 17, Will 18
1 AP
Saving Throws:
Speed 6

Eldritch Strike
Spiteful Glamor


Cloud of Darkness
Darkfire
Second Wind
Cursebite
Ethereal Stride
Shared Agony


Your Glorious Sacrifice


Talon amulet - minor: melee attacker suffers 1d6 damage 'till the end of the encounter

[/sblock]
 
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Using the advantage provided by the drow, Crush moves to other flank and strikes at the warrior.
"Somebody, drop that mage from his perch!"
[sblock=Actions]
Move: Stand up shift to B4

Standard: Wolf pack tactics vs AC; save vs slow (1d20+10=28, 1d8+5=6, 1d20=9) - Vok may shift 1 square breaking flank as free action if he wants - NON LETHAL

Got a thing for minimum damage it seems. unless I'm missing some +1 to saves he's still slowed

Immediate Reaction. if warrior attacks crush he takes 1d8 + 2 damage.
[/sblock]
 
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